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A jam submission

SlimedView game page

An endless runner about a slime running away from a knight
Submitted by Light — 7 hours, 4 minutes before the deadline
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Slimed's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1243.6063.606
Presentation (graphics, audio)#1493.6363.636
Fun#1843.1213.121
Originality#3282.6972.697

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
In order to navigate the obstacles ahead you must make use of three modes, each is useful in certain situations but only one can be active at a time

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted(+1)

Really nice runner, love the music and loving the opening. I may suggest to change the obstacles into another color so they are easier to see and not blend in with the already green mountain bg, making players easier to react

Good job!

Developer

Glad you liked the opening, the tree color is a common issue that's brought up.  Thank you for playing!

Submitted(+1)

cute slime, polished art, and I really enjoyed the sound effects - satisfying! The slime cannon placement was also personally amusing ;) nice job on the game!

Developer

Not sure what you mean about the cannon haha, ty for playing!

Submitted(+1)

I loved the song and the cute slimes! It was a little difficult to see the trees at first, but that could be a part of the difficulty

Submitted(+1)

Fun endless runner with great use of the theme! Shotgun mode was my favorite. Once I got the hang of switching  modes quickly I had a lot of fun. Great job!

Developer(+1)

Glad you had fun with it, ty for playing!

Submitted(+1)

I like the sprite work! Definitely elevated when I saw there was shotgun mode.

Submitted(+1)

Simple and cute little game. The different modes have nice variaton. It was a bit hard to see the green obstacles some times, so maybe they could have some brighter color? I really like the user interface though. Good job!

Developer(+1)

Thanks for playing and for the feedback!

Submitted(+1)

Very cute, I like the slime. :)

Submitted(+1)

I'm a big fan of temple runners so I quite liked your unique take on this with the different modes you can switch between. Art style is great and the few sound effects are nice, the only thing that left something to be desired for me was the music - would be nice to have a more fleshed out track on a loop that helps keep the gameplay feeling fresh. Other than that very well done!

Developer

Glad you liked the game, getting better at making music is definitely important. Thank you for playing

Submitted(+1)

A fun, cozy game! I think the graphics and music were awesome, and the balance between the mechanics was great too. I think the one thing that's lacking from this is a brief tutorial, as it took me a few tries before I could get the mode-switching down. Still, I had great time overall. Good job!

Submitted(+1)

This is such a cute game. I like the graphics and the slime character. I tried going as far as I can and got an understanding of the modes on my own. I think there was not enough contrast between the tree and the background so I found it a little hard to keep an eye on the incoming trees. Other than that the game has a solid foundation. Hopefully you can add a little bit of sound effects it would really make the game pop more.

Developer

The contrast is a good point. Thanks for playing

Submitted(+1)

Really cute! I love the presentation and all the screen transitions. It started out pretty easy but got pretty hectic the more I play. One thing I wished it had was having one universal button to use all three modes rather than seperate buttons.

Submitted(+1)

This was super cute. I also really liked the cutscene. I found all of the modes to be super useful, but like others, ended up sticking to the double jump and the gun. Overall, this felt really polished. I would love to see a bigger variety of obstacles in the future after the jam is over!!!

Developer

Thank you for playing, glad it felt polished! 

Submitted(+1)

What a fun autorunner. The loop was pretty satisfying and I enjoyed being able to clear out the obstacles. With only a little time to react to obstacles, I was always using shotgun and double jump, so the first mode was pretty much negated. However, having three modes gives you lots of variety for navigation! Nice work!

Developer

I'm happy you found it fun, ty for playing!

Submitted(+1)

Game is fun! pretty good auto-runner, would make a good mobile game if you figure out mode switching on there. i wish the controls were a little more intuitive as i ended up using the double jump most of the time. The art and music are very cute! overall, good game!

Submitted(+1)

A nice, calming autorunner for when you want to take a procrastination break. Reminds me of the dino-game, but slightly more complex.

I liked your addition of the intro cutscene and the transitions you put between starting the game and dying. However, I will say that I…honestly do not know what the intro cutscene meant, and the transitions between dying and playing again felt long. Especially for a game where you are expected to die and try again.

There was a bit of a learning curve to all the modes, but I got the hang of it quickly. I see what you did with your modes. The first mode quickly moves you to the ground after a long air jump, giving the player back control over their verticle movement. The second mode gives increased airtime, which is needed for some obstacles. And the third mode gives extra points if you can hit something with it.

Each has its benefits and uses, but I believe the problem here is how unnatural it is to switch between abilities.

Each mode only really shines when working with another mode. The first mode is best used after a large double jump. The third mode works well for all obstacles, but is useless most of the time. You almost always want to be in the third mode to recharge it, but it’s hard to swap between the third mode and the second mode fast enough to react to most obstacles.

Hence, the obvious solution here is to just ignore all except the second mode, as that’s the easiest one to use. Plus, it’s the only one you need most of the time anyway.

It feels like the theme “mode” hurt your game more than it did help. If all these modes were combined with separate keybindings, and could be activated whenever, then they would add onto each other beautifully. However, as it is, switching modes felt cumbersome.

Other than that, great work, honestly. This was a fun product to break up my day.

Developer(+1)

Wow, never expected someone to write such a long comment and go so in depth. The points you bring up are valid and will be of good use if I update the game. 

About the cutscene, it's supposed to be a hungry slime that tries to find food in a knights camp but gets caught and runs away. Thank you for taking the time to write this, the feedback is appreciated! :)

Submitted

Ah. I see now. Thank you for explaining.

And also, no, thank you for sharing your game.

Submitted(+2)

The long transitions on the retry button makes it feel not very responsive. Specially on games where you want to restart quickly for another run

About the modes, honestly the double jump does the trick every time so I saw no use for the rest really but it was fun shooting at stuff and breaking it

The environment setup was cute. I liked the clouds and background parallax :)

Developer(+2)

Thanks for the feedback! If I update it I'll make the restart faster for sure. Glad you found the slime gun™ fun

Submitted(+1)

The presentation is great, and after I sacrificed a few slimes to figure out all the controls, the gameplay is actually engaging even with it being so simple. I am no Jedi, so my reaction timing was terrible, but there were a couple of moments where I was able to switch to the gun quick enough to save myself from a badly timed double jump, and then I felt like a jedi. Overall, a solid entry and great game for 3 weeks!

Developer

Thank you for playing and for taking the time to write this! Glad it made you feel like a  jedi xD

Submitted(+1)

decent auto runner. 

the mode switching mechanic only really adds an additional button press making reacting just a little bit harder. Most of the time tho the only thing you need is the double jump. 

Congrats on finishing tho

Developer(+1)

thank you for playing and for the feedback! Your capybara game was fun

Submitted(+1)

nice little infinite runner.  the mode switching is an interesting twist.  I'm very bad at it though LOL.  very nice soothing color palette, well done!

Developer(+1)

ty!

Viewing comments 20 to 1 of 25 · Previous page · First page