Game Devlogs Page 91
Hi! I recently wrote a pretty extensive devlog explaining why it took me 1 year to finish a 5-minute game. You can read it at: https://parinamais.com/posts/why-...
Additions Added Korean language 🇰🇷 Added ability to change the colour of alliances Added World AI Setting to disable core transfer when a nation is annexe...
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This week I moved draw main player into the done column and I started working on Draw background sprites which I put in “in progress”. I drew a gear cog in...
I was late to this tutorial and had to leave early, before starting I skimmed the recording to see if I had missed any important information regarding bug fixes...
I apologize for the time without posting an update, but I want to inform you that the game is being produced at full speed. The game is already 95% complete. So...
Hello ! This is the last day to buy the game to have a free Steam Key! From tomorrow you will only get the itch.io version on release !...
We are so excited to finally announce that Vale’s Echo demo is officially live! In this demo, you get to play from the very beginning and explore Chapter 1 of...
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In the past days I was working on finishing the project. Updates: You can place walls now, the game now i s fully playable Added meteor falling animation Added...
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0.3.1 — THE TRAIT UPDATE TL;DR This update introduces the TRAIT system , a brand-new mechanic that deepens RPG battles and makes them more strategic. It also...
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Fixed a few small bugs: Fixed bug with player stats in career mode: scorer names are now preserved properly, and older “Unknown” entries are backfilled wher...
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A small release for one of my side projects Minesweeper in a file explorer. New: Settings Screen You can now access a Settings screen from the main menu with si...
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Hello Guys! ! And here we are again, but faster than ever, I don't get tired, and I won't get tired until I finish it :p I've come here to explain several thing...
I would post a devlog for V0.11 about an item indicator, but Itch keeps deleting my posts! Always the same thing: I write a post for update 0.11, click "save"...
I haven’t posted about this project in a while, but I’ve been working on it seriously again for about two months now. Time for an update on what’s new! Co...
Hi! When we published Hungry Penguin 🐧 almost five years ago, we not only wanted to raise awareness on penguin protection , but also to find a way in which w...
Hi everyone! I hope you’re all doing well! 😁 I’m delighted to announce the new update for Stardust Sandbox, version 2.5.1.0 , which brings several improv...
2 files — 2.5.1.0
This will be the last update for this project so I can dedicate myself fully to working on new projects. I'm finally closing it with 8 levels, which I've tried...
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Phone Addict Development Log 23/02/2026 23:07–23:59 Project creation Creation of the player scene Creation of the world scene Creation of the world script act...
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GAMEPLAY : Fixed buff interactions Fixed taunt spell Nerfed Andala's phase 3 stats ITEMS : Added missing item descriptions Added new items (weapons) INPUTS : Sw...
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Over the past few weeks, I’ve been experimenting with visual effects — in particular the main shader used throughout the game. Since the pixel in Pixel Hero...
This build is all about making the two ghosts feel meaningfully different the moment you press TAB . The goal is simple: the player should instantly understand...
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Hello! I'm trying to get into Godot more and a dress up game seemed like a fun way to dive in. The code is based on a tutorial by Snowdaydev on YouTube. Hope yo...
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Mod support via Nexus Mods adds multiplayer, new vehicles, and wild features—transform your infinite road trip into anything imaginable. Perfect for procedura...
CielChan v1.2 has now been released. This update focuses on refining animations, lip sync, model consistency, and UI for a smoother experience. v1.2 Improvement...
1 file — 1.2
Hello, Space Truckers! We’ve been working hard in the hangar, and we are more motivated than ever to share the progress of Update 0.7.0 . Here is what we’ve...
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v0.1.1 — 2026-03-04 Early game balance (change) We noticed the early game required too much manual clicking before things got moving. This patch lowers the ba...
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How do you do one million pushups? One at a time! Seriously, I don't think I'm going to do one million pushups any time soon, but I like calling this mini-proje...
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Hey guys, the Jingle Jam Game Jam has ended quite a while ago but we're still working on Seeds of Betrayal because it's so much fun to tinker on. And those of y...
Each choice has a different affection point value. Some choices increase your points, some decrease them, and some don’t affect your points at all: FARMER PRO...
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What Got Done The Great Port: Remember those gray boxes we carefully arranged in the last devlog? Well, they've successfully made the jump from the modeling app...
UPDATE 0.2 03/04/2026 -overhauled camera movement -new main menu -options menu (working on) -credits menu (working on) -new audio for stamina drain (>45% you br...
Full Release Out Now! 🚨 After several alpha and beta updates, the full release of Glimpse is finally here! This version includes the complete experience, imp...
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At this juncture for NHR I have stopped obsessing over the fact that the final battle is not coming along as expected. I am instead working towards B.i.T which...
I’ve pushed a small update to The Long Night to address an issue with the opening sequence. It came to my attention that the intro video wasn't triggering cor...
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this new demo contains 4 playable levels. simply unzip and launch the executable file, enjoy the dynamic online hi score table. the game access the internet to...
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Over the past two days, I've tried to consistently get some story chunks written. As I've said before, that's the most important thing to have finished. Sometim...
Hey everyone! Quick update with some fixes and balance changes! Expect more as I playtest the game once again. -Fixed issue w/ Rover's skills in TotM not being...
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ENGLISH: this new version brings to you: - a complete redesign of the demo level, that now works as a full circuit - a clearer ui showing what power up you get...
The game, Project WET: Chapter 1, has just gotten its first 2 complete builds for Windows and Linux! MacOS has a rendering issue that can't be uploaded until it...
Hi! As of march 6th 2026 this game is gonna get updates. follow development progress on github through the following link. secret clickers github repository...
🔧 Minor Update – Bug Fixes, Balance Changes & Improvements Hello Heroes 👋 This update focuses on fixing minor bugs, improving system clarity, and adjust...
https://drive.google.com/file/d/1KBKnn2zxvgFnRVPYTUFUd1UdEkPaujvd/view?usp=drive... Claim: This week, I worked on the nexus room card inside the "in progress" c...
I've already made this post elsewhere, but I think this is probably the most proper place for it. After years of reading and playing VNs of all kinds and toying...
Woo! Back with another update. I want to start releasing larger updates for steam, so this one is Itch exclusive! Major - Added craftable+growable cacti for eac...
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Apartment №202 1.1 Patch – Bug Fixes & Improvements Thank you for all the feedback and support. This patch improves stability and overall experience: Audio...
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The Crow’s Nest rises crooked above Crow’s Foot — an ancient black-stone tower whose narrow windows glow like watchful eyes over the alleys below. Once a...
Hello again! This week, we’ve been working hard on prototyping the mechanics, designing levels, and creating more concepts for our final game. Our Itch.io pag...
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The Official Devlog For Space Explorers...
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idk a game
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