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Game Devlogs Page 92

Molluscs
The current biggest creature in the game is the Decaslug which is 100 tiles in size. The Kraken, who'll be in an update sometime late this month, is 3,645 tiles...
Midnight Joy Ride version 0.0.3.3
Location updates Added ravioli to Ravioli’s Pizza . Added pasta to Convenient Jerry’s . NPC updates Added more animations to Joe . Max now has an animation...
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Back on the project after a break!!!!
So after a long break, I'm back on the project, and I'm gonna work on part 2 of the story, still in the same file and stuff, just the next part of the story! I...
We're back!
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So I can't believe I'm finally doing this, but I'm ready to return to this project❤️ Thank you all for the patience and for your support and stay tuned for...
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v1.65 Notes
Hello DungeonSweepers! Today brings a small bugfix patch that has a bit of content changes along with it. Read notes below! General Made level up button no long...
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Bug fix
Fixed the bug where the player can click the block while it is breaking, making it restart its breaking animation. Also removed the collision issue when the bri...
[+] Added leaderBoard
[+] Added Leaderboard...
1 file
This is my First game
Xming [v.1.3.14] Get Full Windows Version
Get ready to unleash your productivity with Xming! This quirky indie tool is your gateway to running a full Windows version seamlessly on your PC. Whether you'r...
Racing Dash 2D Version 2.0.5
Bug Fixes with game logic that I missed when adding levels 6 and 7 but seemed to of never broke because parameters were persistent across all levels...
6 files
[ b100 ] More Boards! 2
3
Bug after bug kept postponing this release on top of not really having much to show in regards to content. Hoping for more minis in the next build! There’s al...
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Update v0.1.100 - Visual Polish & Bug Fixes
What's New We've just released v0.1.100 , a focused update that adds visual polish and fixes several critical bugs you've reported. Thank you to everyone who's...
V1.2 - improved movement to make mowing more smooth
2
Mowing feels more mowy now (I removed the small wait before moving) Also added a new item reveal sound instead of reusing the pick up sound. Also made fire expl...
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Shake the cow: Prototype
Shake the cow is now a prototype. The major mechanik is done, but I don't know if I should working on that game further. I need some ideas for this game...
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v1.1 Release
Major Update
This brings in some sounds into the game, as it used to be purely silent. Also fixes some UI bugs...
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Trainwreck 0.4 RELEASED
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Major Update
Hey everyone! I'm happy to announce that Trainwreck build 4 is finally here! Hip hooray, this build has been in the works since February last year and it feels...
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Upadate 0.2
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A lot of bugs fixed. New level New menu...
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A parkout game 2D, simple because is my first project
Molly 1.2 and the end of the (toy) story!
Postmortem
Hello! Thank you all for the lovely comments and reviews once again. After a read-through with a group of friends I have identified some more text errors and sp...
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Actualizacion! v0.08.2
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Actualización V0.08.2 (Beta): Añadidos: Nuevo mapa añadido Oleada de enemigos mediante ovnis Nuevo enemigo añadido: Ovni abduptor Nuevos efectos visuales Nu...
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Freakoidz!! - Character Showcase: Lilimir!
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Game Design
Hello All, I'm back after a long break to show off one of the playable characters for Freakoidz. I've been hard at working trying to make sure all of the charac...
V12 Party Style
Added party style (it's just randomized items lol), and compiled android with il2c++ as if there wasn't already enough performance issues (just dnspy on windows...
4 files
0.4.1 Major Overhaul and New Skill Tree Upgrades
Changelog Gameplay Changes One new click per second skill tree upgrade added for each helper! One new global toilet paper density skill tree upgrade added! Upgr...
Version 1.0.0
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Major Update
New achievements added Additional planet types Added terrain modification methods like volcanoes and lasers...
3 files
Added Online Leaderboard!
Added online leaderboard finally. It stores up to 15 names for now and resets every week. Adjusted difficulty and balancing: -Enemies shoot slower bullets and c...
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Grimspin Changelog 03/05/26
03/05/26 continued to plan out Power System thinking on concepts that will work best for Pumpkin Minigame continuing to play through to find more bugs...
Pre-order is live for On Constant Delay Mobile
Major Update
The wait is officially over. We are beyond excited to announce that On Constant Delay has completed its journey to mobile and is now available for preorder on b...
4th March 2026 update - New Music!
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New Music by Daver The Dave! Please check him out on Spotify! You can switch back to the classic music in the audio options (But don't, It's really good) Change...
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Medium Update
Medium Update Hey everyone! I've added some really cool stuff this time, and some QoL changes Some new 8 bit cutscenes New program ( jumpscare.exe ) Added a des...
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v0.2.1: Gameplay Settings Customization
This update focuses on improving the overall presentation and giving players more control over their gameplay experience. Several new settings and UI improvemen...
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Grimspin Changelog 03/06/26
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03/06/26 continued to set up ideas for Power System looking into some weird issues with day changes and loading/saving still polishing Scarecrow Battles gamepla...
Bugs and I
I hit my first bug that I had to just totally give up on for now. It was pretty discouraging. I spent several hours trying to stamp it out, but just couldn't gr...
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Whoops!
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In my excitement to get this release done, I now realise I actually forgot to code some stuff so that it actually, y'know, worked . I'll get it all fixed as soo...
Day 6- Environmental Awareness
Game Design
The main topic is the Environment Query System (EQS), used to enable enemy AI to behave more intelligently in combat scenarios. Two primary functionalities are...
Minor UX Improvements
Minor update to improve the user experience and make it faster to get back into a run after a failed attempt! Changelog : If a user previously attempted a Time-...
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Version 1.0.1.0 Release Notes
Version 1.0.1.0 Release Notes This patch fixes the most critical issues that were identified during the jam rating period. There are many more updates in the pi...
Dev.Log de Novembro: "Caixas de Papelão para todas pessoas!"
Game Design
O projeto Whiskers' Wish está chegando na sua reta final! Após revisarmos nossa arte em Julho e detalharmos como você explorará o Lago do Quiosque no mês p...
Chapter 2 coming this month!
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Hi! Fedor here, I've got some news for when Chapter 2. I've got its release window and its main plot to show you. But, if you haven't played Chapter 1, obviousl...
Tutorial 2 -- 3D Models in Unity
I used the animations I made from self-study 2 and the provided 3D models from Blender. This tutorial was about learning how to add our animations into Unity an...
March 2026 Progress Update
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Hello Hello! Happy March – may Spring be with us soon! Let’s go over what we’ve been up to the last two months! Debates As per usual – there isn’t too...
Seagull Splatt Update
Update 1.1 Different NPCs Hair fixed NPCs spawn from both directions Gameplay more challenging Improved Spawning system PRESS 'S' TO SQUAWK...
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Scrapborn-Test
Hello! This is a combat test for a game I'm creating. I'm looking for feedback so any comments would be really apreciated! Thank you...
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Launch
Major Update
We are finally happy to announce that the game has launched!...
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An Update.
Hello everyone. Today I bring news on The Super Mario Bros Movie Demastered. I am here to announce that there will be no content/DLC updates for this game and a...
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Dev Log (looking back at the Game Jam)
Postmortem
I made a video to show how this game came together in 7 days. I think I learned a lot about workflow that I will change in the future (ie. get an MVP game loop...
Working on a Save System
Right now we’re working on adding a save system to the game. The plan is to introduce save points that allow you to store your progress and safely close the g...
beta.4.9.1
Updated: Godot 4.4.1 to 4.5.1...
Go on a mission to collect resources, and then sell them in a dynamic market or use them to improve your tools.
Another Open Playtest and some Marketing Fun
Marketing
Soooo what's Bloodmoon Survivors up to this week? Well I released another large demo patch that cleaned up lots of the big bugs the game has and now it's feelin...
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Launch is coming!
Major Update
We are going live with full release on steam in march 6th! Link to steam news post: https://store.steampowered.com/news/app/3156820/view/524243284595311248...
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