Game Devlogs Page 48
The current build is a rough draft for what I had in mind. The sprites, backgrounds, and other art and music will come in later when I am further along in the p...
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In this patch, i've went over the game's current "simple" visuals and updated the core design language of the game. Completely overhauled the game's style and l...
Changes: - Health Bonuses will only drop if the player has less than Max HP. - Health Bonuses now disappear after 5 seconds. ( Version 0.1.0 is available on Gam...
Una versión para teléfono de la cita con John Doe. Espero no haya errores, pero por cualquier cosa me avisan para corrección...
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I added upgrades when you level up once you kill enough enemies and gain xp similar to Vampire Survivors, Megabonk etc...
WISHLIST NOW! Neverpaw made his way to STEAM! Awesome. I am happy. Guys, wishlist. Future information will be more frequently posted on STEAM! #Billse...
An update to fix a bug with distributing and to re-balance the self-distribution system. Also, fixed a bug where the 'green-light' button would appear twice, wh...
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More little fixes: Fix confusing and wrong mini-map buttons to cycle the mini-map and directory sort order. 'H' key now toggles the HUD, 'L' lands and 'K' toggl...
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Hi everyone! The game has officially reached 1000 browser plays! Thank you so much to everyone who has tried out the game, I hope you found it fun. If you want...
I am very excited to report that the Ratline will be coming out on PC/MAC MARCH 17TH 2026 Now comes the awkward part. Due to size constraints, the title will no...
Patch v0.9.004 This update features the following changes: - Added Single Line Diagrams (SLD) for a diagrammatic view of your grid - SLD can be accessed using t...
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For those who don't follow me on Tumblr and may have not heard the news... surprise!! I pushed the release a week early. Cantata Chapter 5 is now live! There ar...
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Bug Fixes: -When you go to the menu the song will now stop -The song is sync...
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The interrogation room is the emotional core of the experience. Instead of creating a complex environment, I focused on simplicity: A central table layout Contr...
This update adds the Prestige Shop , a meta-progression layer where you spend Quantum Points (QP) earned from prestige resets on permanent upgrades that carry o...
We have been polishing some masks... Hello, how are you? It's carnival in Brazil, so masks are everywhere right now! Reporting some news from Soirée, mostly on...
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What’s with the title? I couldn’t figure out how to summarize this devlog into a few words. This title was from the first line of story I wrote for the “S...
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Today I added new bullets to my game that can be bought through the vending machine as well as other stuff - Poison Bullets - poison the enemies and deal 10 dam...
New Enemy AI: Today I integrated a new tactical NPC enemy with a flexible setup, as the model and scaling are still being iterated on. Tactical Logic: The AI tr...
Player now shoots torpedoes that seek out targets and detonate. Added a "Space Station" enemy that fires torpedoes of it's own. Let your PDCs defend you!...
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Hey guys, We’ve made some great progress on our game, Stellarcide. Here are some updates! The enemy roster is almost done. Thanks to our great team, we’ve g...
Today was a huge step forward for the project, and the park is starting to feel much more alive (and much more unsettling) as I continue building new spaces and...
xdfhjdxhjdcthjk i made update exchanged one error for another also some other...
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Hello fans! This is kiro ramy talking from Kiro Ramy Entertainments. You know that one of my own errors & os were closed for a long time and you know what kind...
New version has mostly cosmetic updates. Changes include: Add row & column dimensions for selected puzzle Tweak icons in level selection menu view Add new puzzl...
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¡Hola a todos! Tras unos días de intenso trabajo, ZX Narrat deja de ser un simple prototipo para convertirse en una herramienta real de autoría. Estas son la...
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We’ve just released a huge update! Here’s what’s new: 👾 New enemies to fight ⚔️ Significantly improved battle flow 🖥️ Reworked menus and clean...
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In addition to the latest update (1.0.4.0), I'm happy to announce that Prison City's physical preorders for PS5 and Switch are LIVE! Between now (Feb 17th) and...
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ITS FINALLY HERE! https://princeofpuns.itch.io/jsaf GO PLAY IT!!...
Added a world map with some progression, feels like a complete-ish game now. Still missing ARG elements. I need to take a break from this. Can't keep just addin...
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Hello Rotters! I'm so glad you are enjoying the new build! In this 2 day, we got 12 downloads and added to 4 collections! Thank you all for enjoy the game! Our...
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Hi all! Spaceshipment’s complete source code has been made available on Github , under the Apache 2.0 license. Enjoy reading through my old code :) You can co...
Hi everyone! Popups! There were many requests about showing the unit information like damage, HP, speed. Now everything is in the popups. It was very interestin...
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Update 0.1.1 — Foundation Update EN Added localization system (EN & RU for now, but the pipeline supports any languages). Added save system infrastructure (pr...
For the enemy movement, I had a very simple plan: The boss would just move towards the player, and when it got within a certain distance, it would stop and make...
Name changed to Code Yellow Camera movement should now work for all players Added a main menu Lose condition set to 3/8 Held objects no longer push the player i...
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Not gonna be super active on updates when March begins, and I lock in for a Game Jam, so I wanted to get out a few things that bothered me before. Nothing huge...
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The Unity Version of this game is completely halted on development, the code is scalable in editor but not in execution; it is easy to add items but poorly opti...
Since I had to rush Version 1.950 to meet the BLBHouse Party 8 Deadline there were a few Bugs and other things that I wasn't too happy with. So here is a more p...
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Vampire link speed buffed. Added some quality of life improvements, you can see what upgrades you have always now (I need to get rid of the vestigal Unlocked Up...
Patch 1.3.4, the FINAL FINAL PATCH FOR REALSIES THIS TIME, is out now! This patch is super small and short so I'm including the changelog below! Changelog: [New...
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Introducing my newest game, Star Syndicate! It's a competitive card game with grid-based tactics, inspired by TCGs such as Magic, Yu-Gi-Oh, and Hearthstone, but...
Dashimals is now officially available on itch.io! Dashimals is a cozy endless runner where you collect cute little creatures and help them dash through colorful...
Double the fun, double the style! I just pushed a major update for Hang Man 2.0 . You can now choose your preferred way to 'work' in Excel: 🇬🇧 English Dar...
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Happy Valentine's Day from Sweet Valentine Chocolatier! 💝 🎉 We are extremely excited to announce that Michael's Route is now available in the Web and Down...
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