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A jam submission

Deeper into the DungeonView game page

Submitted by Mentel, tteosuarez, Correctminer — 13 hours, 19 minutes before the deadline
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Deeper into the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#114.1944.194
Fun#184.0654.065
Innovation#303.8063.806
Overall#513.7153.715
Graphics#1633.6453.645
Audio#1913.2583.258
Theme#3273.3233.323

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You delve(dive) deeper into the dungeon!

Did you write all the code and made all the assets from scratch?
Yes all the code was made by Mentel, the art by Correctminer + Mentel and the music and sfx by teosuarez

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Very cool and new take on branching paths in rogueli(k/t)es

Submitted

Really addictive game! my highest level is 8. 

Love the gameplay! 

However, it will be nicer if you add more items, and I suggest that you add weapons too(do 2 dmg when attack for example)!

And I think that the shop between 2 dungeons is a bit random, I have like 4/5 the shield item in the shop lmao(already buy it) so change that too! 
 

Submitted

I played this for so long, it's so addictive! Could have fit a little more to the theme and used some more balancing but overall quite fun!!

Submitted

Very unique game! I think there could be some balance changes but, other than that pretty fun.

Submitted

One of my favorite games so far. Haven't played a game like it in a while. While it doesn't fit with the theme perfectly, it was very fun and innovative and I had a lot of fun playing this one. There were times when it was literally impossible though, even when you tried to get all health pots, and the gold costs for the items after level 0 are way to high to get close to. Other than that, fantastic job! would love to see this be made into a full game (:

Now that ive rated yours, could you rate my game please? https://itch.io/jam/brackeys-10/rate/2236541

Submitted

I really like the gameplay, the control is really lean, using dragging for every action, I like that you interpret the theme in the chest! (diving through reward!), really cool game!, there's a bug thats preventing me from seeing the coin tho.

Developer

yeah I heard about that bug, the current theory is that it's because sorting layers on the canvas but I can't recreate it so it's hard for me to fix it

Submitted

Liked the game mechinichs and the way the challenge increased over time. Felt well thought out, yet simple to grasp! Well done :)

Submitted

Really Love it ,Gave me more impressions on card games 

Submitted

Very strong core gameplay, with a simple and easy to understand core interaction but a lot of depth that stems from it. It would be cool if abilities interacted more, for example, if the max shield upgrade increased your max health when you had the perk that turns shield pickups into health. Still, the abilities themselves are all fun to use, plus it's really satisfying to go from having to save every hp, shield, and coin you can early on to being able to play more aggressively with some health regen perks!

Submitted

This was immediately fun and intriguing. I especially like how starting the game immediately introduces you to the core mechanic of dragging your card into a space.

Submitted

Really liked the start screen and the core gameplay loop was good. Would really like an end level (or moving it earlier), difficulty doesn't scale enough for infinite gameplay/going beyond wave 10-15. Otherwise excellent presentation, gameplay and theming.

Submitted

Is this game inspired by Christophe Coyard's "Forward: Escape the Fold"? He's one of my favorite game designers here at itch.io, his games are usually very good and innovative. I think you managed to make a good game and it was fun. I also liked some of the details, such as that the start button uses the same mechanics as the cards. Good job!

Submitted

I really liked this, Kinda reminded me of dice dungeon

Submitted

I had fun, I love that kind of game. I'm stupid though so I couldn't get very far on all my three runs

Submitted

Was fun to play! Sometimes it was hard to read, how many coins i had, ´cause the pixelart of the numbers where to "squishy". Decent game!

Submitted

Amazing game!

Submitted

decent game, I enjoyed the gameplay, and really like all of the art, just found it annoying that i could not see the amount of coins that i had, so at the end of a level when it came to use my coins i was left in the dark.

Developer (1 edit)

I was getting information about it but can't really fix it as no one seamed to tell me more about the glitch as there is a coin counter but I always see it so I can't really do anything about it

Submitted

not sure what caused it, but played the game a few times since and the coin counter has been there on all of them, I am thinking it might just be a layering issue.

Submitted

I could see myself playing this for hours. Really cool take on card rouge-likes!

Submitted (1 edit)

A very atmospheric card game. Nice graphics in the style of old dungeons

Submitted

Great game. It feels like one of those good mobile games you play when you need to wait for the bus or something. its really fun. I got to level 14!
My only thing is that I think there need to be some upgrades that dont have a limit. since at a certain point you'll have all the upgrades so coins become kinda useless. But I still had a lot of fun!

Great game. Keep it up♥

Developer (1 edit) (+1)

Thanks, well I was hopping I can add some more items but I had problems with power the last day of the jam so I kinda was scrambling to upload it.

Viewing comments 20 to 1 of 27 · Previous page · First page