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A jam submission

Drag AcrossView game page

A simple puzzle game
Submitted by WaveCollapse, jstenger95 — 1 day, 3 hours before the deadline
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Drag Across's itch.io page

Results

CriteriaRankScore*Raw Score
OVERALL#104.3684.368
INNOVATION#324.0004.000
DESIGN#344.0534.053
MUSIC#803.7893.789
SOUNDS#1843.3163.316
VISUALS#2093.7893.789
THEME#2363.4213.421

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Like the simplicity of this game and the music is so relaxing!

Submitted (1 edit) (+1)

i love the idea and the art just shapes.btw its great that you made it squash when you drag
please fix the bug with the sfx

Submitted(+1)

Great minimalistic puzzle game! All the mechanics are cleverly made :) 

(+1)

Time is an illusion. Lunchtime doubly so. 

i like the game 

Submitted(+1)

The art style is so simple, and the sound effects are so satisfying. The splitting on the spikes were a little bit glitch-y, but good game!

Submitted(+1)

The game is super fun, but I think it should be a little more difficult. The game has a lot of potential and would like to see a full version with lots of tricky puzzles. 

Submitted(+1)

Great puzzler. I love the part where the different colored balls combine and separate.

Developer

Thanks for playing!

Submitted(+1)

Great game! I really liked the simplistic visuals and core-splitting mechanics. The puzzles were also designed really well! Sometimes when the balls split apart they would join back together straight away, maybe their could be a timer for a few milliseconds after they've split before they can join again? Really nice polish on the dragging mechanics like continuous dragging! Overall, the is a great jam entry!

Developer

Thanks for the comment!  There is a short timer to prevent rejoining already, but I guess I need to increase that time.

Submitted(+1)

I like how you teach the player over time, like one big tutorial, makes it a really approachable experience. I think you did a a great job on the design there!

Developer(+1)

Thanks!  One of my main goals was for the tutorial to be a natural part of the game, so I am glad to hear that you felt that way.

Submitted(+1)

Really good game, Good ideas, levels, and polish!

Consider making this a mobile game if you add more levels?

Developer(+1)

Thanks for the comment!  I think this game could be adapted into a mobile game quite nicely and I may have to do that some day.

(1 edit) (+1)

I like how the balls get squished and squashed when you move them fast. Is that a Godot thing?

Developer(+1)

I'd imagine its possible in other engines.  Basically what I did was scale the sprite along the y axis and rotate it such that the sprite's x axis pointed along the direction of the ball's velocity.  I also determined the magnitude of the scale from the magnitude of the ball's velocity.