Game Devlogs Page 93
Hi! Fedor here, I've got some news for when Chapter 2. I've got its release window and its main plot to show you. But, if you haven't played Chapter 1, obviousl...
I used the animations I made from self-study 2 and the provided 3D models from Blender. This tutorial was about learning how to add our animations into Unity an...
Hello Hello! Happy March – may Spring be with us soon! Let’s go over what we’ve been up to the last two months! Debates As per usual – there isn’t too...
Update 1.1 Different NPCs Hair fixed NPCs spawn from both directions Gameplay more challenging Improved Spawning system PRESS 'S' TO SQUAWK...
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Hello! This is a combat test for a game I'm creating. I'm looking for feedback so any comments would be really apreciated! Thank you...
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Hello everyone. Today I bring news on The Super Mario Bros Movie Demastered. I am here to announce that there will be no content/DLC updates for this game and a...
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I made a video to show how this game came together in 7 days. I think I learned a lot about workflow that I will change in the future (ie. get an MVP game loop...
Right now we’re working on adding a save system to the game. The plan is to introduce save points that allow you to store your progress and safely close the g...
Updated: Godot 4.4.1 to 4.5.1...
Go on a mission to collect resources, and then sell them in a dynamic market or use them to improve your tools.
Soooo what's Bloodmoon Survivors up to this week? Well I released another large demo patch that cleaned up lots of the big bugs the game has and now it's feelin...
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We are going live with full release on steam in march 6th! Link to steam news post: https://store.steampowered.com/news/app/3156820/view/524243284595311248...
Hello, Magnus here, and today I’m here to let you know what happened during February in production. The tutorial is finally almost finished. We’re now just...
Localization support (Korean) stair walk bug fixed. E1M1 map fixed. In-game pause menu updated. now they ask if you go to main menu or exit. Code optimized...
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Hello. Two important things can happen now. One, you can use a POTION, if you have one. You can find them by checking BUTTHOLEs. Yer welcome. Two, you can use a...
🚀 NEW UPDATE: COIN RUSH PRE-BETA 4.9 - THE BEST VERSION YET! What’s New: Improved player movement Map updates and refinements More UI improvements Extra po...
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Progress Report Progress has been steady. Here is an overview of what has been done in the last two weeks: Created a combat manager to handle turn based combat...
Dear pilots, PolyDestroyer has officially launched out of Early Access and into full release! Thank you to everyone who played, reported bugs, and left feedback...
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Esta semana se estuvo trabajando en implementar la IA al proyecto, integrando los sistemas de IA a los sistemas anteriores a la vez que expandir otros para que...
Hey Spellers, Thanks again for all the comments and feedback. We crossed 11K browser plays and 450 downlodas, that’s quite a lot! This is a small update with...
2 files — 0.0.24
Claim: This week, I worked on the scoring system and player feedback for the rhythm section as the basic of the point function; and I moved [Adding point system...
Hello everyone! Proud to announce the release of the Zombies Per Minute demo. In ZPM, build your own zombie-shredding factory. Build, Automate, and Exterminate...
Claim: This week, I moved the card "food drawings" to the done column because I finished drawing ingredients and food dishes for our game. I also moved the card...
0.5.6 New: Creatures now occasionally go and babble with each other! Also added a sitting and looking at themselves animations to their wandering around time Ad...
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Updates to UI Balancing cost of buildings Increased Diamond rarity, easier to find Improvements to optimization...
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🚀 版本更新 v1.1:“模塊”時代開啟與畫風全面新生! 各位戰略指揮官,戰場視覺現已全面升級。 v1.1 版本不僅是邏輯...
Thanks to the feedback, I decided to pick up this project again, with some new features. Stay tunned! UPDATE: working on Leo, Kefka, and Thamasa...
Se decidió crear desde cero el modelo de la melisa debido a que la versión anterior era demasiado pesada por lo que se simplifico el diseño para su próxima...
Patch 1.3 2026-03-05 Fixed tournament sign-ups duplicating and daily claim display issues Melee now correctly shows time until the next enrollment window New lo...
Hi everyone! I'm thrilled to announce the official launch of Cube Dash. Key features in this release: * Global Leaderboard integration via LootLocker. * Optimiz...
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this didn't exactly end up where i wanted it to, but it exists and was submitted on-time, so that's basically all that matters. i might zhuzh it a bit (specific...
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This is a game I spent several years developing and playtesting, and it’s finally finished. Fully Automated Space Capitalism is a text-based survival RPG set...
Two small changes: 1. I made it so accuracy is dependent of when you hit notes (timing) rather than their position. 2. You can now get an S and an S+ by full co...
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For handheld devices (such as the Steam Deck, Anbernic RG35XX, and Evercade), the display mode is now locked to Full Screen. Consequently, the screen mode setti...
4 files — 0.1.0.808
I've been working on this one for a while now and I'm excited to finally share it. Ashen Crown 64 is a third-person action RPG built from scratch for the N64 us...
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
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Hi! It's been 50 years!! This update adds a new Turkish Localization thanks to the very much appreciated hard work of Yunus Sorgunçay !! This update also patch...
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Bug fixed: Enemies spawn during the pause Bug fixed: Blessings and curses did not disappear after completing the game Bug fixed: In the last dialogue in the axe...
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Deadline 5 (24. 4. 2026) Moni: Bety:...
Hey Racooners! Our latest update brings a big step forward for Bag Raccoons . The game now supports multiplayer over LAN , so you and your friends can compete a...
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- fixed graphical glitches where copper coins sometimes appear all over the place...
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Hey everyone! How have you been these last few months? My life's been going through a whole bunch of changes ever since I came back to Spain from Japan. Chief a...
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Finding the name Creating a game is so much more than just a great idea and a good name - but we have to start somewhere. We have gone through a lot of diferent...
In one week I did it! There are still some things that need to change but unfortunately I have to go away on a trip and won't be able to keep working before the...
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This update focuses on visual polish and display flexibility: resolution support, card art templates, and better environmental effect visibility. Resolution & D...
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Salutations my dear viewersss! Happy extremely belated Valentines Day! First things first, thank you so much for so many people playing my game! I never thought...
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The Lemonade gun is getting modifications! Ammo will now be bottled lemonade rather than mix. This provides incentive to purchase the expensive yet weak healing...
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