Game Devlogs Page 102
Hello, guys! This game has been a regular on the romance tag ( https://itch.io/games/newest/tag-interactive-fiction/tag-romance ) for a while now. But I know we...
v1.2 is a major update to the game, introducing brand new effects and visuals that are more optimised for the Game Boy Color platform, as well as this each musi...
Hello, I'm a Japanese indie developer. I created a small RPG called RETRYS. https://store.steampowered.com/app/3830610/RETRYS/ I'll occasionally write devlogs h...
Ajustes en recursos y objetos del prototipo ACLARACIÓN IMPORTANTE SE ANEXA UN LINK DE GOOGLE DOCS DEBIDO A QUE LA CANTIDAD DE IMAGENES SOBREPASA EL LIMITE DE I...
Many various bugs have been fixed. This applies in particular to bugs related to the UI, scene transition and teleportation. - A new third quest has also been a...
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Se arreglaron varios bugs que hacían el juego prácticamente injugable... Puertas que no llevaban a las escenas que deberían o directamente ni cargaban Diálo...
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If you could ask Emo anything, what would it be? I'm adding questions to the game and I'm having trouble with what to come up with. Also, while you're here, any...
Added remaining levels Boulder spawners Level details and icons Distance and altitude rewards Shop icons Music (previous update)...
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Season mode is now in the paid edition. You pick a team and play through a full season — your games are interactive, CPU vs CPU games simulate automatically i...
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Added a translation system with CSV file Language available : English French -----------------------------------------------------------------------------------...
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Jean-Héon™ announces that it may permanently close its mobile game development subsidiary, Pizzla Studio™, in September 2026 if Google maintains its mandat...
Enemy AI testing looking pretty good so far! I'm probably going to make it look a little better but this is a good start!...
Things are never as simple as they seem on the surface. Learning more about Cinemachine has been a lot of fun, though came with its share of challenges. In the...
Version 1.1 Added a "T" key to view the current task. Increased movement speed while holding the wheelbarrow: 3.0 > 4.0 Fixed an issue that could cause stutteri...
Changelog: Fixed logic bug that caused a skipped passage Updated many previous areas that only saved to be “Safe” (or adjacent), and permit “Resting” Ma...
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Fixed various bugs such as: Performance Issues Minor Bugs "Autosaving" notification showing despite not having any save features...
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Origin story It's been almost a decade since I made an interactive piece of art. Life happened and I couldn't shake off a massive artist block. Since January th...
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The final Prototype This week we have roughly finished the final prototype, so we will be going into production as soon as possible Gameplay: This week we focus...
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0.1.3 Patch Notes: Bug Fixes Fixed the rotation on buildings so they rotate from the center of the building as opposed to the top left corner. Fixed some collis...
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In this week's tutorial we had to import our beautiful creation with its animation into unity. I had a fair bit of trouble but eventually got it to somehow work...
fixed stick not sticking (has anyone noticed though?) minor tweaks on physics of some balls released as a bet with someone so that they release a version of the...
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This is a project I created at Global Games Jam 2026. Me and the designer camped overnight in Wrexham Universities CIB. The theme was masks. The inspiration for...
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This update improves the opening of The Last Ferry and makes the demo feel more complete. The demo now ends with a short final screen that makes it clear the st...
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FIXED MORE ERRORS FIXED AGAIN COLISSIONS ADDED DETAILS...
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Hey! So, we fixed some long lasting issues in this latest patch. Some of these where quite annoying to fix, so I am glad it is done! We have come to the conclus...
Overview Welcome back, brave future players! First of all, it’s great to see you here again. And we genuinely hope that someone besides our teachers (who are...
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One of the recent improvements in Idlings has been reducing startup "lagging" when a REALLY large new world is created - Terraria style large Originally, terrai...
Kill The Invaders is going to be released on mobile soon. Kill The Invaders se lanzará en moviles pronto...
This self-study focused on learning how to use the terrain and ProBuilder tools. Learning how to control the terian tool was probably the hardest part it would...
This was an experiment in vibe coding to see what Codex could do. Completed in 3 hours for the Trijam #362 game jam. The title image was create by ChatGPT. I've...
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A bit of a backwards week. For every step forward, I ran into some oddity that sent development in a completely different direction. Linux issues. I encountered...
Fixed some magentas in 1-4 Fixed the checkpoint in 1-4 Fixed the checkpoints in 2-4 Fixed the ceiling in 1-4 Fixed a magenta in 2-2 Fixed the checkpoint in 3-...
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Hello everyone, We wanted to share a quick update on the development of Fun World: Chapter 1 , which has quickly become our most ambitious and anticipated proje...
I'm taking a break! sorry fellas, but, I'm going on a trip and cant bring my computer or drawing tablet. (if u know where I'm going, don't say anything about it...
I was trying to make a web build, but Odin programming language seems to be mature enough for a way to do SDL2 with WASM. I would love to let AI loose to make i...
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Just realized that the keyboard was enabled for the game. Now it should work for two gamepads...
Bitácora de desarrollo n.° 1 — Actualización de la Beta 1.1 ¡Nos entusiasma lanzar la Beta 1.1 de Ayax: Código Verde! Esta actualización se centra en me...
Hello everyone! This update to Valoria brings the game’s battle system almost to feature completion. This update includes a lot of new features, such as, an i...
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Jean-Héon™ announces that it may permanently close its mobile game development subsidiary, Pizzla Studio™, in September 2026 if Google maintains its mandat...
This is actually a mirror of the official post from here! I figured I'd copy it over here since I seem to get this question more for this game specifically, tho...
I really wish the moody blues came out with a song about SHITPOSTING ON THE TWATTERS to go with this fun little ditty about talkin'. Cuz then I could link THAT...
Version 1.2 (March 9th, 2026) UI Fixes: -Fixed level entry fade-out and level logo animation being tied to the game's frame-rate. -This should also fix other bu...
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Happy Pisces Month! In the spirit of Pisces, (as our beloved MC, Tabatha), TT will be on sale for the rest of March :) don't forget to play the common route for...
If you’re reading this, you’re probably wondering if this tacky-looking game is a serious submission for the game jam. It is! I don’t expect to get much p...
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This update includes but is not limited to: Fix for Google and Discord login in client Clan UI improvements Minor UI improvements...
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Hey Everyone! The game is almost finished! Woo!!! For this being my first game jam I've really learned A LOT. This project started as just a little thing I thou...
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Nowa aktualizacja która dodaje: mój kreatywny wstęp (który ma swoją inną wersję na prima aprilis) i zapisują się ustawienia po odpaleniu ponownie gry (...
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Feb 24-Mar 02 This week I focused on building the visual foundation of the underwater world. My main goal was to create a moving water ripple effect that can qu...
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