Game Devlogs Page 123
Version 1.0.0 is finally here! Please download our game, play it as much as you'd like, and PLEASE feel free to give us any and all feedback you can! We're look...
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The game has finally released its Alpha stage. The next step will be focusing on updating and expanding the default campaign, as well as potentially some more D...
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Hi! This is a general update: -I have added music to the game, which I created in Bosca Celoil and Cubase. (I will be adding more music tracks) - added some clo...
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Combat System Basics - Available to Everyone. Attack : Attacks don't require any resources and build morale. Making them completely free to use anytime. Brace...
Hey peeps! Still new to the setup but I'm learning! Here is some major updates for my games. IMPORTANT FEATURE #1: ADDED KING OF THE ROAD Can you recognise it?...
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The battle with Chapter 3 is over, and the chapter is now fully programmed. You will finally be able to play it this Friday! What can you expect from Chapter 3?...
The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree...
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New updates and versions will be released very soon in the coming weeks...
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-Level loading was changed (custom levels soon) -Audio settings, no more getting your ears destroyed! -thats it i think...
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Howdy, everyone! This week's update brings several quality of life improvements, bug fixes, and some tweaks to the merchants. A big thank you to beautifulnova_...
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Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
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Hello game playing pals! Just a quick announcement to start off the week! There has been a minor update uploaded for Let's Make Lace! with some updated graphics...
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This one took a while. I want to write an honest account of what went into this patch, because it’s by far the most technically complex thing I’ve shipped f...
v1.00: The Functional Foundation Focus: Establishing the "Hardboiled Ninja" core mechanics. Core Movement: Implemented basic WASD/D-Pad movement and gravity phy...
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VOD Playlist Watch the entire development of Secrets of Blinck Island from day 1 to release! Also, watch me transition! Unfortunately, I am missing 6 months of...
After a much longer time than I should have taken, I have finally finished this game. There were lots of things I had to cut due to engine limitations, light le...
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Improve My Game jam results The jam is over, that was a really good idea to participate. I got a lot progress in my conception and ton of great feedback. It was...
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A new save system has been added and reworked to help long campaigns keep going without the Ai breaking. Hope this helps ensure game stability for multiyear lon...
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Gameplay tweaks including more enemy ambushes. Added a "charge" mechanic to the sword that allows the player to move faster and decapitate or knock down enemies...
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I updated the Snake Mayhem page to better show the core gameplay. The new cover image makes it clearer that the game is about slamming into explosive barrels, t...
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A round of polish and life to the Adventure 2 opening act — the Veloris Spaceport arrivals sequence got a big upgrade in v4.5.8. TourBot-3 Patrol TourBot-3 no...
The 48th GM48 game jam has concluded! The theme for this jam was "Equivalent Exchange," so you know I had some Fullmetal Alchemist transmutation inspiration. I...
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HAPPY BIRTHDAY MXML!!! It’s crazy to think it’s been a whole year since I released this project for the first time! I knew I had to give MXML a “small”...
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Creature Creation Station is now available on Steam ! Please consider leaving a Steam review - it helps immensely in getting the game shown to more people! The...
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Devlog #1 Hey, Jay Berri here. Just wanted to post my first devlog. Here's some more TNAL info. Characters - I plan on, of course, adding Light and Teru, since...
Later on this year Birds is getting a BIG update and this update includes better pacing, story telling, MORE guns, replayabilty, better Bird AI, AND MORE but al...
First public playable version - Feedback much appreciated! Faithkeeper (Greedy Goddess) is a push-your-luck game where you work as a goddess’s valet. Manage h...
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Literally just put more pictures of the game on the page (I wonder why itch.io kept telling me to give this a devlog its only my first thing posted besides chat...
What's new in this patch: 🏝️ 5 massive new islands for the ultimate late-game grind 🤫 7 hidden secrets scattered across the map 🐶 Brand new Pets to b...
Hey everyone! We're back after a few months of break, still haven't gotten a new pc though :(. Today's newsletter is going to be a bit shorter than usual but we...
Just a routine update patch! Here are the details of today’s changes: ✨ New Features & Performance Optimizations As you can see in the “System Settings”...
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Couldn't sleep so I figured we'd jump the gun on our next blog and get some random thoughts up. Platforming is feeling much better, and I don't know if it's bec...
Greetings gamers. It's been a good while since I've last done a project, and that's because my last one was done with a shady company and that experience left a...
Broken Flow is now out! Play as Rion in an infinite time loop! Can you help him escape? This game was made in 10 days for a local game jam with the theme “Flo...
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HEY GUYS! After around 8 hours of just debugging code and trying to get this settings menu to work, it's finally done 🥳🥳. This was my first settings menu...
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This update gathers an assortment of fixes and additions, reflecting a bit of lull in development. New ‘concealed’ status allows hero or enemy to completely...
Buuuuuuuuuuuuuuuugggggggggggggggg fiiiiixxxxxxessssssssssssss; fixed bugs: Ammo counter maximumAmountOfRounds or the ammo related texts scale increased; CoinUi...
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Hey everyone! I just wanted to let you know that my game is still in development, so there will probably be some bugs. Don't hesitate to let me know if you find...
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I just updated Caveman School for the first time in over 3 years. Added a timer! You now have 10 seconds to answer each question before your inevitable demise...
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Arms Dealer Tycoon V4.0 - The "Empire" Update Total Visual & UI Overhaul Rebuilt the entire interface from the ground up to feature a clean, modern "Mobile Tyco...
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GraveDiggers - Devlog 1 The studio : 4H2Cstudios is composed of 8 peoples. We've got 2 3D artists, 1 Marketting, 2 Devs, 1 Writter, 2 2D Artists. We all love vi...
Fixed broken puzzle added tutorials fixed spelling issues in text box fixed several graphic glitches fixed walking out of bounds on the map credits updated if i...
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Hello everyone! I’m currently finalizing the update! It’ll be out very soon. What’s in store for you? English localization! Physics for dropped and placed...
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First of all I did a complete rewrite of the disk access code. I've coma a long way starting with NeonWorld, then A100 and now Hydron. On NeonWorld I used the s...
Welcome back, goblins, travelers, and lovers of ruins and fire! 🔥 We’re here with another update about our game. And we have big news because we finally de...
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Micocryptosis 0.0.5 What used to feel like a small bio-combat prototype is now becoming something far more alive: a mutating survival organism, a hostile ecosys...
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Hey ya'll if people were wondering on where the update was I probably won't be able to update this upcoming Monday since I've been really busy with finals so on...
- 3/7: Created eye and mouth animation controllers, though I'm trouble shooting why her eyes aren't showing up as transparent. - 3/8: Problem fixed, models' don...
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