Art-design is really beautiful!
The backdrops are really well done and the play of light well realized! Congratulations on having designed the whole thing in just 1 week!
Criteria | Rank | Score* | Raw Score |
Graphics | #201 | 3.552 | 3.552 |
Audio | #228 | 3.172 | 3.172 |
Fun | #355 | 2.862 | 2.862 |
Overall | #385 | 2.908 | 2.908 |
Game Design | #389 | 2.862 | 2.862 |
Innovation | #515 | 2.379 | 2.379 |
Theme | #555 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A game about endless immersion in sleep! I think it matches
Did you write all the code and made all the assets from scratch?
Initially, I used corgis, but I also wrote quite a bit of code myself.
Animation, sprites, effects are all mine!
Nice product in such a time frame, looks complete, just needs more gameplay
Often it was hard for me to tell what I hit when I died. Slowing the action down at the moment of impact can really help players with future runs. Graphics and animation were great. The gameplay was a little same-y after a while, but what is there is quite polished for a week of time.
I was fond of the music and art. They definitely added in setting the theme of the game. Platforming with the float ad jump was also fun. The presence of flames and platforms at odd angles made me conscious of how I used my float, and it made me more involved in the decision making in the game.
One thing that was off putting was the ceiling of the level. It felt counterintuitive to have no space to go higher up despite no physical ceiling being present. I think the game could've benefitted from having a death or damage animation. I couldn't tell if I had died due to fall damage or if I hit an enemy the first few times I died. Overall, good job.
Fun Game! I had a good time once I realized I could double jump haha. The lighting and environment was amazing. You did a really good job with the parallax background too. I thought it all came together really well. The only thing I felt was that once I was dead there wasn't really any point to have been collecting the stars. Maybe there could have been some sort of bonus or something for that. Great job.
Beautiful fun game! the atmosphere is really nice, I loved the flying effect. One tiny note I think the ghost collider is bigger than the ghost ( I kept dying before even touching it haha )
Great job!
The gameplay is simple yet fun! I really loved the graphics, the art and the music: they make the atmosphere so dreamy and fitting!! I only wish the obstacles were more visible as i ofted died without understanding why. Besides that,great job!
Looks and plays very well! I really like the art, but I feel the player doesn't match the quality of the environment. Also, I feel like I'd want the player character to be a bit closer to the middle of the screen. I found myself looking at the edge of my monitor, and not seeing the far right anyway, so I figure it might be good to place the player a bit close to the middle. Anyway, nice game!
Fun game with a nice artstyle. Impressive for 1 week! Two minor points on constructive feedback: Sometimes the colliders of the platforms didn´t feel right, like i fell through them. And some of the trees where in front of the platforms/stars, so i couldnt see them properly (maybe that was intended). But overall, decent game!
Good job! Enjoyed it! Sometimes it was a bit difficult to understand what kills you (the spikes on the floor) I think the visuals really fit the game though!
Nice game. I liked the music. The graphics were quite pleasant too.
The fly effect was interesting, added something a little different to what is otherwise a pretty run of the mill runner game.
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