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Is there a quick way to pause a game in SuperPowers? (Like the Time.timeScale=0 trick used in Unity) I have quite a few...
started by KoalaPenguin Sep 26, 2016
2 replies
803 views
Is there a way to apply to a shader to the whole screen/canvas and not only to single sprites/tilemaps?
started by Kacper Woźniak Sep 26, 2016
516 views
No replies yet
Hi! I have a behavior which need to set its sprite some time after its initialization, I can do it pretty easily with X...
started by Ilphrin Sep 15, 2016
5 replies
433 views
So I'm working on a game, and I get this error when appending a scene with a prefab in it. The prefab doesn't have any c...
started by jcweaver Sep 21, 2016
1 reply
375 views
I'm trying to learn my way through this, and I'm making a decent amount of progress, but there's something that I can't...
started by victoria lacroix Aug 20, 2016
6 replies
2,345 views
Pretty new to typescript. Trying to figure out how I would access the functions in a player behavior in another script?...
started by Meganegora Sep 05, 2016
2 replies
557 views
I'm trying to apply water shader that i find on shadertoy, but by the lack of knowledge in this it's obviously not work...
started by wirth Aug 14, 2016
1 reply
495 views
How can i access/set a global variable from another object's script? Thanks.
started by Orlan Rod Jul 30, 2016
2 replies
574 views
Lets say for example, that i want to get the tile id at 8 pixels bellow the player's y position. How would i go about do...
started by Orlan Rod Jul 28, 2016
2 replies
930 views
I created this script and attached it to an actor: class FollowMouseBehavior extends Sup.Behavior { update() { this.acto...
started by jjunker May 28, 2016
3 replies
815 views
How to setup the emitter event for the script on global and local script run?
started by Lightnet Mar 20, 2016
4 replies
580 views
Hi there, I would like to use to trigger some method from a class from another one using "export". For example I would l...
started by GrandSchtroumpf May 18, 2016
2 replies
376 views
Is there a print statement available in Superpowers? Something like the javascript console.log(). I'd like to use it for...
started by jjunker May 21, 2016
2 replies
477 views
Hi there, I have model and want to use two maps. But in superpowers i am import model and only one texture. so,can i use...
started by hazukiaoi May 19, 2016
387 views
No replies yet
Hello, So, in my game i would like the player to move considering his orientation, for exemple if the player's character...
started by sheep_knight May 05, 2016
1 reply
487 views
Hey, i've used the ray method to detect "intersect" with a sprite. It works but with the whole image. I mean even if i c...
started by Fairydhwen May 02, 2016
698 views
No replies yet
is it possible to get the users keyboard input as a string? if so how? I don't see anything around the name of "get_keyb...
started by Shadowblitz16 Apr 08, 2016
4 replies
654 views
So, I have one script for two Scenes (SceneA, SceneB). I want to do something like this: if (Sup.getScene() === 'SceneA'...
started by Lacroiix Lancaster Mar 14, 2016
7 replies
964 views
So I have the following code: class ShipBehavior extends Sup.Behavior { //Connect the ship to it's collision ship_hull =...
started by Unwary Feb 15, 2016
2 replies
484 views
What I am trying to accomplish is if an my object collides with something I would like to check and see what the collisi...
started by darkdrewmo Mar 15, 2016
1 reply
519 views