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Game Devlogs Page 103

Version 0.11.0 changelog
Editing pass for prologue and intro dialogue. A bit more polish for some cutscenes. Footstep sounds will now change based on what kind of surface characters are...
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Accuracy Improvements
Improved accuracy regarding intended drawing. The system is now less likely to misunderstand your intention, even if you didn't technically draw the pattern cor...
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Oppdatert kart
Oppdatert kart med: 1. Fullstendig Edravei 2. Riktig plassering av Jokheimsgard 3. Riktig plassering av Varginstedt...
2 files — 1.01.41.61_hotfix_1
Cow Online World - Patch 2.19
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COW Patch 2.19 QoL & Accessibility -Can now push the numbers 1-9 to change the default interaction used for left-click -Pressing Shift toggles numbers 1-9 inste...
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Big Changes! And A LOT Of Them!
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Game Design
So sorry for the radio silence! If I can be honest, I'm genuinely not sure if anyone is even reading these, so there isn't a huge pressure for me to keep writin...
Team Project Release
Major Update
Hello! 🙌 Wanted to present my new published game Escape from Bear Island that I worked with my teammates at VFS on our Team Project, marking the mid part of...
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Multiplayer Update
Hey all, I decided to come back to get into the gamedev flow again. And released local multiplayer support for Space Siblings Mini. Multiplayer Support Features...
2 files
Sandbox Update!
Hello! This update brings a new Sandbox mode! Spawn monsters (Up to 30), fly, and play around in the Mainland! The controls are as listed below: Y to open spawn...
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i fixed the game
i tried to fix a bug that broke the game (on the web browser) but actually broke the game even harder but i fixed that so hopefully everything should work just...
PROJECT BIOROCK - Alpha 1.1.2
¡Hola a todos! Estamos muy emocionados de presentar la versión Alpha 1.1.2. Esta actualización es un hito para nosotros; no solo corregimos errores críticos...
2 files
Final Prototype
The final Prototype This week we have roughly finished the final prototype, so we will be going into production as soon as possible Gameplay: This week we focus...
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Devlog 3: The full game... kinda
Introduction Welcome to this third devlog! This week was our last week of prototyping and we were tasked to make a final prototype featuring a full gameplay loo...
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v0.2.0 new combat system
v0.2.0 — Combat Redesign: Runes, Combos, and Momentum Version 0.2.0 · March 10, 2026 Hey everyone! Wanted to make combat more engaging — the old auto-attac...
5 files — 0.1.3
We need your strength!
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1
Marketing
Hello, guys! This game has been a regular on the romance tag ( https://itch.io/games/newest/tag-interactive-fiction/tag-romance ) for a while now. But I know we...
v1.2 Update - New Visuals, Updated Music
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Major Update
v1.2 is a major update to the game, introducing brand new effects and visuals that are more optimised for the Game Boy Color platform, as well as this each musi...
Starting my devlog on itch.io
Hello, I'm a Japanese indie developer. I created a small RPG called RETRYS. https://store.steampowered.com/app/3830610/RETRYS/ I'll occasionally write devlogs h...
Entrada 8.1.4 Ajuste de recursos y reparticion de objetos de creación
Game Design
Ajustes en recursos y objetos del prototipo ACLARACIÓN IMPORTANTE SE ANEXA UN LINK DE GOOGLE DOCS DEBIDO A QUE LA CANTIDAD DE IMAGENES SOBREPASA EL LIMITE DE I...
0.0.7 "Scrap Update"
Major Update
Many various bugs have been fixed. This applies in particular to bugs related to the UI, scene transition and teleportation. - A new third quest has also been a...
2 files
Nueva update
Se arreglaron varios bugs que hacían el juego prácticamente injugable... Puertas que no llevaban a las escenas que deberían o directamente ni cargaban Diálo...
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2000 & (F/H)ate questions for Emo
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Game Design
If you could ask Emo anything, what would it be? I'm adding questions to the game and I'm having trouble with what to come up with. Also, while you're here, any...
Update 3-9-2026
Added remaining levels Boulder spawners Level details and icons Distance and altitude rewards Shop icons Music (previous update)...
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Season Mode Now Available (Paid)
Season mode is now in the paid edition. You pick a team and play through a full season — your games are interactive, CPU vs CPU games simulate automatically i...
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V.0.0.3
Added a translation system with CSV file Language available : English French -----------------------------------------------------------------------------------...
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Jean-Héon™ will close Pizzla Studio™ in September 2026 if Google maintains mandatory developer verification.
Postmortem
Jean-Héon™ announces that it may permanently close its mobile game development subsidiary, Pizzla Studio™, in September 2026 if Google maintains its mandat...
Devlog 4: Enemy AI
Enemy AI testing looking pretty good so far! I'm probably going to make it look a little better but this is a good start!...
We Have Rotationier Rotation!
Things are never as simple as they seem on the surface. Learning more about Cinemachine has been a lot of fun, though came with its share of challenges. In the...
Version 1.1 Update
Version 1.1 Added a "T" key to view the current task. Increased movement speed while holding the wheelbarrow: 3.0 > 4.0 Fixed an issue that could cause stutteri...
Update - Version 0.5 [Resting, Visual Indicators, Darohm Fixes]
Changelog: Fixed logic bug that caused a skipped passage Updated many previous areas that only saved to be “Safe” (or adjacent), and permit “Resting” Ma...
2 files
General Bug Fix #2
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Fixed various bugs such as: Performance Issues Minor Bugs "Autosaving" notification showing despite not having any save features...
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Behind Strangers: Inspirations and Initial Concept (Part I)
Game Design
Origin story It's been almost a decade since I made an interactive piece of art. Life happened and I couldn't shake off a massive artist block. Since January th...
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My code
Main classes and Game Objects: *Classes: * PlayerController: Controls the player ball (movement, input, damage dealing, using powerups …) EnemyMelee/RangedCon...
0.1.3 Update
0.1.3 Patch Notes: Bug Fixes Fixed the rotation on buildings so they rotate from the center of the building as opposed to the top left corner. Fixed some collis...
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Week 2 tutorial
In this week's tutorial we had to import our beautiful creation with its animation into unity. I had a fair bit of trouble but eventually got it to somehow work...
Self Study 3 -- Terrains and ProBuilder
This self-study focused on learning how to use the terrain and ProBuilder tools. Learning how to control the terian tool was probably the hardest part it would...
release 5.2
fixed stick not sticking (has anyone noticed though?) minor tweaks on physics of some balls released as a bet with someone so that they release a version of the...
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Game Design Process
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Game Design
This is a project I created at Global Games Jam 2026. Me and the designer camped overnight in Wrexham Universities CIB. The theme was masks. The inspiration for...
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0.0.2
This update improves the opening of The Last Ferry and makes the demo feel more complete. The demo now ends with a short final screen that makes it clear the st...
3 files
UPDATE 1.02
Major Update
FIXED MORE ERRORS FIXED AGAIN COLISSIONS ADDED DETAILS...
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Tiny patchnote
Hey! So, we fixed some long lasting issues in this latest patch. Some of these where quite annoying to fix, so I am glad it is done! We have come to the conclus...
Final Prototype – Things Are Burning Now
Game Design
Overview Welcome back, brave future players! First of all, it’s great to see you here again. And we genuinely hope that someone besides our teachers (who are...
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Smoother, Larger World Generation
One of the recent improvements in Idlings has been reducing startup "lagging" when a REALLY large new world is created - Terraria style large Originally, terrai...
Kill The Invaders Mobile
Kill The Invaders is going to be released on mobile soon. Kill The Invaders se lanzará en moviles pronto...
An experiment in vibe coding
Tech Discussion
This was an experiment in vibe coding to see what Codex could do. Completed in 3 hours for the Trijam #362 game jam. The title image was create by ChatGPT. I've...
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Happened in Hanaa – Vol. 40: March 2-March 8, 2026
Game Design
A bit of a backwards week. For every step forward, I ran into some oddity that sent development in a completely different direction. Linux issues. I encountered...
Patches and QoL
Fixed some magentas in 1-4 Fixed the checkpoint in 1-4 Fixed the checkpoints in 2-4 Fixed the ceiling in 1-4 Fixed a magenta in 2-2 Fixed the checkpoint in 3-...
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Where's Fun World Chapter 1
Hello everyone, We wanted to share a quick update on the development of Fun World: Chapter 1 , which has quickly become our most ambitious and anticipated proje...
taking a break.
I'm taking a break! sorry fellas, but, I'm going on a trip and cant bring my computer or drawing tablet. (if u know where I'm going, don't say anything about it...
Released Adventure from tutorial
I was trying to make a web build, but Odin programming language seems to be mature enough for a way to do SDL2 with WASM. I would love to let AI loose to make i...
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Fixed to allow two game controllers
Just realized that the keyboard was enabled for the game. Now it should work for two gamepads...
Beta 1.1
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Bitácora de desarrollo n.° 1 — Actualización de la Beta 1.1 ¡Nos entusiasma lanzar la Beta 1.1 de Ayax: Código Verde! Esta actualización se centra en me...
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