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(1 edit) (+1)

I like how the balls get squished and squashed when you move them fast. Is that a Godot thing?

(+1)

I'd imagine its possible in other engines.  Basically what I did was scale the sprite along the y axis and rotate it such that the sprite's x axis pointed along the direction of the ball's velocity.  I also determined the magnitude of the scale from the magnitude of the ball's velocity.