Game Devlogs Page 104
Changes and Additions: Fixed issue with the Inventory system inputs registering when not in the Inventory menu. Changed the location of the Jetpack meter, as we...
What is 404? A fast-paced arcade roguelite where you send marbles into collection bins while avoiding dangerous black marbles. 404 – A Space Arcade Roguelite...
My Beta has finally been released check it out! IT has around 5-10 minutes...
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3 of the characters have something in common The password is their icon names (example: Abel is B1, this is an example, not part of the password) Make sure the...
Made the game completely playable all the way to the end. Added the highscore so it saves now. This is still a test build only for test players really...
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Wishlist on Steam! We are currently under review for the official Steam release. Your support by adding the game to your wishlist is the greatest encouragement...
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Dev Log Week 3 – Final Prototyping Week From Experiments to a Playable Prototype This week marked the final stretch of our prototyping phase, and it definitel...
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Hi everyone! I’ve been working hard on <span class="ng-star-inserted" <the="" last="" one<="" span=""> >span class="ng-star-inserted"> this week. This update...
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Commanders, Thanks for playing Catnip Cosmos! Overall the reception was positive, the game seems to have zero game breaking bugs and crashes, which I'm super ha...
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Added 3 new levels Cloud sprite change Character information in their icons Bug fixes 3/16/26 (v0.4.1) 3 new levels...
+ added pause menu + added discord button ~ fixed wave 10 - nerfed ghost melon...
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New general update So, in this update I added explode able barrels to the game as well as a movement speed upgrade path. The rest were small fixes and updates...
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DC Indev 1.0R has been released. Nothing too major in this update, I was just finishing up the project basically. Changes Creative mode Changes to farming Remap...
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[R1] - game is on WebGL and android [R2] - music on the background is quite rich. It was done in LMMS by me. Sounds, click is two claps in LMMS, building is a f...
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Improvements: Added a Loading Screen Texture improvements in some models Added fog and some post-processing tweaks Bug-fixes we're aware of and working on: Some...
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I apologize at the moment I am not sure how to link, I will just write it by name here. The game has practicly 3 states, Main menu, Running and Death. The game...
Hi, folks! Our steam page is up, check it out here and wishlist it when you can~ We plan to release a new demo in the upcoming otome jam featuring: The day Emma...
HOT FIX PATCH This is server side patch, meaning client does not need to download anything. So you enter a game and play like always. #Bug in Growth guide Issue...
Watched my good buddy pal Velovetre stream this, and we got our ears blasted! - Fixed some sound effects not being effected by the audio slider - Fixed issue pe...
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Okay. First off, I wanna start this by saying hi, hope your 2026 is treating you as decently as possible. I'm currently typing this after a full day of working...
Sooooooo this is not really the update I would like to do right now but it's what I got working for the moment and I wanted to see what people would think of it...
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I added a slow, gluttonous demon that cannot be knocked back. He packs a wallop!...
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Hello everyone! Last week, we combined our prototypes into a playable version. We also worked on the tech document, art bible, and design model. Flowchart Gamep...
- Added and updated relics - Updated puzzle-related UI/UX (highlight selectable items) - Updated bonuses for connected puzzles - Fixed several visual effects...
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Hello everyone! It's certainly been a minute since the launch of the prologue demo, and I think it's about time we discuss what's going on with VECTRA. In case...
ゲームが完成しました。v1.0を公開しています。 https://hiyamagames.itch.io/koujin-slaying...
‼️IT IS TIME. ‼️ Doce Fim’s MAJOR update that adds 70k words of content, new CGs, voice lines, and a whole lot of other stuff is now available on Earl...
Hey, come here often? You're probably interested in what we as a team have been up to, so let's get down to business. Game Design Flipping our game design on it...
The game is out! You can play it on Steam and GOG. Warning! If you want to avoid some big spoilers for the game content, don't look too much at game page materi...
-- Fixed bot death issue -- Fixed (some) navigation issues in the game -- Updated menu visuals to be more aligned -- Added SFX to menus -- Fixed audio issue...
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made the player spawn point random so enemies don't bombard you upon respawn added a "magnet" grab to the player so items are easier to obtain added some fx and...
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DUDO:Last Die Standing — Alpha 0.0.1 Devlog The dice are on the table. After weeks of building in silence, the first playable alpha of DUDO:Last Die Standing...
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Added manual and many other quality of life. Read manual for free COGS!...
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WE NOW HAVE VOICE ACTING!! If you may remember, I previously used a TTS voice that recreated Sir David Attenborough's voice, but it used AI to supplement the so...
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read changelogs bye...
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kit fake
I created the second Map: the cozy cliffs! Upon walking outside something feels awfully off... Im trying to find an interesting vibe, combining photos with pixe...
Blood and traps, what more could you want? Enjoy! Changes Adds 3 traps to levels: spikes, blades, and flamethrowers Widow (Portia upgrade) now ignores walls ins...
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Gameplay: Enemy ACs joining the raid. Ballistic Calculation corrected: player armaments with target-lock abilities were incorrectly applying pitch offsets that...
V2.7 – Güncellemeler 🛠️ Windows 10’daki çalışmama sorunu çözüldü 🖥️ UI hataları giderildi 🚀 Kararlılık arttırıldı 🔄 Proje adı...
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I released the tasting version of my narrative song novel. You can play it directly in browser (about 15 minutes). The game explores urban legends and cosmic my...
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🌿 Improved Plant Asset The original cotton candy bush placeholder has been replaced with a new red berry bush. This gives the farming area a clearer silhouet...
Hi everyone! 🎄 This week we’re officially starting our first production sprint. We’re incredibly excited… and just a little nervous too, because there...
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we are now starting with our new Project, Title will soon be announced if I can make a Poster for it haha, Character reveal BTW...
Here is a video demo of one of our newer builds following our first round of playtesting. This build incorporates some quality of life changes to the UI and as...
fixed some teensy bugs I noticed and added a last minute achievement system that was meant to be part of the last drop... bruh and im trying to fix the game sav...
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Two days streak! Yay! Progress has been made, however I might have been a little to ambitious by setting myself a goal for having a client-server communication...
We didn’t expect such a warm reception on launch day, and we’re incredibly happy to read your feedback! Happy 1k+ downloads for #CyberObsession (actually it...
- Fixed issue facility upgrades not saving - Fixed auto dispatch duplicating provision items...
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