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Game Devlogs Page 122

Tinta amarela
Game Design
Hoje tive uma conversa com o Malks sobre as facilidades dos jogos atuais. Ele está sendo meu Jogador Beta e alguns comentários tem feito em pensar em como eu...
Improvements (v0.6.21)
This update marks the longest gap we've had between updates since Star Vortex launched into Early Access, so I’ll start by apologizing for that. The reason is...
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Officially Released! (v1.0.0)
Major Update
Version 1.0.0 is finally here! Please download our game, play it as much as you'd like, and PLEASE feel free to give us any and all feedback you can! We're look...
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ROOTS
Marketing
The game is already published Version : 1.0...
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An horror game, with an emotional end.
XTRogue Alpha Release Version 1.0
Tech Discussion
The game has finally released its Alpha stage. The next step will be focusing on updating and expanding the default campaign, as well as potentially some more D...
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General update, music added!
Hi! This is a general update: -I have added music to the game, which I created in Bosca Celoil and Cubase. (I will be adding more music tracks) - added some clo...
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Post 2.5 System Overhaul - How to Play LoA.
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Combat System Basics - Available to Everyone. Attack : Attacks don't require any resources and build morale. Making them completely free to use anytime. Brace...
v1.2 Update
Hey peeps! Still new to the setup but I'm learning! Here is some major updates for my games. IMPORTANT FEATURE #1: ADDED KING OF THE ROAD Can you recognise it?...
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Chapter 3 Release Date: 20.3.2026
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14
The battle with Chapter 3 is over, and the chapter is now fully programmed. You will finally be able to play it this Friday! What can you expect from Chapter 3?...
The Demo Is Here!
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Major Update
The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree...
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The Alamo. Sidescroller Version 1.0.0 Released!!!
Major Update
New updates and versions will be released very soon in the coming weeks...
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v 1.0
-Level loading was changed (custom levels soon) -Audio settings, no more getting your ears destroyed! -thats it i think...
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Sell the Cheese!
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Howdy, everyone! This week's update brings several quality of life improvements, bug fixes, and some tweaks to the merchants. A big thank you to beautifulnova_...
3 files — 0.2.2-demo
MixUp! Prototype Launch
Major Update
Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
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Art Updates for Let's Make Lace!
Hello game playing pals! Just a quick announcement to start off the week! There has been a minor update uploaded for Let's Make Lace! with some updated graphics...
2 files
Devlog — The Raids & Parties Update (v3.9.0)
This one took a while. I want to write an honest account of what went into this patch, because it’s by far the most technically complex thing I’ve shipped f...
Otomi Prototype v1.00
Major Update
v1.00: The Functional Foundation Focus: Establishing the "Hardboiled Ninja" core mechanics. Core Movement: Implemented basic WASD/D-Pad movement and gravity phy...
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Development Stream Archive
Postmortem
VOD Playlist Watch the entire development of Secrets of Blinck Island from day 1 to release! Also, watch me transition! Unfortunately, I am missing 6 months of...
Ice Dungeon Devlog Final
Major Update
After a much longer time than I should have taken, I have finally finished this game. There were lots of things I had to cut due to engine limitations, light le...
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"Improve My Game" results, The on-board computer concept and improvements
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Improve My Game jam results The jam is over, that was a really good idea to participate. I got a lot progress in my conception and ton of great feedback. It was...
3 files
Fixing Saves
A new save system has been added and reworked to help long campaigns keep going without the Ai breaking. Hope this helps ensure game stability for multiyear lon...
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Update 1.15
Gameplay tweaks including more enemy ambushes. Added a "charge" mechanic to the sword that allows the player to move faster and decapitate or knock down enemies...
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Snake Mayhem page update
I updated the Snake Mayhem page to better show the core gameplay. The new cover image makes it clearer that the game is about slamming into explosive barrels, t...
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Adventure 2 Part 1 — Arrivals Hall Improvements
A round of polish and life to the Adventure 2 opening act — the Veloris Spaceport arrivals sequence got a big upgrade in v4.5.8. TourBot-3 Patrol TourBot-3 no...
Ghallager's Abyss for GM48!
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Major Update
The 48th GM48 game jam has concluded! The theme for this jam was "Equivalent Exchange," so you know I had some Fullmetal Alchemist transmutation inspiration. I...
2 files
Happy birthday MXML! // 1st anniversary update
HAPPY BIRTHDAY MXML!!! It’s crazy to think it’s been a whole year since I released this project for the first time! I knew I had to give MXML a “small”...
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Steam Release! & Version 1.0.1 Patch Notes
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Major Update
Creature Creation Station is now available on Steam ! Please consider leaving a Steam review - it helps immensely in getting the game shown to more people! The...
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Devlog #1
Game Design
Devlog #1 Hey, Jay Berri here. Just wanted to post my first devlog. Here's some more TNAL info. Characters - I plan on, of course, adding Light and Teru, since...
BIG UPDATE!
Major Update
Later on this year Birds is getting a BIG update and this update includes better pacing, story telling, MORE guns, replayabilty, better Bird AI, AND MORE but al...
More than halfway of the jam!
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First public playable version - Feedback much appreciated! Faithkeeper (Greedy Goddess) is a push-your-luck game where you work as a goddess’s valet. Manage h...
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Page update
Literally just put more pictures of the game on the page (I wonder why itch.io kept telling me to give this a devlog its only my first thing posted besides chat...
🌟HUGE UPDATE: 5 New Endgame Islands, Secrets & Pets!🌟
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Major Update
What's new in this patch: 🏝️ 5 massive new islands for the ultimate late-game grind 🤫 7 hidden secrets scattered across the map 🐶 Brand new Pets to b...
March 2026 Newsletter
Hey everyone! We're back after a few months of break, still haven't gotten a new pc though :(. Today's newsletter is going to be a bit shorter than usual but we...
[Update Log] Graphics Options Upgrade (Performance Optimization) & Tutorial Fixes
Just a routine update patch! Here are the details of today’s changes: ✨ New Features & Performance Optimizations As you can see in the “System Settings”...
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Back Streets Back, Alright
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Game Design
Couldn't sleep so I figured we'd jump the gun on our next blog and get some random thoughts up. Platforming is feeling much better, and I don't know if it's bec...
Devlog #1 - We Go Again
Greetings gamers. It's been a good while since I've last done a project, and that's because my last one was done with a shady company and that experience left a...
New Game: Broken Flow
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Major Update
Broken Flow is now out! Play as Rion in an infinite time loop! Can you help him escape? This game was made in 10 days for a local game jam with the theme “Flo...
2 files
SETTINGS MENU FINALLY ADDED 🥳🥳🥳
HEY GUYS! After around 8 hours of just debugging code and trying to get this settings menu to work, it's finally done 🥳🥳. This was my first settings menu...
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v0.33: Concealed
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This update gathers an assortment of fixes and additions, reflecting a bit of lull in development. New ‘concealed’ status allows hero or enemy to completely...
0.1 HOTFIX
Buuuuuuuuuuuuuuuugggggggggggggggg fiiiiixxxxxxessssssssssssss; fixed bugs: Ammo counter maximumAmountOfRounds or the ammo related texts scale increased; CoinUi...
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NOTIFY ME
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Hey everyone! I just wanted to let you know that my game is still in development, so there will probably be some bugs. Don't hesitate to let me know if you find...
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Caveman School 1.1: The Timer Update!
I just updated Caveman School for the first time in over 3 years. Added a timer! You now have 10 seconds to answer each question before your inevitable demise...
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THE UPDATE IS LIVE!
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Major Update
Arms Dealer Tycoon V4.0 - The "Empire" Update Total Visual & UI Overhaul Rebuilt the entire interface from the ground up to feature a clean, modern "Mobile Tyco...
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Devlog - 1 -> Getting you Up To Speed
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GraveDiggers - Devlog 1 The studio : 4H2Cstudios is composed of 8 peoples. We've got 2 3D artists, 1 Marketting, 2 Devs, 1 Writter, 2 2D Artists. We all love vi...
bug fix
fixed a crash... hopefully...
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V3 major update
Major Update
Fixed broken puzzle added tutorials fixed spelling issues in text box fixed several graphic glitches fixed walking out of bounds on the map credits updated if i...
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Forgotten Trails - Update Soon!
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Hello everyone! I’m currently finalizing the update! It’ll be out very soon. What’s in store for you? English localization! Physics for dropped and placed...
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Development started
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First of all I did a complete rewrite of the disk access code. I've coma a long way starting with NeonWorld, then A100 and now Hydron. On NeonWorld I used the s...
Production Sprint 1 - We Rekindled The Fire
Welcome back, goblins, travelers, and lovers of ruins and fire! 🔥 We’re here with another update about our game. And we have big news because we finally de...
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Update B0.0.5
Micocryptosis 0.0.5 What used to feel like a small bio-combat prototype is now becoming something far more alive: a mutating survival organism, a hostile ecosys...
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