Game Devlogs Page 169
Hey folks. :D As I mentioned before, though this next update is a small one focused on polish and bug fixing before beginning the Enchanting update, I wouldn't...
New Content New Demo Ending Cutscene The demo now concludes with a brand-new “Big Bad” reveal cutscene , complete with voice acting. This gives the demo a p...
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v0.46.0 finishes the job started in the Bank & Inventory Rework — enchanted items can now live directly in your quick-access Inventory, you can manage them fr...
1 file — 0.46.0
The crafting system is now fully working. The player can click a craftable object, which will be instantiated in the game world for the player to use. The reaso...
Updated a few things: Swapped the main character Can attack now in addition to shooting orbs Added monsters and other characters to the game Improved the starte...
Hey everyone! This update once again revisits the tileset editor and map generation system; I’ve included a significant refactor for map generation that suppo...
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Hey everyone! In just the last two days I've smashed out a huge batch of new content and some quality of life upgrades. The game is leaning harder than ever int...
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Greetings, Affineurs! I want to say a huge thank you firstly to everyone who has played Roguefort. Your enjoyment of it and your feedback keeps me going! But al...
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0.1.4 is a progression update. The biggest change is that FluxBreak now has a real unlock and loadout flow instead of a fixed start. You can pick your pilot, sh...
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Hey all! Exciting news! The voting period for Untitled Game Jam #124 is under way! I built mini planet blaster specifically for this jam. if you haven't already...
Made some big updates. Took a bit of time, but I updated the sprite for DeMyztikX. I also added in falling damage, death, and respawing. Making progress - it mi...
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Initial Dev update: Hello everyone! This is just the initial dev Log post, I have been actively working on Chrono-Vice since May 2025, its my first full game, a...
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We were hard at work this week and with the amount of progress we made we're calling this the beta! 🎉 Save & load! Tons of UI cleanup! Sound effects! Win scr...
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Tutorial A RetroTown nem csak egy városépítő játék, hanem egy összetett menedzsment-rendszer is, ahol minden döntés hatással van a város működésé...
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Yes, it’s been two months. No, the earth didn't swallow me whole, nor did I abandon the project. I just entered that dark phase of development where sunlight...
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ESPAÑOL Hace mucho tiempo que no muestro nada por aquí, pero el proyecto ha seguido vivo y evolucionando. Os presento todos los cambios que he podido introduc...
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Back and working on the project again. Chapter 1-4 release soon...
Wave Events Five event types can now appear on specific waves, each with its own themed notification panel, effect summary, and timing support where applicable...
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added a burst fire upgrade. added alarm for boss spawn. tweaked enemy spawn rates accross all stages for ballance...
August 23rd...
You are stuck in a forest and need to find batteries to light up the lighthouse and escape but you are not alone...
# pfff! 1.0β is here — Play free in your browser After months of playtesting and iteration, **pfff!** is ready for its first public release. ## What is pfff!...
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Please enjoy this Frogger like game made for the RTP Challenge Game Jam going on right now! If you are interested there are still several days left in the jam s...
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The game is yet a prototype. Why do I say "yet"? Because I am going to work on that project until it's good. The game is simple. Clean the house. That's it. How...
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Apparently, the android version was not working. Don't ask me why. And the icon for the android version, as well as the loading screens for both Android and Web...
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Over the last 3 days, a few bigger areas moved forward. Performance and Debugging We added more debug and profiling tools so it is easier to catch runtime slowd...
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Hello, space travelers! 🚀 The universe just got a whole lot prettier. While the last few days were spent staring at math, code and docs, the results are fina...
Hey all, Making another Sunday post; I feel off today, had a couple beers with some friends yesterday (actually a couple) and I wonder if the slightly late nigh...
The game is based on guess the words just like the classic game "Hangman" by now the demo have 5 days and one finel, is in development, I would be grateful if y...
The start of the game felt much too slow, so I've done some re-balancing to help out with that. Most spells are unlocked sooner Rain is now unlocked before spel...
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Did a major update and finished this portion for now. The original screen that started as a red dot and ground is now a full sprite based platform playground. I...
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For my last game I did a cover image of actual game play. This time I'm going for something a bit more standard, text and images relating to the gameplay. Hopef...
For the Beta phase of production, my role switched from narrative/game design to sound design. I had already done some work on sound effects prior to this phase...
fixed some bugs and added some more features to maintain the number of bugs killing a station now gives you all of that player's ships added a cap to human tier...
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encore levels are getting added to ash and iron there going to be long hard and painful every battle may be your last plan for when the encore levels will relea...
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Overview Do You Like Italian Food? is a short, slice-of-life, romantic visual novel about a shy college student, a coffee shop crush, and finding the nerve to a...
Hi, Scylla here, I wanted to share a few tidbit of game development here. It's late and I'm too tired to code, so I'll write and share a few screenshot. This on...
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Additions: Added a work-in-progress Database menu with all the upgrades in the game (later on i might make this dynamically update based on what you've discover...
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Greetings fellow gods, Today's update brings another Impossible tier location, this time to the Boreal Forest, and a bunch of tweaks and fixes. Here's the full...
1 file — 0.9.21-full
Updated Hypnagogia Press Kit to include 4 different high-quality portrait art PNGs that pops up for the characters during some in-game conversations. Feel free...
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Tech Debt The Video Game is really starting to come together. It is far more playable and less glitchy than ever before and it actually feels like a game. The M...
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New features: Added ability to pick up ball Added ability to throw ball Replaced pins with actuals pins instead of cylinders There are now 5 lanes to play on Mu...
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(Wow, look at that Mushy girl trip, what a clutz! We've been hard at work seeing what Godot has can do with animation, and it's a truly remarkable feeling to sp...
7 files — 1.3_demo
So this is my first Godot project...and it was NOT great but that's all on me so... Anyways for the life of me I could not figure out why tbh disappeared whenev...
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Hello. Thank you for using War and Politics. Guiding you through the update #8. 【Update】 - Added New Playable Countries Brazil Mexico South Africa - Added N...
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Navigation Started off by creating a NavMesh Surface object, which looked like this. Seemed to work perfectly well, except for a few small patches on the ground...
Behind the Slop: Why I Made This My name is Storm , a Unity developer with 5 years of experience. The market reality in 2026 is simple: every interview starts w...
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- New Skin Added for Primal Groudon...
Pocket Incoming is a monster collection RPG where you recruit pokemons.
I'm still learning GB Studio so this is a work in progress. There is only one scene with dialogue for now. Most of the sprites were reused from other things, so...
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75 materials. Lots of interactions. One sandbox. Powdersmith is out. This started as "what if I made a falling sand game" and turned into a week of obsessing ov...
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This is a smaller update in the sense that it doesn't have one overarching major change like the previous update, but then again, this one didn't take a month t...
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