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A jam submission

Dream JumperView game page

Mobile Tap Jumper | Created for Acerola Jam 0
Submitted by SabrinaTheCookie — 3 hours, 54 minutes before the deadline
Rated by 24 people so far
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What do you like about your game?
Dream Jumper is a mobile tap platformer that sees you flapping through dreams to escape the (night)terrors, how high can you fly in your dreams? . I loved that That its a simple game with a single input but I got to learn so much for it!

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Comments

Submitted

It was pretty fun trying to dodge the terror enemies. Not sure what's going on with the audio (there was nothing coming out when I played) and when I stepped on one of those pads to teleport me upwards more, I immediately got ghost'd after leaving. 

Submitted

Hi, really engaging gameplay, I like the concept and the art of the game a lot. After playing it for a bit, I tried spamming space, and it seemed to work much better than trying to play it slowly, I got  at 10k height this way. It should need some fixes but still a very entertaining game!

Well done and good luck <3333


Submitted

Really good! The first time I tried just spamming my mouse, but realized that I still loosed health... Very enjoyable!

Submitted

Nice and simple game, had a good time playing it. Spamming space made it a bit too easy 

Submitted

Cute and simple! I think with a little refinement this could be a catchy, fun mobile game!

Submitted(+1)

Nice fluid good looking game... great job!

It did seem that spamming the space-bar generally gives you a better score than trying to play it with skill.

Enjoyed playing - nicely done :)

Submitted

Fun little game, reminded me of doodle jump. Great entry :)

Submitted

It was fun, really reminded me of older Flash games. Simple and sweet.

Submitted (1 edit)

You picked a simple and small game and polished to great heights, nice! You can get pretty good and go super far in it, there's a lot of depth to it. Good and fun way to spend the time too! It is also very easy to extend and add more mechanics on top of it, which would probably be my main critique here, because right now it is too simple and gets old kinda fast but I respect the focus on polish to get the basis right.

Submitted

This is super polished, it feels good and I love the art style. If I was going to give a bit of feedback, I think it could use an additional mechanic of some sort, maybe a rhythm component? I agree though that it only would take a little more work to be ready for the app store as a simple game! great job!

Submitted

A simple concept well executed. The main selling point is definitely the comfy visuals which are quite well made. It's a shame that we have to grade it based on the version where the audio is bugged, as the fixed version sounds good, other than that, it's very neat. 

Submitted

I really liked the game visuals and mechanics. The game could definetly be expanded in any ways. Some things to fix would be the max speed of the player (i myself got to 42240 score by spamming left click lol). Maybe you could also introduce the player more control by making the player jump to where the mouse is pointing or something like that.

Overall great game!

Submitted

Nice sprite and background art. The game is simple but well executed. I felt a bit like the character was always going either too slow or too fast.

Also the enemies blend a little too much with the background, which makes it difficult to estimate their collision when the screen is moving. Maybe one or the other could be made brighter.

Submitted

The controls are very simple, but there's great promise for expansion of the mechanics. The physics are a little floaty, but I think for a proof of concept, this does the job well. Also, hitting the special starry cloud and getting a massive speed boost feels awesome! I managed to get 4 in a row before I died. totally worth it!

Submitted

Not to brag but i got a score of 150000 after breaking the game lol. It’s a great idea and it’s something that can definitely be put on the app store, but maybe put a cap on the acceleration physics because I think that’s how I built up enough speed to break the sound barrier and ignore all hitboxes.

Submitted

i enjoyed trying out your game for a couple of minutes. controls are easy to understand and hard to master. as it should be