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Chroma Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #123 | 3.739 | 3.739 |
Fun | #168 | 3.348 | 3.348 |
Audio | #201 | 3.239 | 3.239 |
Game Design | #273 | 3.152 | 3.152 |
Overall | #328 | 3.043 | 3.043 |
Innovation | #339 | 2.848 | 2.848 |
Theme | #736 | 1.935 | 1.935 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the spaceship diving into deep space, blasting foes with your chroma blast!
Did you write all the code and made all the assets from scratch?
Yes.
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Comments
Voted! Good game! =)
Hi, would it be ok if I show your game in a recap video for this jam?
Sure! :) btw we have post jam version available for download now if you wanna check it out, I made it much easier to win and control!
Hi! Here is the link to the video:
https://youtu.be/aum7cTAF6_E?si=BUlsKVekPfATeHVt
Good game and dynamic music. There are small bugs, rather weak optimization
Challenging but fun and good-looking.
Hey, great entry here! I think the style and colors works really well, and also a smart choice to go more orange/cyan for certain kinds of color-blindness. I was very surprised to make it to the final boss - and beat it! I'm typically terrible at these types of games but I actually got the hang of the combat fairly quick. Anyway, great entry, really liked the power-ups after each wave and that you could restore health. I suppose my only criticism is that the tie-in to the theme is a bit weak, but hey, sometimes you just have a game idea in mind and go with it!
You can check out my gameplay video playtest below!
Thank you for the gameplay clip!
Nice game! I love simplicity, animations, sounds (there is almost sound for every interaction), shield mechanic is awesome, and main, color switching mechanic adds difficulty, but not to be too difficult, but to be more fun. I really enjoyed playing your game, so keep good work! Congrats!
The best game i played so far in the jam, amazing mechanics, very satisfactory progress with the power ups, and the bossfight its really challenging,the only drawback I see is that it does not fit the theme of the jam, but for me, a really good game could come out of this little project. Congratulations!
Glad that you like it! What are your thought about the current movement?
I like it, it is different from what we are used to , add a level of difficulty its nice
Difficult but fun game! I like the music
Very cool art style, and the concept overall is a classic one that never fails! Agree that responsiveness / movement could be polished a bit more. Nice SFXs too. We use a similar projectile type in our game :D
Great concept. Love the art. The gameplay needs some tightening up. Responsiveness in particular.
Thank you!, do you mean the movement responsiveness?
In part. It seemed like there was an unpredictable delay in shooting, and shield activation as well. Perhaps it's an artifact of the web build.
Strange move, but good
Great game
Great color palette. Good "how to play" section. Fun gameplay, hard to master. Like the upgrade system. Insane soundtrack. All together, aaa superb jam game.
The upgrade was added last second, I will try to make it more interesting in the later jam!
I liked your game! The fact that you want to do better is normal, and you probably learned a lot.
As others have said, the game is quite hard to control, but I like the idea, the graphics and the soundtrack were great too.
Fun game, but I found it quite difficult to try and attack while trying to dodge bullets, since the direction I wanted to fire in was often in the path of a bullet. I feel like this mechanic should be the main focus, because the switching to different colours does feel a bit much more difficult in my opinion. A difficult curve was also something my game missed!
The game is pretty fun, and the sound effects very satisfying, the art style is great and I love how the final boss is just your profile picture, but the controls are really annoying, because you always move towards the cursor, it was hard to aim towards an enemy without also moving towards it, I know if you put your cursor really close to your player, it doesn't do that, but that's really finicky, so maybe you should have just gone with just wasd movement and shoot with left click and block with right click? Also there's way too little feedback when hitting an enemy, taking damage and killing and enemy, you should add camera shake, at that makes everything better, particles, like enemy dead and damaged, and maybe a red flash of the screen when getting damaged yourself, also the missiles should have explosion particles on contact, and getting an upgrade is way too unsatisfying, there should be a ton of particles and the upgrades should come to the screen much more slowly, as now they have a really fast animation, but it's not really that satisfying, also you should add an animation for when the upgrade screen goes away, and when you have maxed out an upgrade, there should be a text or something that says maxed, as now you are left wondering for a while, that why can't I buy this upgrade any more. Also why are the upgrades appear and death sound effect some meme sounds, it's just weird. Then also you should add something else in the background, other than just a plain color, it's really boring currently. Aaand now that I gave you tons of feedback, you are legally obligated to play our game on your stream, as playing your game was apperently a requirement for that :)...
Great entry to the game jam. I'm awful at the game lol but it was fun to try it again and again. Nice job :)
The game looks and sounds amazing. The level of polish is great. Also I think the game concept with the 2 different colors and attack or defend is a cool idea.
But sadly it is nothing for me. I tried multiple times, but the movement, following the mouse, to attack is just nothing I can seem to handle. Maybe if the movement and attack were decoupled I would be able to progress. But also not sure how much that would take from your original game design
pretty cool concept, having an animation for getting upgrades that way players don't accidentally click a random upgrade when it comes up would be a nice change (happened to me a few times). nice entry
WebGL freezes my whole browser, but the downloaded version works fine. It's a pretty cool game, but I think aiming is a bit weird when you move with the mouse.
Interesting take on Ikaruga style mechanics to create a vampire survivors type arena upgrade shooter. The art style looks real cool, and the shooting feels nice. I did have an issue with moving toward the cursor, it caused me to either have to position the mouse close to the player, making aiming awkward, or else to position the cursor on the enemies to try to target them, inadvertently rocketing myself on a mad dash toward the enemy.
Overall I think you made a cool game, but I would have had a lot more fun with more traditional movement control.
Thank you! I will try adding a zone around the cursor that player can't go through, which might help! I will also try the regular direction key as well!