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Cliffhanger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #56 | 4.000 | 4.000 |
| Theme | #100 | 3.921 | 3.921 |
| Gameplay | #118 | 3.763 | 3.763 |
| Overall | #124 | 3.737 | 3.737 |
| Enjoyment | #170 | 3.816 | 3.816 |
| Audio | #321 | 3.447 | 3.447 |
| Visuals | #613 | 3.474 | 3.474 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
'Nothing can go wrong...' is taken as something that the ignorant mayor says when justifying building a town over a place which is a very dangerous and problematic place to build a town
What code and assets did you not make from scratch during the jam (if any)?
We made everything ourselves
How many people worked on the game?4
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Comments
Cool idea, cool graphics. Spent way too much time on it!
[Edit: Forgot to say how good the tutorial is.] Great tutorial!
Pain Points:
- I was disappointed when, after building the silo and nuke lab...nothing happened. So i toppled the town.
- Electrion takes waaaay too long to accumulate. And then 20 E for 1 N? I made 1 and called it off.
- Having to click the newspaper every 24 in-game hours is super painful when you are just waiting for E.
- I was not clear on what would generate E (I ran into issue and made all the robots miners, but still not much E).
- What is the use for the N?
If you click on the nuke silo, it will tell you that nuke scientists build pieces of the rocket there with 100 steel and 2 nucleum. After 5 pieces the nuke gets built and you can launch it, sorry for the pain, we actually forgot to add a lot of information to some buildings like the robots charging and the nucleum recipe to the nucleum plant so it was a bit of a "find it out urself".
Thanks for playing our game for so long, but sorry for the frustration
Love it. Not much else to add! Great work guys
Good game, good concept.
This was excellent! I really enjoyed this from the tilting and building to the music, which was so fun. I love the details, especially the text under each character. The only thing I wish I had was a counter on the main screen showing how many of each profession I had. A picture with each job type and a little number in front of it would do the trick. Nice work!
This was excellent! I really enjoyed this from the tilting and building to the music, which was so fun. I love the details, especially the text under each character. The only thing I wish I had was a counter on the main screen showing how many of each profession I had. A picture with each job type and a little number in front of it would do the trick. Nice work!
Damn really well made game and funny mechanic with the whole tower tilting. I really enjoyed playing, but after some time I got demotivated because I didn't understand some mechanics. I couldn't manage to get a reasonable amount of electrium, because it went down again automatically. Are the robots consuming it? If yes maybe there should be a hint in the robot house. And it felt like they are consuming more than they mine, if I assign them as miners. I tried more mines and miners, but it didn't help. Also it took me a long time to figure out there is no limit on how many miners can go into a mine. Btw I liked the small individual descriptions about each worker :)
Theres actually a bug in the game that went completely unnoticed that if a robot isn't a miner, they drain ALL of your electrium like literally every frame lol, so thats probably the problem u ran into (sorry about that)
This game is really good and well made, I like the concept and everything, but it took ages to beat because you get electrium so slowly.
griding games aren't really my type, but the ballancing mechanic makes this game highlight it self, really good idea and really good execution
I had a lot of fun. The drop rate of electrium is too low, so without a fast forward button or way of handling this I ended up quitting before getting all the way to the finish. The rest of the game was really cool, and nice unique mechanic with the balancing
I had a lot of fun. The drop rate of electrium is too low, so without a fast forward button or way of handling this I ended up quitting before getting all the way to the finish. The rest of the game was really cool, and nice unique mechanic with the balancing
I loved the game! I went up to 21 days until a wrong calculation which tilted my town but its ok! I just found a little bit hard to get electronium. Because i had so much miners and the electronium count wouldnt get up easy.
It's a cool and impressive game! The intro was epic, but the talking sound was too loud and repetitive. In the tutorial, I was stuck for a minute because there was a line saying to press space to continue, while the text above said to click on tab.
Other than that enjoyed it very much!
Very nice and interesting concept for a city builder. That you even managed to do such a complex thing baffles me! This could become a very interesting take on a city builder. The only thing I missed is a fast forward button. In my management games I like to set everything up, speed up wait for a bit and then build new stuff.
Other than that, very nice game!
Woa! One of the most solid and polished games I have played this jam! It is like "Vertical Kingdom" but with a twist of having to balancing your city.
Audio and visual is ok, UI UX are great, easy to understand (at least for me). Have a lot of room to grow into a bigger title.
Progression is a bit slow, is there any other way to earn electricum?
Overall, Great Job! Citybuilder fans must try out this game!
A polished game , one can spend hours on this. The tutorial text box blocks the city though (I couldn't play in full screen for some reason), also it would be nice to control the zoom area. I liked the art and the music, nicely done!
This would definitely suck a lot of time up if I am not careful. i liked this approach to the genre and hope the team will continue to develop this further.
Insane game! Gameplay is incredible! Good job!
Very very interesting gameplay, plus its so fully featured and well thought out. I could see myself losing hours into this lol
An interesting take on a 2D city builder. I would have liked to have seen a way to scroll back through previous text boxes (though maybe I missed it). A tutorial for how to get the Electricium would be useful, as I seemed to just randomly get it at times. The music and placement sfx were quite funny.
Enjoyed my time. Very impressed with the amount of polish and content here. I did have to restart the tutorial because I built a second house to balance the platform lol. Great job!