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Deeper into the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #11 | 4.194 | 4.194 |
Fun | #18 | 4.065 | 4.065 |
Innovation | #30 | 3.806 | 3.806 |
Overall | #51 | 3.715 | 3.715 |
Graphics | #163 | 3.645 | 3.645 |
Audio | #191 | 3.258 | 3.258 |
Theme | #327 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You delve(dive) deeper into the dungeon!
Did you write all the code and made all the assets from scratch?
Yes all the code was made by Mentel, the art by Correctminer + Mentel and the music and sfx by teosuarez
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Comments
This game is incredible, even if it's simple. Gave it 5 stars in every category! Loved it.
Voted! Good game! =)
So much fun. I would love to see more added to it after the jam.
Unique game , I really enjoyed first 10mins or so then it got a bit repetitive . I suggest you to add more item variety and make card detection a bit easier for player (sometimes card doesn't want to go into slots you try to put them in). Overall was great experience well done! Also try out my game as well ;)
Very cool concept for a game. Great job)
That an excellent card game, very addictive, gameplay is very clear and it require strategy to finish the round. Replayability is a great asset for your game. Clap clap !
Fantastic. Even with no tutorial I figured our the rules pretty quickly and a very chilled experience. With just some more content, polish and juicyness this could be a paid game well worth a few euros to relax for a few rounds.
Great job especially on the game design.
We made this really fast paced shooter which is completely different from your game :D
Very cool and new take on branching paths in rogueli(k/t)es
Really addictive game! my highest level is 8.
Love the gameplay!
However, it will be nicer if you add more items, and I suggest that you add weapons too(do 2 dmg when attack for example)!
And I think that the shop between 2 dungeons is a bit random, I have like 4/5 the shield item in the shop lmao(already buy it) so change that too!
I played this for so long, it's so addictive! Could have fit a little more to the theme and used some more balancing but overall quite fun!!
Very unique game! I think there could be some balance changes but, other than that pretty fun.
One of my favorite games so far. Haven't played a game like it in a while. While it doesn't fit with the theme perfectly, it was very fun and innovative and I had a lot of fun playing this one. There were times when it was literally impossible though, even when you tried to get all health pots, and the gold costs for the items after level 0 are way to high to get close to. Other than that, fantastic job! would love to see this be made into a full game (:
Now that ive rated yours, could you rate my game please? https://itch.io/jam/brackeys-10/rate/2236541
I really like the gameplay, the control is really lean, using dragging for every action, I like that you interpret the theme in the chest! (diving through reward!), really cool game!, there's a bug thats preventing me from seeing the coin tho.
yeah I heard about that bug, the current theory is that it's because sorting layers on the canvas but I can't recreate it so it's hard for me to fix it
Liked the game mechinichs and the way the challenge increased over time. Felt well thought out, yet simple to grasp! Well done :)
Really Love it ,Gave me more impressions on card games
Very strong core gameplay, with a simple and easy to understand core interaction but a lot of depth that stems from it. It would be cool if abilities interacted more, for example, if the max shield upgrade increased your max health when you had the perk that turns shield pickups into health. Still, the abilities themselves are all fun to use, plus it's really satisfying to go from having to save every hp, shield, and coin you can early on to being able to play more aggressively with some health regen perks!
This was immediately fun and intriguing. I especially like how starting the game immediately introduces you to the core mechanic of dragging your card into a space.
Really liked the start screen and the core gameplay loop was good. Would really like an end level (or moving it earlier), difficulty doesn't scale enough for infinite gameplay/going beyond wave 10-15. Otherwise excellent presentation, gameplay and theming.
Is this game inspired by Christophe Coyard's "Forward: Escape the Fold"? He's one of my favorite game designers here at itch.io, his games are usually very good and innovative. I think you managed to make a good game and it was fun. I also liked some of the details, such as that the start button uses the same mechanics as the cards. Good job!
I really liked this, Kinda reminded me of dice dungeon