Play gameIIslands of War's itch.io page
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
This game is super polished and feels like something you could buy for $5-$10 dollars. I really enjoyed the loop of looting, building, and advancing - however I feel like the campaign-map might be too close to Slay the Spire’s. I couldn’t really judge this game in terms of the jam theme because the original Islands of War would not run properly - I thought it was an unnecessary sequel to an older game called Stratosphere: Conquest of the Skies.
- Very solid and complete feeling game
- Impactful island-building
- Questionable theme adherence
- Map might be too close to Slay the Spire
Building your island is super satisfying, as is having multiple ways to win an encounter. I would prefer more fine-grained movement options, I ended up losing a fight because I ran off the top of the battle by accident. On the map, I would’ve liked a little more guidance with forging - I never had enough extra stuff to know if I could make something and if it would be worth it, so I only ended up forging blocks in to better blocks. I would also say that the map itself is too similar to Slay the Spire’s and that you should work on remixing that. FTL has a map system that serves a similar purpose but presents it differently, and I believe you could come up with something that has a unique user experience for IIslands of War.
A tactical roguelite where you must construct and battle floating islands made of over sized blocks of earth. And they have cannons. And lasers and shields and floatrons to keep them afloat.
Go about exploring a procedural generated map with procedural generated enemies and beat the living daylights out of them.
Describe how your game adheres to the theme
IIslands of War is a sequel to a game I made a couple years ago, Islands of War. With an extra couple of years of experience, I thought it might be a good idea to take the core gameplay of the first one and then rebuild the entire game design from the ground up.
It is unnecessary? Yes. Knocking enemies out of the sky is absolutely unnecessary. So is the plot, which doesn't do much to justify your sky bound carnage.
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