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Unwary

14
Posts
2
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A member registered Feb 15, 2016 · View creator page →

Creator of

Recent community posts

Just a heads up, but the itch installer doesn't find your game. Says no executable found.

(Edited 1 time)

Yeah, I forgot to check the "don't allow resize" button. some thing might break, like the starfield and gate positions. I'm glad you enjoyed it.

Thanks. I enjoyed your game as well.

**ERROR**: Cannot read property 'split' of undefined
It crashes with the above error as soon as I play the updated version. I am on Linux.

I know you might not want to publish untested builds, but linux users would appreciate them.


Hello. You need to bundle the windows and linux versions with their .pck s or they will not launch. 

I know you might not want to publish untested builds, but linux users would appreciate them.


I know you might not want to publish untested builds, but linux users would appreciate them.

I understand that you might not want to publish untested builds, but linux user would appreciate them.

Created a new topic Feedback

Please let me know your impressions. This was my first complete game with Godot and I welcome critique, comments and bug reports with open arms. Thank you for playing it and coming here to give feedback.

~Unwary

Posted in Join a team!
(Edited 1 time)

I'd be down for teaming up. I am mostly a programmer, with some 3d and 3d experience, and a lot of writing skill.

Also a fan of steampunk.
Edit: sorry but I need to walk that back. I have more obligations this weekend than I thought. I don't want to hold a team back.

Thank you but they now work. I look forward to watching them.

I would also like to see them, but they require a youtube account I don not posses to view.

I discovered this, it was a case of the stupidity that you miss in the moment. The speed the object already had was read as the absolute value of. Thanks though.

I don't think the start works. It didn't let me play, and it was unclear.

So I have the following code:

class ShipBehavior extends Sup.Behavior {

//Connect the ship to it's collision

ship_hull = this.actor.arcadeBody2D;

//Set the handling speed

speed : number = .025

awake() {

}

update() {

let x : number = this.actor.getX();

let x_speed : number = Math.abs(this.ship_hull.getVelocityX());

let new_x_speed : number = 0;

//Check in any key is pressed, and if one is, update the direction accordingly

//Handle leftward movement

if(Sup.Input.isKeyDown("A")){

new_x_speed =-this.speed;

}

//Handle rightward movement

else if(Sup.Input.isKeyDown("D")){

new_x_speed = this.speed;

}

this.ship_hull.setVelocityX(new_x_speed);

}

}

Sup.registerBehavior(ShipBehavior);


But it produces strange behavoir when run, as I move at a crawl to the left, but at a very fast (maybe 10x?) pace when I go left. this is literally the only script in the game, so the problem is going to be in here.

Thanks in advance,

Unwary