Thanks! I also took quite a bit of inspiration from FTL while making this (Slay the Spire was the other one).
Great idea to keep all the items on one menu. It would definitely make the building less confusing and also easier since you don't have to switch back and forth to find the things you need.
When you mentioned refined mechanics, what exactly were you thinking though? Could it be more along the lines of moving the weapons into more distinct roles with room for strategy and counter play? I would love to hear your thoughts and ideas on how to go about doing this better.
Thanks once again for your feedback! It means a ton to me, especially in the early development of this game.