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Cliffhanger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #56 | 4.000 | 4.000 |
| Theme | #100 | 3.921 | 3.921 |
| Gameplay | #118 | 3.763 | 3.763 |
| Overall | #124 | 3.737 | 3.737 |
| Enjoyment | #170 | 3.816 | 3.816 |
| Audio | #321 | 3.447 | 3.447 |
| Visuals | #613 | 3.474 | 3.474 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
'Nothing can go wrong...' is taken as something that the ignorant mayor says when justifying building a town over a place which is a very dangerous and problematic place to build a town
What code and assets did you not make from scratch during the jam (if any)?
We made everything ourselves
How many people worked on the game?4
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Comments
griding games aren't really my type, but the ballancing mechanic makes this game highlight it self, really good idea and really good execution
I had a lot of fun. The drop rate of electrium is too low, so without a fast forward button or way of handling this I ended up quitting before getting all the way to the finish. The rest of the game was really cool, and nice unique mechanic with the balancing
I had a lot of fun. The drop rate of electrium is too low, so without a fast forward button or way of handling this I ended up quitting before getting all the way to the finish. The rest of the game was really cool, and nice unique mechanic with the balancing
I loved the game! I went up to 21 days until a wrong calculation which tilted my town but its ok! I just found a little bit hard to get electronium. Because i had so much miners and the electronium count wouldnt get up easy.
It's a cool and impressive game! The intro was epic, but the talking sound was too loud and repetitive. In the tutorial, I was stuck for a minute because there was a line saying to press space to continue, while the text above said to click on tab.
Other than that enjoyed it very much!
Very nice and interesting concept for a city builder. That you even managed to do such a complex thing baffles me! This could become a very interesting take on a city builder. The only thing I missed is a fast forward button. In my management games I like to set everything up, speed up wait for a bit and then build new stuff.
Other than that, very nice game!
Woa! One of the most solid and polished games I have played this jam! It is like "Vertical Kingdom" but with a twist of having to balancing your city.
Audio and visual is ok, UI UX are great, easy to understand (at least for me). Have a lot of room to grow into a bigger title.
Progression is a bit slow, is there any other way to earn electricum?
Overall, Great Job! Citybuilder fans must try out this game!
A polished game , one can spend hours on this. The tutorial text box blocks the city though (I couldn't play in full screen for some reason), also it would be nice to control the zoom area. I liked the art and the music, nicely done!
This would definitely suck a lot of time up if I am not careful. i liked this approach to the genre and hope the team will continue to develop this further.
Insane game! Gameplay is incredible! Good job!
Very very interesting gameplay, plus its so fully featured and well thought out. I could see myself losing hours into this lol
An interesting take on a 2D city builder. I would have liked to have seen a way to scroll back through previous text boxes (though maybe I missed it). A tutorial for how to get the Electricium would be useful, as I seemed to just randomly get it at times. The music and placement sfx were quite funny.
Enjoyed my time. Very impressed with the amount of polish and content here. I did have to restart the tutorial because I built a second house to balance the platform lol. Great job!
Liked the game. The tutorial is really nice ! Music and concept as well. I didnt understand how to get Electricium tho, dont know if Im stupid ahahahah I wanted to build the refinery
I like the concept.
Please, if you're going to have slow text crawls, allow the player to display the entire text by pressing space before the text is revealed.
This was actually a design choice for this game cause we noticed people would skip over important information/dialogue when given this ability. (from experience from other game jams lol)
Liked the game it seems to have a lot of content, unfortunately I got soft-locked I think because I accidentally upgraded the house before building the mine :( but it's a really cool concept, good luck!
Great polished game! The concept of such construction is cool
Nice job making everything yourselves! It's very polished for a week-long jam.
Very cool game!
I really llike the concept, it reminds me of a flash game I played a long time ago :)
The game is also extremely polished for a game jam, for example the people having random dialogues. This makes it even more charming :D
One small thing is that the progression is kind of slow as electrium is very hard to get, maybe make a double speed button or make it drop more often?
Anyways, I hope I see you guys in the top games :D
It started really interesting and it's a really cool concept, but at the end it took so long to get electrium so I threw them into the lava ^^