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Game Devlogs Page 461

Patch v1.1
Patch v1.1: auto-shoot but slower than spamming to shoot Left / Right click to shoot Change background of Time Trial (Green section on green background is hard...
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🔧 Changelog – v0.2 (Demo Update)
Reduced enemy group sizes (maximum of 3 enemies per battle) Escape is now always successful Increased availability of early-game items Adjusted early-game comba...
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Restarting in 20 seconds! A game about a short panic.
1
Major Update
Hey! The game restarting in 20 seconds is about saving all of the files in 20 seconds because you ran out of ram! Good luck!...
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​SANCTA – development continues 2026
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SANCTA – development continues 2026 with the goal to finish the game this year. The dark dungeon keeps expanding. Support the journey by sharing, adding SANCT...
Release!
1
Major Update
Credits to Adam for the Beatblox V1...
2 files
NOT SPRUNKIS, its a Incredibox Mod
space phase 4
Game Design
3 files
la phase 4 de incredibox space. ¡DISFRUTENLA!
Introducing The Drone and CORTEX Scav 0.13.3
NEW CONTENT New Minigame: Added the "Anomaly Scanner" minigame. New Quest: Added the "Making Contact" questline. New Hideout Module: Unlock "The Drone" to expan...
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Adding narrative to a daily word puzzle in The Daily Spell
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19
Game Design
The Daily Spell is a daily puzzle with an ongoing fantasy story. As a huge fan of daily puzzle games, I was excited to experiment with combining the daily forma...
Update 1.2
Added category and playset search filters for easier navigation Added credits Improved scoring calculation Fixed a bug where some sounds were not playing correc...
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Version 1.0.5.0 Update Log (demo)
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2
Tech Discussion
Hello, this is Cait. I am very excited to introduce my new indie FVN project — "Hydrangea" . This is a game re-architected based on the worldview of the class...
Devlog 13 - Feedback & Polish Update
⚔️ Combat Feedback Added material-based hit particles when weapons collide with different surfaces. Implemented hit stop to make weapon attacks feel more im...
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Economy
Postmortem
python main.py...
1 file
Update 2
Game Design
in this update I have added more npc's and more items in the MUESEUM I also have made it so there are different endings so yeah that's it I am still constantly...
1 file
​0.1.1 Patch Changelog​
0.1.1 Patch Changelog - Level Area 1 - Path B - Level 3 (catapult level) now diverts to map when clicking "go to next level button" since it is the last level i...
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Lambda version Released
The game now includes multiple changes and fixes such as full control customization. Online functions such as competition with friends. New levels...
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Gamepad Support Implemented
I Have Added Gamepad Support For The Full Game! It is still under development, and meant to release this year, you can currently play an old AND NEW version of...
2 files
New pamphlet: TP-04 Witches!
1
Major Update
A new pamphlet is available! TP-04 Witches! has all the information to create witches as characters or as NPCs. What abilities do they have, what potions can th...
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Misty Orange New Years 2026 Development Updates
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Happy New Years, all! 2026 is the Year of the Misty! Not because NOT Pokémon: Misty Orange will be released this year (it won't), but because every year is the...
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Cozy Christmas – v1.2.0 Update
I’ve released version 1.2.0 of Cozy Christmas , with more improvements, fixes, and new content added on the same day as v1.1.0. What’s new in this version...
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Pat 0.0.11 Notes
Simple bug fix for restart not celaning up properly former state (as always…) Also testing bricks requiring actually few shots to be destroyed if it will alte...
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In the works
I've recently just started just finished 50% of the game sprites, And a fully reasled Beta/Demo Built will be in the works soon...
Aloha all
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Aloha! I am finally starting back up on developing the game! Took a long break to kick some life problems in the ass and now I'm back at it! Stay tuned in the c...
Expanded Backgrounds, fixed sprites and ends, UI enhancements
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This is a debugger that you can access for now since I am still working on UI ---- Happy New Year! I’ve been meaning to push this update for a while, but life...
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Swooping down into the trees of Leafwood Forest!
Major Update
Hey Adventurers!! Penny and Scott here with a long-overdue update from the world of Adventure Land 🌟 It’s been a few months since our last post, and that...
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Grid positioning
Spending the day working on positioning of my map elements and objects. This is all in service of streamlining my mapping process so I can work on the games map...
Theo
Game Design
=============================================== LUMIÈRA™ Console – Empire of Prosperity =============================================== © 2026 Rosa Arroyo...
Girl from dreams in game..
The file attatched is a demo of my game, it was a game formed in a week of depression. My job and partner were a constant reminder of my hopelessness, I formed...
post-jam update
The first update after the initial release is online! We fixed the floating related to the stairs and fixed a bug that caused the Game to crash if the player ti...
2 files
¡Añado la Metralleta y la Escopeta Fantasma! - ARMAS
Bullet Heaven [3.0] - Armamento: Añadidos: - Dos armas nuevas: - Escopeta Fantasma: tres tiros que atraviesa a los enemigos. - Metralleta: Arma que dispara cad...
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Updates: Changes to Combo System, Other Tweaks
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Thanks to everybody who played the demo and left feedback the past few months! Because of all that I was able to put some more thought into how reloading works...
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Alpha Map Updated
After a tumultuous week I have fixed the alpha map issues by deleting it and creating a new one and uploading it. My game world maps are all made by hand with S...
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Версия на телефончики
Postmortem
По поводу билда на телефон, то он будет позже, изза проблем с файлами пока для вас будет...
The 2026 Roadmap
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Happy New Year! I have some exciting plans for the game this year that I'll talk about in this post. 1. Steam page - GalactiWar is coming to Steam!!!!!! Okay no...
MVP8: The Serf's Redemption Update (and other Endings)
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Major Update
MVP8 - Project Apotheosis Devlog - 3rd January 2026 MVP7 made your choices matter. MVP8 makes your failures matter too (and more successes too, to be honest :))...
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Vita Romana v0.1 – First Public Prototype and Foundations
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Vita Romana v0.1 – Development Update This is the first public prototype of Vita Romana and marks the point where the core foundations of the project are in p...
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New mount
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i made a tank mount :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Next Update Tomorrow January 3
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Well, hello! Hope your year is going well. I was originally going to upload an episode 1 update today but I'm pushing it back to tomorrow since today got too bu...
What's Next for Cosmodog
Cosmodog is a finished game with ca. 15 hours of content. Nevertheless, I have many ideas for new features which I will implement in future releases to make the...
Cafe Create! Update- 1/3/26
Game Design
Welcome Barasitas! Today I'm going to go over and explain what I have so far, and what is or isn't working! As many know I use unreal engine 5, and I have just...
Finally, Online Multiplayer Works perfect
Major Update
fixing multiplayyer (local and online) now multiplayer feels right and functional visual effects updated, wip VFX for online mode play here https://xavierarpa.i...
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Update on INEEDSPACE
Marketing
This game was the first game I officially release, and it was for a gam jam. I will say, after working on games for 4 years, and releasing other prototypes, thi...
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Helpful Hints
Helpful hints have been added...
DSAH
Snake Mova v.1.4
Game Design
Un proyecto que van en proceso...
Mova
v1.1
Added first 2 scenarios of story mode in world map Added markets in world map Implemented more terrain types and terrain effects like tall grass and water refle...
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New Year, New Update!
So... It's been a while. I know I haven't made an update in over a year, but thats because I've been busy. Mostly with real-world stuff, but, lately, I've been...
Happy Holidays! (Art + thank you + Spicy short story + painting process)
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Heeello, everyone! Here's a special, rare color version of our sweeties. You can watch the painting process for free on Patreon or on Ko-fi . I always listen to...
Simplifying Non-Dev Work
After a couple of weeks off for the festive period and coming into the new year, I had a bit of time to relfect on the current state of the project. I had relea...
I just introduced Glitches
Major Update
FEATURE - BALANCING : The first weapon firerate has been increased in an effort to balance it FEATURE - BALANCING : Less hp for the boss arms in phase 1 FEATURE...
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