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A member registered 241 days ago

Recent community posts

Thanks, it helps just knowing that I can't do it :)

I was going to try putting in a global variable for a pause button, but I have too many timed events and tweens for it to really be a practical thing to implement at this point in.

Is there a quick way to pause a game in SuperPowers? (Like the Time.timeScale=0 trick used in Unity)

I have quite a few tweens running and I'd like to be able to just stop all of them when an in-game pause button is pressed.