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A jam submission

F.O.X. AgentView game page

Command your special operations agent to victory through your tactical view.
Submitted by Felipe Gomes, Diego Crispim — 21 minutes, 45 seconds before the deadline
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F.O.X. Agent's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS#74.0944.094
MUSIC#214.0634.063
OVERALL#574.0004.000
THEME#603.9383.938
DESIGN#653.8753.875
INNOVATION#723.8133.813
VISUALS#1883.8443.844

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

This was a fun take on the theme.  I liked the art style and it was supported by the sound and music.  I had a hard time when I got to the truck part.  I kept dying but wasn't quite sure why.  Other than that, a solid entry!

Submitted

Great Game, I just found it SOOOOOOOOOOOOOOOOO rage inducing. But it was really well done.

Developer

Thanks for playing! Next time I'll tone it down a bit hahaha

Submitted (1 edit) (+1)

That was an amazing stealth game!! It looks so simple but it's so much fun! You need to make a final release version of this! This is pure gold! I just loved it. Please release it on mobile too or something! Damn! it was just too good! Thanks for this amazing game. Loved it! This is a straight 5/5 for me.

Please take some time to play and rate my game as well. It is my first game. I hope you like it. Thanks!!!

Developer

Thank you very much!!!!!

I have no words to say how happy I am reading this XD

We thought in continuous this project in a near future ^^

I will test your game for sure!

Submitted(+1)

amazing game i like the stealth i like everything in this game great job

Developer

Thanks so much!

Submitted(+1)

cute project, very fun, rate mine

Developer

Thanks!

Submitted(+1)

Amazing game, very fun to play. Great visuals and music, very well made game!

Developer

Thanks a bunch!!

Submitted(+1)

Fun concept, a bit hard but well implemented. Nice!

Developer

A bit more testing and we would have made it a bit easier! Do the playtests, people! :)

Submitted(+1)

Really nice game

Developer

Glad you liked it!

Submitted(+1)

Fun stealth game, you made a really clever way of punishing the player for being aggressive without having to create elaborate AI. I would switch the shoot and move button, you move a lot more than you shoot so LMB would just feel more comfortable to click. Great work! Keep it up! 

Developer

Thanks for the feedback!

We thought in add a option to switch the buttons at the menu, but it was too late XD

Submitted(+1)

Oh wow, this was fantastic.  Simple controls, super polished, and fit the theme so well.   Great job,  I really like the core mechanic too,, its pretty unique.  

Submitted(+1)

Very good game! I like your twist on the classic stealth genre. At first I thought that a bullet limit would be good, because nothing stops you from slowly shooting everything, but I've changed my mind after the truck mission. Also, the music and sounds really make the atmosphere, nice job!

Developer

Thanks for the feedback! It's much appreciated!

(+1)

This is a mighty impressive game for this game jam. Awesome minimalistic style that oozes flavor. Quirky game mechanics that fit the 'less is more theme', cool audio visuals and very easy to pick up game mechanics. My only feedback is the difficulty spike near the end, and I'd make the character a circle or something similar because I lost a couple of matches due to the triangle's base hitting the area of detection.

Super cool.

Submitted(+1)

It fits perfectly in the theme. Nice smooth gameplay. The art style is very simple but polished. I specialy love the sounds and music. Good job!

Developer

You made my day :D

Submitted(+1)

Very cool game! The gameplay is super unique and very in line with the jam's theme. Of course I went in gun's blazing on level 1 because your gun shot sounds awesome. I lost pretty quick. But, when I took it slow and thought through my moves almost like a chess board, the game became so much more fun! 

Only thing that was a little frustrating was when I tried to navigate a tight spot and the front of my player would slightly graze an enemy's sight to kill me. Since the game seems to encourage tight maneuvers (which is great BTW), I wish the click/move location somehow took into account the player's body size and made minor adjustments to slightly aid the player. It's just tricky to gauge how far forward my body sticks out. Other than that, great game!

Would appreciate it if you checked out my game!

Submitted (1 edit) (+1)

This was really cool and fits the jam theme perfectly! Level design and concept is on point. 

However I had a really annoying issue with the left mouse click.  When I clicked DEPLOY AGENT it would shoot and I got stuck instantly failing the level every time I clicked DEPLOY AGENT, specifically on the truck level. I'm not sure if anyone else had this issue, but I had to stop playing because of this. 

But otherwise it's a really nice job and I wish I could of finished it!

Developer

Thanks for the feedback!

I am really happy that you liked ^^

I remember of fix this bug , but maybe it can happen in some situations I will take a look after the Jam.

(+1)

Awesome job. The levels were challenging and the music kept me engaged. 

Developer

Thanks for playing! It means a lot!

Submitted(+1)

It was really challenging to play, sometimes I had to develop a strategy to get to the next level. I like the art and I like the gameplay! The shader (CRT effect) fits well seems like I’m watching it through the TV.

Soo good job!

Please check my game as well ;)

Developer

Thank you for taking the time! I will check out your game too

Submitted(+1)

OK - This game is amazing.

I really like the theme, the mechanics, the level design, everything! 

Every level felt like it had multiple solutions, and it took me quite a bit of trials to win each level. The main mechanic fits the jam's theme, the game's theme, everything! It's genius! I love it.

My only problem is with the truck stage; it's a big difficulty spike. The rest of the game was about slow and calculated moves, so having to play fast on that one stage was a pretty big change; had the level been easier then it'd be better, but as it is it' s the only problem on this otherwise perfect game.

I really like the last level; at first it looks impossible, but with some thinking and planning it becomes possible! I really liked it; a great finish for a great game.

Good job, y'all. 

Developer (1 edit)

Thank you so much for the reply!!!

Read all of this make my day even better, we did this game with a lot of determination and enthusiasm, this words mean a lot!

We did not have time to make a few levels between the truck level, so this maybe make this level a little harder XD

I almost kill my friend for design this level, but I loved hahahahah

Developer

Your review made me glow inside, thanks so much! The truck really was pushing the difficulty a bit hahha. I'm glad you played through it all!

Submitted(+1)

Amazing game. I love the nice gameplay. Can you please play my game.

Developer

Thanks! Of course I will ^^

Submitted(+1)

Cool tactical experience and presentation held back by movement that could get you stuck awkwardly easily, combined very tight requirements that led to a lot of restarts.

- Favorite part was the clarity of presentation, it was easy to see what everything was and it was enough to try and tackle each mission.
Great music/sound design helped enhance the experience well too.

- Regrettably trying to act during the game though wasn't as clean as the presentation. I frequently clipped a corner or felt like I just got stuck. If you were able to hold down mouse on a position to have the character keep moving to that position/slide past friction or pathfind so they could reach the destination you set, that would have helped a lot.
Like others, after 10+ attempts at the truck level, as relatively smooth as the previous levels had gone, that all came together to make the required accuracy of the moving truck level too much to continue, getting stuck and missing targets as bullets skimmed the walls too from range.

Developer(+1)

Thanks for the feedback! So many elements seem to find their fitting in the last hours that a few fixes inevitably don't make it to the final build. 

Viewing comments 29 to 10 of 29 · Next page · Last page