Game Devlogs Page 126
First of all, a huge thank you to everyone who playtested the game up to this point, and another huge thank you in advance to everyone playing the prototype! St...
1 file
Some Errors slipped away while testing and I did find them while playing some more. They prevented some mechanics happen the right way, so I fixed them as fast...
3 files
DEVLOG — Patch: ”Spelet började äntligen slå tillbaka” Ett tag hade spelet ett litet problem. Det var… artigt. Du kunde lära dig rytmen, glida igeno...
1 file
Galera... eu sei que vocês todos que veêm meus posts tem uma mesma desculpa para não instalar o Square Clicker: - Ahh, mas meu pc não aguenta instalar pytho...
1 file
Note: This is not a game update. These are just development notes. Worked on walls, shortcuts, and ceiling details for Mine #2. Increased ladder climbing speed...
I sort of remade the whole game... again.... whoops...
1 file
This game is in beta, if you'd like to try it out, the download is available
🏭 The Engines are Roaring! Welcome to the first official development update for Steamworks Idle . After intensive work on the core mechanics and UI, version...
1 file
2026-03-16 1.2.1 - Playtest Build C Survival Mode: When playing Co-Op and your teammate is defeated, killing an opponent will increase the reviving-combo meter...
1 file
Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
Well, here's the latest update. I'm proud to say that we only have one update to go before reaching beta! This update focused on fixing everything that I didn't...
I have done a make over on the look of the game and added new things like pristage changed fish names achevments weathers and even a fisher states the next upda...
1 file
The v0.1 series of Elements: Spellbound has officially concluded with the release of v0.1.8b . This phase focused on building the core foundations of the game...
Hey everyone! 👋 I’ve been working hard on Colony Adventure , my browser-based colony management and survival sim built entirely from scratch (No game engin...
I thought I'd post a timelapse of some work on a recent area - I've been trialling a blender addon called Anvil from Alex Fyve and I'm really liking it so far...
I have finally decided to make this game public. I fixed a few things from GDC, and it's still really early in development, but it's there to play. Enjoy!...
3 files
Welcome to my fourth devlog! In this devlog I will talk about balancing and implementation of the tutorial Balancing I was in charge of balancing the overall ga...
Version v0.4.0 of Loose Juice is now available. Please note that this is an early development release, and not representative of a final version. View the full...
1 file
Hey everyone! This one’s a big update: a fully procedural soundtrack, endless mode, 9 new achievements, and a broad polish pass across the game. 🎵 Procedur...
2 files
🔥 Arkus (Alpha) – Version 0.0.42 UPDATE 🐧 💻 📱 🆕 New Content / Features Experimental multiplayer mode (early version) Two modes available: local...
3 files
Hoje tive uma conversa com o Malks sobre as facilidades dos jogos atuais. Ele está sendo meu Jogador Beta e alguns comentários tem feito em pensar em como eu...
This update marks the longest gap we've had between updates since Star Vortex launched into Early Access, so I’ll start by apologizing for that. The reason is...
1 file
Version 1.0.0 is finally here! Please download our game, play it as much as you'd like, and PLEASE feel free to give us any and all feedback you can! We're look...
1 file
The game has finally released its Alpha stage. The next step will be focusing on updating and expanding the default campaign, as well as potentially some more D...
1 file
Hi! This is a general update: -I have added music to the game, which I created in Bosca Celoil and Cubase. (I will be adding more music tracks) - added some clo...
2 files
Combat System Basics - Available to Everyone. Attack : Attacks don't require any resources and build morale. Making them completely free to use anytime. Brace...
Hey peeps! Still new to the setup but I'm learning! Here is some major updates for my games. IMPORTANT FEATURE #1: ADDED KING OF THE ROAD Can you recognise it?...
1 file
The battle with Chapter 3 is over, and the chapter is now fully programmed. You will finally be able to play it this Friday! What can you expect from Chapter 3?...
The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree...
1 file
New updates and versions will be released very soon in the coming weeks...
1 file
-Level loading was changed (custom levels soon) -Audio settings, no more getting your ears destroyed! -thats it i think...
1 file
Howdy, everyone! This week's update brings several quality of life improvements, bug fixes, and some tweaks to the merchants. A big thank you to beautifulnova_...
3 files — 0.2.2-demo
Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
1 file
Hello game playing pals! Just a quick announcement to start off the week! There has been a minor update uploaded for Let's Make Lace! with some updated graphics...
2 files
This one took a while. I want to write an honest account of what went into this patch, because it’s by far the most technically complex thing I’ve shipped f...
v1.00: The Functional Foundation Focus: Establishing the "Hardboiled Ninja" core mechanics. Core Movement: Implemented basic WASD/D-Pad movement and gravity phy...
1 file
VOD Playlist Watch the entire development of Secrets of Blinck Island from day 1 to release! Also, watch me transition! Unfortunately, I am missing 6 months of...
After a much longer time than I should have taken, I have finally finished this game. There were lots of things I had to cut due to engine limitations, light le...
3 files
Improve My Game jam results The jam is over, that was a really good idea to participate. I got a lot progress in my conception and ton of great feedback. It was...
3 files
A new save system has been added and reworked to help long campaigns keep going without the Ai breaking. Hope this helps ensure game stability for multiyear lon...
1 file
Gameplay tweaks including more enemy ambushes. Added a "charge" mechanic to the sword that allows the player to move faster and decapitate or knock down enemies...
1 file
I updated the Snake Mayhem page to better show the core gameplay. The new cover image makes it clearer that the game is about slamming into explosive barrels, t...
1 file
Version 1.0.3 New Additions: Changed the UI for better scaling Added a compass Bug Fixes: Fixed being able to select tools when unpaused Fixed the issue where w...
4 files
A round of polish and life to the Adventure 2 opening act — the Veloris Spaceport arrivals sequence got a big upgrade in v4.5.8. TourBot-3 Patrol TourBot-3 no...
The 48th GM48 game jam has concluded! The theme for this jam was "Equivalent Exchange," so you know I had some Fullmetal Alchemist transmutation inspiration. I...
2 files
HAPPY BIRTHDAY MXML!!! It’s crazy to think it’s been a whole year since I released this project for the first time! I knew I had to give MXML a “small”...
3 files
Creature Creation Station is now available on Steam ! Please consider leaving a Steam review - it helps immensely in getting the game shown to more people! The...
1 file
Couldn't sleep so I figured we'd jump the gun on our next blog and get some random thoughts up. Platforming is feeling much better, and I don't know if it's bec...
Loading more posts...

















































