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jjunker

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A member registered May 21, 2016

Recent community posts

Nice post, a lot of good thoughts. One thing I would add, given the client/server nature of the Superpowers editor, is that it would be awesome to have some public servers set up for people to connect to. I think that would be especially handy for new users who could connect to a public server and start working through a tutorial, hopefully having some experienced developers on hand to answer questions.

Thanks, that works!

(BTW, how do you format the code block like that?)

I created this script and attached it to an actor:

class FollowMouseBehavior extends Sup.Behavior {

update() {

this.actor.setPosition(Sup.Input.getMousePosition());

}

}

Sup.registerBehavior(FollowMouseBehavior);


It "roughly" follows the mouse cursor, but it drags behind a bit and I'm not sure why.

Thanks for the tip!

Hello, my name is Jonathon. I live in the USA, and have been a programmer in the games industry for nearly 9 years now. In my spare time I like to dabble with side projects, and recently came across superpowers. The thing I love the most about superpowers is the real time collaboration aspect: I was able to work through a tutorial in tandem with a friend who has a desire to learn game development, but no previous experience. I'm excited to see Superpowers continue to develop!

Is there a print statement available in Superpowers? Something like the javascript console.log(). I'd like to use it for printing debug output.