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2018
How CrossCode modernizes classic design: an interview with Felix of Radical Fish
October 23, 2018
by
Spencer Hayes
17
#editorial, #interview
As I mentioned in our Games of the Week last week, CrossCode was a game that took me by surprise. Underneath its classic 16-bit exterior lies a deeply modern hack-and-slash with a shockingly complex s...
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"Make a game someone would kill a man to play" An interview with Brianna Lei of Butterfly Soup
April 10, 2018
by
Spencer Hayes
60
#editorial, #interview
We love Butterfly Soup over here. We held it up as one of our favorite free games of last year , and I certainly haven't cooled on the game over time. I got the opportunity to meet the game's creator,...
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Peering into the Rusty Lake: An interview with the series' creators
February 06, 2018
by
Spencer Hayes
8
#editorial, #interview
If you’ve been reading the blog for long enough you’re probably already familiar with how enamored with Rusty Lake we are. The series is 12 games deep and despite that manages to surprise with eac...
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2017
Developing Games and Tools from the Ocean: An Interview with Hundred Rabbits
November 21, 2017
by
Spencer Hayes
22
#editorial, #interview
When covering creators and their works there is always the fear that the creator is more interesting than the work. Percy Bysshe Shelley comes to mind. When I discovered Hundred Rabbits' work I was s...
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Let's get sad and talk about death and stuff: An interview with Gabby DaRienzo of A Mortician's Tale
October 24, 2017
by
Spencer Hayes
8
#editorial, #interview
Human bodies are gross. We’re all bags of meat and juices that (hopefully) kick around for 90 years and then stop moving. Dead bodies are even grosser. Or at least that’s what I thought before I p...
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One Man's Quest to Become Every Team's Artist
August 29, 2017
by
Spencer Hayes
14
#interview
I wouldn’t call Kenney Vleugels a household name. He doesn’t have the name recognition of John Romero or Shigeru Miyamoto, but you’ve probably seen his work. To make things a little more intrigu...
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3 years and 1000 creators, Steve Cook's quest to curate the un-curateable
July 18, 2017
by
Spencer Hayes
13
#interview
There are a lot of games in this world. Like, a lot a lot and that’s become a problem for developers and customers alike. It’s a complicated problem that nobody (not even us!) has 100% figured out...
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William Chyr of Manifold Garden talks about the future of games
June 29, 2017
by
Spencer Hayes
10
#interview
How do you build a game that ignores the most basic rules of geometry? Over the past 5 years William Chyr has worked tirelessly to find out. Manifold Garden is the Chicago-based developer’s upcoming...
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Feature preview: the story behind, and the future ahead of the itch app
June 06, 2017
by
Spencer Hayes
17
#itch-app, #interview
When I first joined the team here at itch.io I was asked what my favorite part of the site was. Sure I could have said it’s our dedication to indie creators. I could also have highlighted some of th...
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What every developer can learn from short games
May 30, 2017
by
Spencer Hayes
53
#interview, #editorial
Games are getting longer. Look at any AAA RPG and you’ll see the industry’s race for 100 hour playtimes. But what about games that go in the opposite direction? What about microgame-- games that t...
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World of Horror is Poland's bloody tribute to Junji Ito and HP Lovecraft
May 23, 2017
by
Spencer Hayes
11
#interview
You're walking downtown unnerved for some unknown reason. You feel hundreds of eyes on the back of your neck but there is no one else on the street. As you turn the corner you see your neighbors' bodi...
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Politics and Game Jams: A Roundtable with the Organizers of #ResistJam
May 02, 2017
by
Spencer Hayes
7
#interview, #game-jam
Art and activism have a beautiful history together. From avant garde artists to the punk bands of the past 40 years outsider art has proven to be a safe haven for the marginalized and a base for activ...
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The Raft Developers Open up About Successes and School
April 27, 2017
by
Spencer Hayes
15
#interview
How do you make a game about rafting if you don't like rafting? How do you make one of the best selling survival games about rafting if you don't like rafting? Apparently all it takes is a team of ded...
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2016
Developer interview with Joni Kittaka
May 13, 2016
by
junklatch
#itchio-week, #interview
This post is part of day five of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Joni Kittaka Joni Kittaka is a game maker and artist whose work includes...
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Developer interview with Adam Saltsman
May 13, 2016
by
junklatch
2
#itchio-week, #interview
This post is part of day five of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Adam Saltsman Adam Saltsman is founder and director at Austin-based (for...
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Developer interview with Arielle Grimes
May 12, 2016
by
junklatch
#itchio-week, #interview
This post is part of day four of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Arielle Grimes Arielle Grimes is a game developer who creates interactiv...
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Developer interview with Mushbuh
May 12, 2016
by
junklatch
4
#itchio-week, #interview
This post is part of day four of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Mushbuh Mushbuh is making something cool called Burrito Galaxy 65 . Chec...
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Developer interview with Daniel Linssen
May 11, 2016
by
junklatch
6
#itchio-week, #interview
This post is part of day three of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Daniel Linssen View on itch.io: https://managore.itch.io Follow on Twit...
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Developer interview with Kenney Vleugels
May 11, 2016
by
junklatch
5
#itchio-week, #interview
This post is part of day three of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Kenney Vleugels View on itch.io: https://kenney.itch.io Follow on Twitt...
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Developer interview with Kyle Seeley
May 10, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day two of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Kyle Seeley View on itch.io: https://kyleseeley23.itch.io/ Follow on Twit...
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Developer interview with Robert Yang
May 10, 2016
by
junklatch
2
#itchio-week, #interview
This post is part of day two of itch.io week. We'll be interviewing developers all week. Learn more here: https://itch.io/week Robert Yang View on itch.io: https://radiatoryang.itch.io Follow on Twitt...
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Developer interview with Ditto
May 09, 2016
by
junklatch
1
#itchio-week, #interview
This post is part of day one of itch.io week. We’ll be interviewing developers all week. Learn more here: https://itch.io/week Ditto View on itch.io: https://ditto.itch.io Follow on Twitter: dittoma...
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