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Slimed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #124 | 3.606 | 3.606 |
Presentation (graphics, audio) | #149 | 3.636 | 3.636 |
Fun | #184 | 3.121 | 3.121 |
Originality | #328 | 2.697 | 2.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In order to navigate the obstacles ahead you must make use of three modes, each is useful in certain situations but only one can be active at a time
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Comments
Got to get those points while switching the mode.
I think this was really cute, and your presentation with the foleyed squishing sounds were really cool. The art is definitely great, my only complaint in that regard is that maybe the music could've used some work to be a little less repetitive. With some QoL in switching between the modes, maybe a mapping option for controls or faster switching options that don't require you to stretch your hands as much, a lot more people would be getting much higher scores with Slimeagail. >:3 Very impressive work, I'm looking forward to what you'll make next.
Nicely done game! I really liked that although I didn't immediately understand how to play I was able to just start a new game right away and try again. It took me a while to understand and test out the different abilities, it might be nice to add in a brief tutorial option for new players and/or include the controls in the game itself. The game feels very thematically consistent and the audio fit nicely. I liked that the game tracked high scores so I had a goal to beat.
The presentation with this game is incredible! Really appreciate the story cutscene at the start, it adds so much character. The experience was so smooth and the UI is very nicely designed as well!
This game was fun. Can't go wrong with cute slime. The modes were also interesting to work with. Well done.
You really can't go wrong with cute slimes! Thank you for playing