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Game Devlogs Page 93

Chapter 2 coming this month!
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Hi! Fedor here, I've got some news for when Chapter 2. I've got its release window and its main plot to show you. But, if you haven't played Chapter 1, obviousl...
Tutorial 2 -- 3D Models in Unity
I used the animations I made from self-study 2 and the provided 3D models from Blender. This tutorial was about learning how to add our animations into Unity an...
March 2026 Progress Update
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Hello Hello! Happy March – may Spring be with us soon! Let’s go over what we’ve been up to the last two months! Debates As per usual – there isn’t too...
Seagull Splatt Update
Update 1.1 Different NPCs Hair fixed NPCs spawn from both directions Gameplay more challenging Improved Spawning system PRESS 'S' TO SQUAWK...
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Scrapborn-Test
Hello! This is a combat test for a game I'm creating. I'm looking for feedback so any comments would be really apreciated! Thank you...
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Launch
Major Update
We are finally happy to announce that the game has launched!...
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An Update.
Hello everyone. Today I bring news on The Super Mario Bros Movie Demastered. I am here to announce that there will be no content/DLC updates for this game and a...
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Dev Log (looking back at the Game Jam)
Postmortem
I made a video to show how this game came together in 7 days. I think I learned a lot about workflow that I will change in the future (ie. get an MVP game loop...
Working on a Save System
Right now we’re working on adding a save system to the game. The plan is to introduce save points that allow you to store your progress and safely close the g...
beta.4.9.1
Updated: Godot 4.4.1 to 4.5.1...
Go on a mission to collect resources, and then sell them in a dynamic market or use them to improve your tools.
Another Open Playtest and some Marketing Fun
Marketing
Soooo what's Bloodmoon Survivors up to this week? Well I released another large demo patch that cleaned up lots of the big bugs the game has and now it's feelin...
2 files
Launch is coming!
Major Update
We are going live with full release on steam in march 6th! Link to steam news post: https://store.steampowered.com/news/app/3156820/view/524243284595311248...
Devlog 2: Playtest Begins!
Hello, Magnus here, and today I’m here to let you know what happened during February in production. The tutorial is finally almost finished. We’re now just...
Patch #6
Localization support (Korean) stair walk bug fixed. E1M1 map fixed. In-game pause menu updated. now they ask if you go to main menu or exit. Code optimized...
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Bishops now Floggable!
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Hello. Two important things can happen now. One, you can use a POTION, if you have one. You can find them by checking BUTTHOLEs. Yer welcome. Two, you can use a...
New Update (Coin Rush) V4.9
🚀 NEW UPDATE: COIN RUSH PRE-BETA 4.9 - THE BEST VERSION YET! What’s New: Improved player movement Map updates and refinements More UI improvements Extra po...
4 files
Biweekly Update - 2
Progress Report Progress has been steady. Here is an overview of what has been done in the last two weeks: Created a combat manager to handle turn based combat...
Uh
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Game Design
Im on break sorry...
RPG MAKER VX ACE PROJECT.
PolyDestroyer is out now!
Major Update
Dear pilots, PolyDestroyer has officially launched out of Early Access and into full release! Thank you to everyone who played, reported bugs, and left feedback...
3 files
Entrada_08.4: Programación
Esta semana se estuvo trabajando en implementar la IA al proyecto, integrando los sistemas de IA a los sistemas anteriores a la vez que expandir otros para que...
Demo update 0.0.24 - Missing word submission fixed
Hey Spellers, Thanks again for all the comments and feedback. We crossed 11K browser plays and 450 downlodas, that’s quite a lot! This is a small update with...
2 files — 0.0.24
JT Weekly Progress Report Devlog 4
Claim: This week, I worked on the scoring system and player feedback for the rhythm section as the basic of the point function; and I moved [Adding point system...
Zombies Per Minute demo is live!
Major Update
Hello everyone! Proud to announce the release of the Zombies Per Minute demo. In ZPM, build your own zombie-shredding factory. Build, Automate, and Exterminate...
MH weekly progress report devlog 4
Claim: This week, I moved the card "food drawings" to the done column because I finished drawing ingredients and food dishes for our game. I also moved the card...
Patch 0.5.4 to 0.5.6
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Major Update
0.5.6 New: Creatures now occasionally go and babble with each other! Also added a sitting and looking at themselves animations to their wandering around time Ad...
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Updates to Exofinity Clicker
Updates to UI Balancing cost of buildings Increased Diamond rarity, easier to find Improvements to optimization...
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🚀 版本更新 v1.1:“模塊”時代開啟與畫風全面新生! 各位戰略指揮官,戰場視覺現已全面升級。
Major Update
🚀 版本更新 v1.1:“模塊”時代開啟與畫風全面新生! 各位戰略指揮官,戰場視覺現已全面升級。 v1.1 版本不僅是邏輯...
A Returner returns
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Thanks to the feedback, I decided to pick up this project again, with some new features. Stay tunned! UPDATE: working on Leo, Kefka, and Thamasa...
Etrada 8.2.1: Encargado de arte
Se decidió crear desde cero el modelo de la melisa debido a que la versión anterior era demasiado pesada por lo que se simplifico el diseño para su próxima...
Patches 1.X, On The Road to 2.0
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Patch 1.3 2026-03-05 Fixed tournament sign-ups duplicating and daily claim display issues Melee now correctly shows time until the next enrollment window New lo...
Cube Dash is now live! / ¡Cube Dash ya está disponible!
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Major Update
Hi everyone! I'm thrilled to announce the official launch of Cube Dash. Key features in this release: * Global Leaderboard integration via LootLocker. * Optimiz...
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1.0
Major Update
this didn't exactly end up where i wanted it to, but it exists and was submitted on-time, so that's basically all that matters. i might zhuzh it a bit (specific...
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Fully Automated Space Capitalism is finally done
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1
Major Update
This is a game I spent several years developing and playtesting, and it’s finally finished. Fully Automated Space Capitalism is a text-based survival RPG set...
Small change brings the game to life
Two small changes: 1. I made it so accuracy is dependent of when you hit notes (timing) rather than their position. 2. You can now get an S and an S+ by full co...
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v0.1.0.808
For handheld devices (such as the Steam Deck, Anbernic RG35XX, and Evercade), the display mode is now locked to Full Screen. Consequently, the screen mode setti...
4 files — 0.1.0.808
Ashen Crown 64 — A Dark Souls-inspired Action RPG for the Nintendo 64
Major Update
I've been working on this one for a while now and I'm excited to finally share it. Ashen Crown 64 is a third-person action RPG built from scratch for the N64 us...
Devlog – Under the hood of Void-OT
Game Design
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
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Lily's Night Off v1.6 Released!
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Hi! It's been 50 years!! This update adds a new Turkish Localization thanks to the very much appreciated hard work of Yunus Sorgunçay !! This update also patch...
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Update 07.03.2026
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Bug fixed: Enemies spawn during the pause Bug fixed: Blessings and curses did not disappear after completing the game Bug fixed: In the last dialogue in the axe...
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Updates
GAME IS ADDED WITH ONE BUTTON (NEW GAME) ABLE TO PRESS...
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#badideasjam
Deadline 5 (24. 4. 2026)
Game Design
Deadline 5 (24. 4. 2026) Moni: Bety:...
We introduce LAN multiplayer support where you compete for the leaderboard. How about that for a start?
Hey Racooners! Our latest update brings a big step forward for Bag Raccoons . The game now supports multiplayer over LAN , so you and your friends can compete a...
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V 1.1 release
- fixed graphical glitches where copper coins sometimes appear all over the place...
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The Hayseed Knight: FULLY available in Spanish and French!!
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Major Update
Hey everyone! How have you been these last few months? My life's been going through a whole bunch of changes ever since I came back to Spain from Japan. Chief a...
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Getting Started
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Game Design
Finding the name Creating a game is so much more than just a great idea and a good name - but we have to start somewhere. We have gone through a lot of diferent...
Done!
In one week I did it! There are still some things that need to change but unfortunately I have to go away on a trip and won't be able to keep working before the...
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V0.0.6
MINOR FIXES: - Made the objective box bigger - Lowered the sensitivity...
Display & Art Update: v0.2.5
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This update focuses on visual polish and display flexibility: resolution support, card art templates, and better environmental effect visibility. Resolution & D...
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Gallery and Achievements Update Now Available!
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Major Update
Salutations my dear viewersss! Happy extremely belated Valentines Day! First things first, thank you so much for so many people playing my game! I never thought...
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Lemonade Gun Update
The Lemonade gun is getting modifications! Ammo will now be bottled lemonade rather than mix. This provides incentive to purchase the expensive yet weak healing...
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