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Kacper Woźniak

A member registered Mar 31, 2015 · View creator page →

Creator of

Recent community posts

Thank you for reporting this issue, it can happen for larger images.

I’m glad the scripts were helpful for you. :D I don’t have plans currently to add a rotation generator to the suite.

How would it need to work? What did you have in mind?

Thank you, it’s very nice to hear. 😅

All characters have a single walking animation for four-directional movement. Here’s a preview of one of the characters animated:

I played it for a bit and really liked the idea, thanks for letting me know about it. :)

Nice arcade gameplay but screenshake was a bit too strong for me. Played a couple of times, got to the boss, died, gave up. :D

Yes, all sprites are 16x16 but in the Base Pack sprites are in a 32x32 frame to leave space for any accessories drawn.

I have plans for making a tileset for these but it’s still in development.

They are in the exact same style so it’s entirely possible. In terms of time, it entirely depends on an artist.

I never planned on adding more animations for this pack, as I mentioned these were designed for genres that need many different types of units and can do without animations.

Hey, you’re correct - only the Base Pack has more animations, Armies, Champions and Animals are more designed for RPG, roguelike, or strategy.

It’s a bit of a shameless plug but a pig is actually in another asset pack - Tiny, Tiny Heroes - Armies. :)

Hey, yes - I’m perfectly fine with that solution. From my perspective you sharing encrypted assets alongside an open-source project is the same as someone else sharing them as embedded resources in an executable.

By the way - a clever solution, I like it a lot. :)

Hey, I personally use the extension with Aseprite v1.2.25 under Windows 10, without issues.

What issues are you facing? If you could include information about the version of Aseprite and the OS you’re using it would also be helpful.

I can’t believe it took me so long to get back to your message. :O This is an amazing concept with a very nice execution! I’m very proud you feature my sprites in the game. :)

For the script to function properly the values should be changed to a range you want to interpolate. In my example, if I want to interpolate the whole animation I have to set values to 1 and 14 accordingly:

Thank you, could you share what values are you using for From frame and To frame? There’s a small issue with the current version where by default it has values for only the selected frame which will result in no in-between frames being added as you described.

Screenshot of the incorrect frame numbers in Aseprite v1.2.25:

Hey, just a few quick questions:

  • What version of Aseprite are you using?
  • Are you using multiple layers for different parts of an animation?
  • Could you add a screenshot of your layers & frames setup?

Thank you! 😃

Please see the license.

Thanks a lot :)

Thanks but I’ll pass. :) I’d encourage you to try your hand in pixel art and add a bird sprite yourself.

A lot of free time, and to be honest, it’s been many years since I created these sprites. I’d need some inspiration to go back to this style and create more sprites at this point.

I don’t plan to add additional sprites in the same style at the moment.

I currently have no plans to work on extensions or additional sprites in the same style.

Took me a bit but this feature is now available in version 2.1.0. Thanks for the push to finally implement this. :)

You can find them under:

  • Sprite > Analyze Colors
  • Sprite > Advanced Scaling
  • Frame > Add Inbetween Frames

What version of Aseprite you’re using?

You can modify the sprites to suit your project. :)

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Thank you! :)

I thought about this but didn’t know how to integrate It with Aseprite’s UI. I guess simple inputs for the first and last frames will do.

Thanks for the suggestion, I’ll add these.

At this point, there are no plans to add more animations.

Overall - positive experience, I’d gladly play more. :)

I finally played the demo and here are my notes:

  • Graphics + Music = Great Mood, sprites (player, enemies, items, anything that players can interact with) could be a bit more saturated or brighter to distinguish them better from the background (perhaps It’s an issue only on my display?).
  • Nice idea with how the boss at the end blocks the path.
  • I was able to finish the demo without picking up the sword! But I think I had to deal the exact same number of hits to the boss?
  • Fighting human enemies is fairly unsatisfying because I couldn’t clearly see when they’re about to attack. Perhaps a little visual effect (flash, sparks) could help.
  • Animation for picking up items felt too slow and I had to stand right over them which made It a bit tricky.
  • I can leave an area by walking through the edge of the screen at any time but I can’t enter an area through a door when I’m fighting? Seemed odd to me.

Yes, there’s only one ending. I didn’t expect anyone to play this game more than once so I never thought of alternate endings.

Sorry for such a late response, I’m amazed that you were able to actually put these in Pico-8. :O It looks great and I hope to see that cart in-action some day. :)

I hope It met your expectations. :)

Could you send me a link to a file you’re having a problem with?

I’m glad you like this asset pack but I’m not taking currently commissions. :)


Did you try to restart Aseprite after installing the extension? I had to do this to make It appear in the View menu.