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Project Escape Earth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1306 | 2.311 | 2.778 |
| Gameplay | #1407 | 2.126 | 2.556 |
| Theme | #1439 | 2.219 | 2.667 |
| Overall | #1552 | 2.018 | 2.426 |
| Enjoyment | #1575 | 2.034 | 2.444 |
| Visuals | #1746 | 1.849 | 2.222 |
| Audio | #1753 | 1.572 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are the commander of a worldwide project to create a fleet of rockets capable of taking humanity out of Earth because it's getting unlivable, so nothing can go wrong, or humanity is over
What code and assets did you not make from scratch during the jam (if any)?
Just some fonts
How many people worked on the game?1
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Comments
Really fun little game! I would've liked to be able to see when I get new funding without having to open the research screen. But other than that, I got quite a chuckle out of some of those headlines. Minecraft 2 coming out in the 2040's would be so funny lol
This is a great concept for a game! In my opinion it is, at the moment, a lot to slow for a jam game. Either you could add something to due in between the periodical funding, or (perhaps optionally) speed up the funding? A small thing also, I can view the unreachable research nodes, but they say they've already been researched. Overall, good job!
Oh thanks! Yeah, I didn't have much time for playtesting (top 3 gamejam mistakes) so I was trusting in the timing of things that I came up. I will for sure play test and fiddle with the values a bit more in the future
Great idea you have with this game, very worth of expanding!
Thanks, I sure will!
Look interesting. It'll be good if you can add playing time for round with some elements, I'm waiting for full game.
Start of something interesting; might be challenging to make it stand out from similar games, and engage players while they are waiting for the project to build.
For a prototype, I found the waiting too long and wrote this review while waiting for the fleet to build.
I like the combination of idle-style resource management with visual-novel type delivery. With more art and audio you will have a very engaging experience.
Oh thanks, I was very worried that the lack of graphics would throw people off entirely, I'm glad you gave it a chance