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Drag Across's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL | #10 | 4.368 | 4.368 |
INNOVATION | #32 | 4.000 | 4.000 |
DESIGN | #34 | 4.053 | 4.053 |
MUSIC | #80 | 3.789 | 3.789 |
SOUNDS | #184 | 3.316 | 3.316 |
VISUALS | #209 | 3.789 | 3.789 |
THEME | #236 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Like the simplicity of this game and the music is so relaxing!
i love the idea and the art just shapes.btw its great that you made it squash when you drag
please fix the bug with the sfx
Great minimalistic puzzle game! All the mechanics are cleverly made :)
Time is an illusion. Lunchtime doubly so.
i like the game
The art style is so simple, and the sound effects are so satisfying. The splitting on the spikes were a little bit glitch-y, but good game!
The game is super fun, but I think it should be a little more difficult. The game has a lot of potential and would like to see a full version with lots of tricky puzzles.
Great puzzler. I love the part where the different colored balls combine and separate.
Thanks for playing!
Great game! I really liked the simplistic visuals and core-splitting mechanics. The puzzles were also designed really well! Sometimes when the balls split apart they would join back together straight away, maybe their could be a timer for a few milliseconds after they've split before they can join again? Really nice polish on the dragging mechanics like continuous dragging! Overall, the is a great jam entry!
Thanks for the comment! There is a short timer to prevent rejoining already, but I guess I need to increase that time.
I like how you teach the player over time, like one big tutorial, makes it a really approachable experience. I think you did a a great job on the design there!
Thanks! One of my main goals was for the tutorial to be a natural part of the game, so I am glad to hear that you felt that way.
Really good game, Good ideas, levels, and polish!
Consider making this a mobile game if you add more levels?
Thanks for the comment! I think this game could be adapted into a mobile game quite nicely and I may have to do that some day.
I'd imagine its possible in other engines. Basically what I did was scale the sprite along the y axis and rotate it such that the sprite's x axis pointed along the direction of the ball's velocity. I also determined the magnitude of the scale from the magnitude of the ball's velocity.