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Game Devlogs Page 125

Création de l'identité visuelle
Game Design
Salut tout le monde ! 😊 Pour ce premier journal de bord, je voulais vous partager les coulisses de la création graphique de STALLED. Avant même d’ouvrir...
New Sounds and Treasure
I wanted to give the game more of a high score, arcade feel. So you earn points for killing enemies (more points for higher difficulties). Also I included treas...
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Shift++ Post Mortem
Postmortem
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Shift++ : A Cyberpunk Investigative Interactive Fiction Game about AI
DEMO OUT
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Major Update
HELLO EVERYONE! The demo for Tram into the Damned is out. The game is over 5 minutes long depends how quick you play the game. This is just a demo but if there...
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Release date!
Major Update
Hello everyone! I am very pleased to announce the game has been accepted on Catalog and will be released on April 28th! Although you can still buy the game on h...
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Tetrabeasts Change Log (3/11/26 - 3/16/26)
======= ADDED ======= Animation • Boss sweeping movement animation with vertical bob to simulate movement while patrolling the castle. Boss walks back and for...
browser version screenshot uploaded
this screenshot is of the browser version, the other images represent the steam version which is higher quality...
AntiGrav v1.0 — Launch Announcement
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Major Update
AntiGrav is now live on itch.io! AntiGrav is a zero-gravity survival game where you control a spaceship by flipping gravity up and down. One button, endless cha...
V.1.2 Out now!
Version 1.2 includes: -FPS counter -Some countries are just one big province (For now atleast, im gonna release a better province system in the future when i fi...
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Kleines Update
Ich habe versucht, einen Fehler etwas weniger schlimm zu machen. Außerdem habe ich im Startraum einen weiteren Satz hinzugefügt und eine Cutscene verbessert...
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Rift Raiders - March 16 Devlog
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Major Update
Hey everyone, we hope you’ve had a great couple of weeks. We’ve been heads-down on getting things ready for the first wave of playtesters. Here is what we...
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Update 1.2 [Post-Jam]
Increase spawn chances for all items. (Pills excepted) You can now overclock any enhanced walking frame by holding [SHIFT] to move faster Updated some UI textur...
Corpse Collector TD on Kickstarter soon
ON KISKSTARTER SOON...
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A dark, top-down tower defense strategy game where the battlefield is your buffet.
THE LOCALIZATION UPDATE
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Major Update
This update has been in the works for a long time. This is the first phase of it's release, and honestly there's a chance it'll suck... All the newly available...
v0.1.3 Update
The Labyrinth of Aetheria demo has been updated to v0.1.3. This update adds a level-up indicator and support for multiple level-ups, along with several bug fixe...
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Post-Jam Update (v1.1.0)
Major Update
Features Level-up menu now includes a brief text description for each powerup Level-up menu now indicates before and after values for each powerup Player now st...
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New Map
Hey, guys! New map is finally ready, that means, I can now start the production of the 2-nd chapter to the full. That also was done acording to plan of non-AI a...
Akunaki Pre-Alfa 0.2.1 - "BIG HOT FIX"
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BIG HOT FIX Yes, it’s been a pretty tough time. But despite that, I’m continuing to work on the game. I think after this hot fix, I’ll take a break, becau...
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What Makes This Different from Other Mercenary Tactics Games
Game Design
When I started working on this game, I kept running into mercenary tactics games I liked , but also felt a little same‑y after a while. So a lot of the design...
v0.95 - Patch Notes
With 0.95 we improved gameplay and tweaked the performance Performance changes Improved game performance by about 40 % Game runs now stable at 60 fps Fixed a la...
2800+ browser plays and counting - v0.1.7 update
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Since this prototype went public on Friday it got over 2800 browser plays with over 30% of people reaching the end screen. It quickly ended up n°4 on the New a...
Progress Day
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
Alpha 1.2.2
Some bugs and small improvements were added there. Improvements Now, if you have a gun, monsters will run away from you, instead of still trying to get you. Wit...
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moar quests
what the title says...
2 files — 1.2.1
Old school manual labour with african twist
Basic Pascal version 1.21 "Sand Road" – mods!
Crest and Shooting Mod X. This is the very first modification. This game opens the modifications section. The mods folder has been created. This game and other...
Weekly Dev Log #7
This past week, we finally concluded formal playtesting for our game. We were able to conduct a playtesting session within our class and got to play all the oth...
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Red: Flame & Fable Alpha Update
Red: Flame & Fable just got a new patch! Download the new version of the game now to experience the new wolf chase scene and more, Here are the patch notes: Adj...
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Awesome news and post-jam announcement
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10
We are absolutely thrilled to share with you that Ignore the blackbird got #1 in Visuals in Brackeys Game Jam - especially taking into account the almost 1500 o...
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Update 0.2.4
Fixes: Fixed some map loading bug. Thanks LazyLazer for the report. Fixed pistons not being returned to the inventory when deleted via their head. Thanks qwer f...
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Aktualizacja 1.1
Aktualizacja 1.1 Pracując w pocie czoła przez swięta udało mi się zrobić tą oto wspaniałą i niezapomnianą aktualizacje!!! Co się zmieniło? - Został...
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v1.2.1 Run History and DX12
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The two main changes in v1.2.1 is the addition of a Run History log and upgrading to Godot version 4.6.1. Run History This probably comes a bit too late for mos...
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Cracksword News!
Game Design
Ahoy! It’s been a while since the last Cracksword devblog update. The past few months have been pretty rough and emotionally intense, but I still managed to c...
Shop Upgrades Update and Prototype Release
Major Update
First of all, a huge thank you to everyone who playtested the game up to this point, and another huge thank you in advance to everyone playing the prototype! St...
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Patch
-Fixed flower unlock not working -Fixed outlet not working...
Patchnotes 0.31
Some Errors slipped away while testing and I did find them while playing some more. They prevented some mechanics happen the right way, so I fixed them as fast...
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Brand new shiiiit!
Major Update
DEVLOG — Patch: ”Spelet började äntligen slå tillbaka” Ett tag hade spelet ett litet problem. Det var… artigt. Du kunde lära dig rytmen, glida igeno...
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Settings Update
Little Update for the Settings...
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Update α.10 PT/BR
Major Update
Galera... eu sei que vocês todos que veêm meus posts tem uma mesma desculpa para não instalar o Square Clicker: - Ahh, mas meu pc não aguenta instalar pytho...
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Dev Notes – March 14–17
Note: This is not a game update. These are just development notes. Worked on walls, shortcuts, and ceiling details for Mine #2. Increased ladder climbing speed...
Uhhhhhh
I sort of remade the whole game... again.... whoops...
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This game is in beta, if you'd like to try it out, the download is available
Steamworks Idle: A New Era of Steam and Steel (v4.0 Launch)
Major Update
🏭 The Engines are Roaring! Welcome to the first official development update for Steamworks Idle . After intensive work on the core mechanics and UI, version...
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1.2.1 - Playtest Build C
2026-03-16 1.2.1 - Playtest Build C Survival Mode: When playing Co-Op and your teammate is defeated, killing an opponent will increase the reviving-combo meter...
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Hotfix
Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
Alpha 0.8 Update
Well, here's the latest update. I'm proud to say that we only have one update to go before reaching beta! This update focused on fixing everything that I didn't...
Neon Abyss Update
Game Design
I have done a make over on the look of the game and added new things like pristage changed fish names achevments weathers and even a fisher states the next upda...
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Roadmap v0.2 – Endless Awakening
The v0.1 series of Elements: Spellbound has officially concluded with the release of v0.1.8b . This phase focused on building the core foundations of the game...
Huge Update for my pure HTML/JS Colony Sim: The "Cozy" Graphics Overhaul, Winter Mechanics, Bears, and 15+ Languages! (V2)
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Hey everyone! 👋 I’ve been working hard on Colony Adventure , my browser-based colony management and survival sim built entirely from scratch (No game engin...
Molten Pass Timelapse
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Tech Discussion
I thought I'd post a timelapse of some work on a recent area - I've been trialling a blender addon called Anvil from Alex Fyve and I'm really liking it so far...
Jetsune: Vessel of Eternity Demo out now!
Major Update
I have finally decided to make this game public. I fixed a few things from GDC, and it's still really early in development, but it's there to play. Enjoy!...
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Bruno Barbosa devlog #4 balancing and tutorial
Welcome to my fourth devlog! In this devlog I will talk about balancing and implementation of the tutorial Balancing I was in charge of balancing the overall ga...
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