Quick Summary
🟢 The Pros:
• The author's writing is profound and elegant, with narratives that consistently unfold in a smooth and intriguing way.
• The depiction of the playful manner of these demonic entities can be either disturbing (as in stories 1 and 2—it sent shivers down my spine) or hilarious (as in stories 7 and 9).
• Story 10 features the only jump scare that genuinely caught me off guard.
🔴 The Cons:
• Some stories are subpar or in need of a complete rework.
• Story 3 is too straightforward. It should build tension through more visual cues and subtle hints. ("It's stinky > it's very stinky" doesn't work ❌.) It also needs diverging paths for the player to choose from.
• Story 6 isn't the worst, but it's the most disappointing. It abruptly ends after the player picks one of four options, without further depicting or emphasizing the "unimaginable horror" of the Cthulhu-like creature.
• Story 8 feels like a downgraded version of Story 4, with less background mythology, a more predictable story progression and outcome, and a very forgettable ending. It almost deserves to be removed from the story set.
💡 Future Suggestions
As the opening monologue once said:
"LIKE A BLOODY ONION MADE OF SKIN, THE HUMAN SOUL HAS MANY BLEEDING LAYERS...
UNDERNEATH THOSE LAYERS, WE CAN FIND LOVE, HOPE, FEAR, PAIN, SUFFERING, SADNESS..."
This game could offer more emotional variety beyond just "unsettling" and "relief." Perhaps include a genuinely positive moment that doesn’t feel like a joke—something cheerful or beautiful that connects to the audience heart.
⚠️ Technical Note:
RPG Maker’s clunky controls make reaching the true ending of Story 7 much harder. Please consider adding more save points during the later part of the game.








bug report: energy arms description text wouldn't display fully, no matter how i move my mouse













