Game Devlogs Page 124
Since this prototype went public on Friday it got over 2800 browser plays with over 30% of people reaching the end screen. It quickly ended up n°4 on the New a...
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
When I started working on this game, I kept running into mercenary tactics games I liked , but also felt a little same‑y after a while. So a lot of the design...
Some bugs and small improvements were added there. Improvements Now, if you have a gun, monsters will run away from you, instead of still trying to get you. Wit...
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what the title says...
2 files — 1.2.1
Old school manual labour with african twist
Crest and Shooting Mod X. This is the very first modification. This game opens the modifications section. The mods folder has been created. This game and other...
This past week, we finally concluded formal playtesting for our game. We were able to conduct a playtesting session within our class and got to play all the oth...
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Red: Flame & Fable just got a new patch! Download the new version of the game now to experience the new wolf chase scene and more, Here are the patch notes: Adj...
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We are absolutely thrilled to share with you that Ignore the blackbird got #1 in Visuals in Brackeys Game Jam - especially taking into account the almost 1500 o...
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Fixes: Fixed some map loading bug. Thanks LazyLazer for the report. Fixed pistons not being returned to the inventory when deleted via their head. Thanks qwer f...
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Aktualizacja 1.1 Pracując w pocie czoła przez swięta udało mi się zrobić tą oto wspaniałą i niezapomnianą aktualizacje!!! Co się zmieniło? - Został...
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The two main changes in v1.2.1 is the addition of a Run History log and upgrading to Godot version 4.6.1. Run History This probably comes a bit too late for mos...
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Ahoy! It’s been a while since the last Cracksword devblog update. The past few months have been pretty rough and emotionally intense, but I still managed to c...
First of all, a huge thank you to everyone who playtested the game up to this point, and another huge thank you in advance to everyone playing the prototype! St...
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Some Errors slipped away while testing and I did find them while playing some more. They prevented some mechanics happen the right way, so I fixed them as fast...
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DEVLOG — Patch: ”Spelet började äntligen slå tillbaka” Ett tag hade spelet ett litet problem. Det var… artigt. Du kunde lära dig rytmen, glida igeno...
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Galera... eu sei que vocês todos que veêm meus posts tem uma mesma desculpa para não instalar o Square Clicker: - Ahh, mas meu pc não aguenta instalar pytho...
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Note: This is not a game update. These are just development notes. Worked on walls, shortcuts, and ceiling details for Mine #2. Increased ladder climbing speed...
I sort of remade the whole game... again.... whoops...
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This game is in beta, if you'd like to try it out, the download is available
🏭 The Engines are Roaring! Welcome to the first official development update for Steamworks Idle . After intensive work on the core mechanics and UI, version...
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2026-03-16 1.2.1 - Playtest Build C Survival Mode: When playing Co-Op and your teammate is defeated, killing an opponent will increase the reviving-combo meter...
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Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
Well, here's the latest update. I'm proud to say that we only have one update to go before reaching beta! This update focused on fixing everything that I didn't...
I have done a make over on the look of the game and added new things like pristage changed fish names achevments weathers and even a fisher states the next upda...
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The v0.1 series of Elements: Spellbound has officially concluded with the release of v0.1.8b . This phase focused on building the core foundations of the game...
Hey everyone! 👋 I’ve been working hard on Colony Adventure , my browser-based colony management and survival sim built entirely from scratch (No game engin...
I thought I'd post a timelapse of some work on a recent area - I've been trialling a blender addon called Anvil from Alex Fyve and I'm really liking it so far...
I have finally decided to make this game public. I fixed a few things from GDC, and it's still really early in development, but it's there to play. Enjoy!...
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Welcome to my fourth devlog! In this devlog I will talk about balancing and implementation of the tutorial Balancing I was in charge of balancing the overall ga...
Version v0.4.0 of Loose Juice is now available. Please note that this is an early development release, and not representative of a final version. View the full...
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Hey everyone! This one’s a big update: a fully procedural soundtrack, endless mode, 9 new achievements, and a broad polish pass across the game. 🎵 Procedur...
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🔥 Arkus (Alpha) – Version 0.0.42 UPDATE 🐧 💻 📱 🆕 New Content / Features Experimental multiplayer mode (early version) Two modes available: local...
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Hoje tive uma conversa com o Malks sobre as facilidades dos jogos atuais. Ele está sendo meu Jogador Beta e alguns comentários tem feito em pensar em como eu...
This update marks the longest gap we've had between updates since Star Vortex launched into Early Access, so I’ll start by apologizing for that. The reason is...
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Version 1.0.0 is finally here! Please download our game, play it as much as you'd like, and PLEASE feel free to give us any and all feedback you can! We're look...
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The game has finally released its Alpha stage. The next step will be focusing on updating and expanding the default campaign, as well as potentially some more D...
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Hi! This is a general update: -I have added music to the game, which I created in Bosca Celoil and Cubase. (I will be adding more music tracks) - added some clo...
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Combat System Basics - Available to Everyone. Attack : Attacks don't require any resources and build morale. Making them completely free to use anytime. Brace...
Hey peeps! Still new to the setup but I'm learning! Here is some major updates for my games. IMPORTANT FEATURE #1: ADDED KING OF THE ROAD Can you recognise it?...
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The battle with Chapter 3 is over, and the chapter is now fully programmed. You will finally be able to play it this Friday! What can you expect from Chapter 3?...
The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree...
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New updates and versions will be released very soon in the coming weeks...
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-Level loading was changed (custom levels soon) -Audio settings, no more getting your ears destroyed! -thats it i think...
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Howdy, everyone! This week's update brings several quality of life improvements, bug fixes, and some tweaks to the merchants. A big thank you to beautifulnova_...
3 files — 0.2.2-demo
Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
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Hello game playing pals! Just a quick announcement to start off the week! There has been a minor update uploaded for Let's Make Lace! with some updated graphics...
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This one took a while. I want to write an honest account of what went into this patch, because it’s by far the most technically complex thing I’ve shipped f...
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