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Cademon

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A member registered Nov 24, 2023 · View creator page →

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I'm glad you enjoyed it!

What happened here lol

This was a nice narrative experience. I've never seen something like this with RPG maker, and that uniqueness alone made it worthwhile.

It's not really on theme and it feels a bit random having no explanation for anything, but the game provides a good spooky atmosphere and was entertaining.

I like having both tasks to occupy my attention. 500 is a lot and the aliens take a while to show up in your room, but I enjoyed the mechanics.

I personally am not a fan of the movement and camera, I think it's just too slow and it feels odd to be moving so methodically in a horror environment. Besides that it's a neat little game.

Like others have said, the stamina recharge is way too slow, and it gets repetitive quickly. However, it was a nice idea and I love the addition of the dog. Goblin is a good boy.

Like others have said, it's a bit slow to start. However, I was enjoying racing with my fellow hazmat boys to drop each rock in first and was sad when they left without saying bye. 

The comedy aspect of this is right up my ally. This game is the perfect length for what is, I think you did a great job.

Thank you! This was our first game jam so we wanted to nail the theme as much as possible.

I'm glad you liked it! D.RaySedated was the one working in Unreal Engine and she did a fantastic job.

I liked the game, but it involved a lot of waiting around. I would love to see this game with more things for the player to do.

The enemy ping doesn't give you enough distance, so that if you ran into a room you would run into the enemy as your first ping goes off. Other than that, It is a great submission and I absolutely loved the art.

The visuals were great, though I spent most of my time not knowing I needed to put down the briefcase. The colors and monster were wonderful.

I was super excited to play from the screenshots, and boy was I not disappointed. My only complaint is that it was super easy, I didn't get hurt a single time my first playthrough. 

Y'all did a fantastic job and stuck to the theme while making it interesting. Great work!

I'm not a fan of the alien endlessly honing in on you, I had to get him stuck on map geometry a few times while I reloaded my sprint. Otherwise I enjoyed it, great submission!

This type of game, looking through all the information for clues, isn't my cup of tea. However, this was very well put together and felt great to play. Good job!

This was super fun for about a minute until I found all the cows and had no idea what to do lol. Those moo sounds? Best sound effect I have ever heard.

I don't like that the keys and guns took up inventory slots, at the end I had only one spot for either ammo or a bandage. Other than that it was decently spooky and I liked it.

That narration is top notch.

I spent absolutely ages wandering around and I guess I got unlucky not being able to find the trigger boxes, more player guidance or a more linear map would go a long way.

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Thank you! Lowering the file size is a personal top priority for future games, but yeah Unreal Engine is a beast.

I did realize that, I had fun for a while seeing how long I could stand inside without taking damage.

I wish I could be more positive about this because it is a very entertaining concept. However, I wasn't actually able to meet a single hot alien daddy, due to the numerous bugs. A real shame, I hope you can get it ironed out.

I like the monster and the setup, but the initial excitement dies quickly. To keep the player engaged I would have some explanation as to why you're doing what you're doing.

The atmosphere was nice, the pacing was decent. The camera bob is way too much but otherwise a neat experience.

At the very beginning of the game I accidently blew out the candle and had to restart because it was pitch black. My biggest complaints are that 90% of the gameplay is looking for light switches and the key, and it feels like every other Horror Engine game. I'd love for this game to have more story.

A couple of bugs, but it was interesting. The best part was the visuals.

Not bad. I'd always welcome more options and a longer story but the visuals and sound were nice.

I haven't played a cyclical time-based game that has such short loops before, I like it.  The objective is not totally clear, but it stayed interesting for a while.

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Thanks for your feedback, maybe in the future we can add an indicator.

Thank you!

Interesting story. I'm not personally a fan of the rpg puzzles but I see the potential. I also had the bug in the shape section where the last bit didn't load.

Well written, but too linear for my liking. Usually in a text-based game I like to feel like I can do whatever I want with an extensive list of options.

Very silly, I like the concept.

I love the monster, the gameplay is a bit bland given all you can do is run, but overall a great submission.

Me when I learn I can suck in enemies:
"Oh it's just like Kirby!"

Me when I suck in an enemy:
"NOT LIKE KIRBY NOT LIKE KIRBY!!!"

I have learned two things today:
1. I want a phone that can detect batteries
2. If a light is cast down from the sky and is making a beeping sound, you are supposed to run away from it, not stand in it until you die.

The alien animation when you ring the bell is my #1 favorite thing today. Loved the cute pixel art as well.

Not bad, it kept me playing quite a while. There's a bit of a learning curve but I loved experimenting with what I could and couldn't eat yet.