Game Devlogs Page 44
🛠️ Devlog – Muchas cositas ¡Ey, criaturitas de Niarlatopepe! Seguimos metiendo mano a Masc Mask & Masked y la cosa se nos ha ido un poco de las manos (p...
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The final version is getting closer! Practice with the DEMO ! Post your comments here or on our Discord server #shooter #singleplayer #arcade #driving #action #...
And now it is the time for the big update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find new battlefields - p...
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Devlog #1: What is SplitHoppers? Hey everyone! First devlog for SplitHoppers , a roguelike survivor built around one mechanic: enemies that split. Kill them fas...
Latest update and version are online: Fixed issues: Logic (game loop process pauses during boss fight, ensuring that the loop continues correctly regardless of...
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You can now push and pull blocks! Gone are the days of the box getting stuck against the wall and here are more opportunities for puzzles. There is now an eleme...
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General bugfix/regular update: 1. Slight optimization towards lighting, 2. Better decorated night 6, 3. Optimization to particles, 4. Slight map tweaks, 5. Made...
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Beatcore is now submitted for the Brackey's jam!...
A rhythm game in a strange location
今週やったこと / What I worked on 今週は、ゲーム中のUIとSave/Loadの対応を行いました。 This week, I worked on the in-game UI and imple...
First off, thanks everyone who tried the demo, shared the game, or wishlisted it. The trailer and Steam announcement went very well, so I'm working hard to make...
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Whirlybird Update — Global Leaderboard Whirlybird just got a big competitive upgrade: there’s now a public all-time high score leaderboard that shows the be...
Controls are displayed at the beginning area, menu starts with an option highlighted...
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i make my web, it‘s too hard... now you can join our mattermost server, v.997 is comming soon play prebiew edition and now v.997 is in #demo-play channel on d...
Hello Guys, I released my new game: Island Escape: The Raft . It is the next part of my Big island project after Coin Quest: Island Escape . I added a lot of ne...
Tiny, minimalistic & experimental games & tech demos.
Let’s Build a Platformer! has now been fully updated for GB Studio 4.2.1 . This update includes a complete review of all lessons, course comments, and support...
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Iv started work on the next big update for the game 0.04 this will most likely be one of the biggest updates of the game as its going to revamp everything altho...
Added copy-able and shareable score outputs that save to your clipboard! Made buttons more responsive with hover animations. Added more sounds for buttons and l...
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Hello ! Thanks again for all the support and feedback, it really keeps me going ! A lot happened since (like signing with the publisher Pretty Soon!), so this u...
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Minor updates Improved colorblind friendly colors. If your device can grayscale the screen, this game will still easily be played. Improved save files, includin...
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This week marked the fifth anniversary of the original release of this game, and it's about time I undid the "watered-down George Lucas Star Wars Special Editio...
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Lowered the difficulty a bit after some player feedback...
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Embark on a fishy adventure in a strange world
February 22th was when I originally released Ghost Of The Youngwood Forest. It sure was exciting moment for me. While the game isn't great, it was a learning op...
Build 0.81 is available, coming with lots of updates related to gameplay my Tier 3 patrons asked for. So, although there's no new routes to play, you can now sk...
added the monitor to the chatter fight, as well as a lil line after the second tutorial attack to quickly explain bunting...
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体験版公開後にいただいたフィードバックをもとに、いくつかの重要な修正を行いました。 バグ修正 ■ パック大量購...
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I added a new field to enter focus letters which are letters that are required to show up in words - great for learning new letters. I also added the option to...
Thanks to everyone providing reports! Fixed library interior door collision Elevator should now unload properly when returning to forest entrance Potential fix...
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Hello, this project will no longer be developed. Since it's open source, you can download the file, develop it yourself, and publish it...
📓 Devlog Element School - v0.5 : "La Quête des Fragments" Date : 22 février 2026 Vue d'ensemble Element School est un jeu textuel immersif dans un univers...
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The new potion manic update is here . New things New customers(Goblin ,night) New time mode(1 min ,1,5 min) New timeless mode Fixed some rendering bugs...
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Drone Gravity is a multiplayer FPS deathmatch where players can invert their gravity! Take control of drones and fight in an intense PVP deathmatches, where YOU...
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It's been a wild ride y'all, and I am truly overjoyed with the quantity and quality of feedback received. When I launched the first round of playtesting, I expe...
Fix: Changed item balance. Fixed bug where text was too big...
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Fangamer has released an official Baba Is You deck of cards, styled after the cards seen in A Solitaire Mystery's Babataire! EU: https://fanga.me/r/baba-collect...
Yipee!!! Another week long effort culminating in an 8 hour long stretch deep into the AMs has left us with yet another game under the Glorpin' Games name!! It's...
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As a sneak preview on the next update, here is what's to be expected: New actor graphics in the Character Creator New and gameplay accessible crafting recipes f...
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Se suspenden todos los desarrollos, el de este proyecto y el resto, indefinidamente. Últimamente ni tengo energía ni mi vista aguanta tantas horas de pantalla...
The villagers are starting to talk... and they’re bleeding. We have hit 42% completion. The world of Vecchio Furioso is no longer silent, and the combat loop...
By popular request, Oil Panic now supports joystick control! - Full joystick support via Port 2 - Works simultaneously with keyboard controls - Optimized deboun...
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Guys, I’m working on the artwork for the banner and cover of the game Souls Savior for C64, and I’ve just published a draft of how it’s coming along. It...
This week's update is a fun technical accomplishment, so I'm going to dive into the hows and whys: Before Back when I was prototyping the game, I'd made the tex...
Since I’m remaking it, I’ve been searching for and testing algorithms to upscale the low-resolution graphics to higher quality. So far, the best candidate i...
I had been messing around with AI since 2022 but the coding was never in a good enough spot to really talk to the AI and get something out of it that looked gre...
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