Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

How to return the old controls in 0.9.0???

A topic by ZaBiV45 created 9 days ago Views: 4,075 Replies: 57
Viewing posts 1 to 21
(1 edit) (+22)(-7)

How to return the old controls in 0.9.0???

(+4)

(+32)(-6)

I gotta be honest, I love votv a lot but these controls are just not it man. I never really had an issue with the old controls but these new ones just feel clunky. I can at least understand getting rid of the old action menu even if I don't agree with it, but the changes to holding objects and throwing and especially the flashlight just kinda baffle me. No shade to the devs but I was really excited to try out 0.9.0 and I know this is still a testing build but now I kinda just wanna go back to 0.8, and I haven't even gotten to the new content yet. Idk I never really had an issue with the old controls but now I'm just left feeling disappointed I guess?

(2 edits) (+10)(-40)

you can still download 0.8.2 version

Deleted 6 days ago
(4 edits) (+5)(-36)

maybe you? i said to autor of question: u can still download 0.8.2c version, in 0.9 version u can't return the old controls. get out fuck'in kid

(+20)(-3)

cornball

(+6)(-31)

You can't. Also the majority of players seem to enjoy the new controls myself included.
You just have to get rid of that old way of thinking/controling and the controls then become very intuitive(imo even easier and better then old ones).
The only problem is you can't spam Kerfur/Maxwell and the such.
You only need to dedicate half an hour to an hour only to the controls and you'll see it will click(did for me at least and a good chunk of others).
The only gripes i have seen is people not being able to switch E and Hold E around.

(+19)(-4)

Well the impression I've been getting is the complete opposite, that everyone seems to hate the new controls. It's not something you can gauge accurately without a poll (And hopefully not one restricted to just people that are willing to give away their personal phone numbers and other private data to Discord Inc. just to join the server).


But onto the controls themselves: 

It is not about "getting used to them"; I already have and can operate well enough with them, and yet I still think they suck. 

Tap/Hold does nothing but unnecessarily introduce delay *and* room for error. Time management in VotV is crucial, specially early game, so adding any delay to day-to-day actions a bad idea. If you want to mitigate that by reducing how long you need to hold E, you're turning the controls into a matter of skill and learning your timings. And making controls skill-based is something that runs completely opposite to v0.9's purported mission to simplify the controls. 

Being able to switch E's tap and hold would accomplish nothing. If you've been playing at all you should have soon realized different contexts call for toggling R's swap one way or the other: You're doing life to life activities, you're often going to want R-tap to be hold. You're collecting trash, you're going to want R-tap to be collect. So if you were looking to be efficient with your time so you can fulfill your 5 signal quota and still have time to clean by doing that, you're dooming yourself to switching back and forth, never able to cement your muscle memory.

And picture this: the drone's here, so you go Hold the drive box, Grab the tape box, and Collect the zip disk. And then you're hit with a "not enough" space on that last step. Why? Because you're Holding a drive box, and under the new control scheme, with no interaction menus you no longer have any way to tell the game you want to Collect the zip disk specifically, and are left at the mercy of the game's arbitrary criteria that "Collect" must always collect held items first. Not only is this feature loss, you have to juggle items more as a result: again, completely counter to this idea that the new controls are simpler and more intuitive.

No matter how you slice it, the new controls are a downgrade.

(+1)(-6)

i like the new contros

(+1)(-7)

Entirely disagree, and my experience with everyone I've watched says so, as well.

The new controls are more streamlined, offer more precise controls, and are pretty easy to adjust to. Nostalgia is great, and new things are scary, but the new controls are definitely not bad compared to the older, clunkier ones where you had to hold ALT to drop something.

(+7)(-1)

Pray tell, how is losing the ability to collect things while you're holding a tool or container "more precise"? Or, say, the metal detecting and digging example someone else brought up later in this thread?

What exactly is more streamlined about trying to use a container, but accidentally grabbing it because I didn't wait quite long enough, and flinging it around as I move the mouse because I was expecting the menu to open up? And many more instances of use vs grab or hold vs collect shenanigans brought about by turning the controls into a QTE? Even boons such as precise placement are affected: are you yet to experience the frustration of placing a book on a hanging shelf, and accidentally

Like I said at a later point in this thread, there were far better solutions and alternatives to Alt being annoying. Something I've yet to see anyone provide, is lived examples and experiences where the new controls actually made their workflow smoother in ways that only tap-vs-hold and the removal of most action menus could.

And I must point out again: "It's just nostalgia!" and "You're just scared of change!" are not actual arguments. They're rude attempts at dismissing others' experiences and opinions.

(+3)(-4)

Dude is looking into the mirror and speaking

(+13)(-1)

This is the "UNSTABLE SHADOW SUPER TEST" build so we just need to give them constructive feedback on how the new control scheme is a miss. It becomes more problematic when it's pushed out in full. 

My main gripe with the controls is holding to interact, I never like that in games at all. Second is the throwing held items. You have to hold R + right click before you drop the item, because dropping items require you to hold R now. It's just a control contradiction. Alt + right click would make sense to toss a held item.

(3 edits) (+3)

I'm guessing this release is just a way for the dev to hit the promised release date (Halloween), not to gather feedback. The real source of feedback the developer actively listens to must be the patrons who get access to the Patreon builds. The problem is, gathering feedback from the Patreon members isn't the most viable strategy, as those people who pay for the locked builds are psychologically more biased towards supporting the dev's decisions ("I'm paying for this from my wallet, so I might as well justify my spendings") instead of giving valid criticism. The result is us ending up waiting a year for the build that was subtly sabotaged by the dev's suboptimal way of engaging with the community instead of delivering shorter release cycles for the public builds for everyone to voice their concerns, vote in opinion polls, etc and gathering diverse, uncontaminated data.

(+2)

Probably right but even so there's a lot of people on their patreon, so that's a lot to listen to. Have you been on their discord? They have forums open for specific aspects that people can discuss in length. One of them is the likes and dislikes regarding the update. One of the things I've been seeing mostly in a lot of these discussions, one even with a poll, was the controls. There is a push to having a wider range of custom controls, which in my opinion would fix a fair amount of complaints. The other one to address would be the mandatory tutorial which people are also expressing some annoyance on the discord. 

I don't think they're getting their feedback ONLY from their Patreons, but it would make sense to prioritize them until it's released to the public.

Regardless, we'll all have to wait and see what they'll do with everybody's response.

(-8)

The ability to hold F to change your flashlight beam baffles you? Other than that, it's literally the same.

Also, most of the controls are similar. I really feel like this is a case of new=bad.

(+1)

Completely agreed, my main issue is really just with the holding E to interact instead of to grab an object. Hopefully the dev can improve in the full release

(+18)

I do have to comment on this because it irks me as a game designer: The new controls are not bad but they also aren't an end-all be-all for how this game should control. "Hold vs Tap" is a large part of accessibility control bindings as much as "Use modifier key" is. What we're really doing here is swapping from one system to another in a world where both systems should be optional because it boils down to what the player is able to do within their physical limitations; aka accessibility.

There is an argument to be made about those of us who have played for hundreds of hours and are used to one system over the other but we need to set that aside and understand that there are simply people who have an easier time separating actions based on "Use modifier" instead of "Hold vs tap." If I played 500 hours of the game using the new hold controls and then was forced into changing to the modifier control, I would be elated because I personally prefer *never* having to hold a key down if I don't have to, as keeping a muscle engaged that is typically not engaged is how some people get inflammation. This is why I'll be on the forefront of complaining when any game doesn't have a toggle crouch, toggle ADS, or toggle sprint option. BTW, where's toggle sprint in VotV? ;)

In any case, I know a modder is already likely going to look into this, so hold your breath and keep an eye on the Thunderstore.

(1 edit) (+18)(-1)

the old controls are just etched into my brain, sanding them off to learn the new ones is painful, taking the base data out of the case has me picking the whole thing up over and over.

but for bagging garbage piles, i can just hit R and their picked up and i don't have to scroll the action menu every time.

Im looking forward to control customization and i think this is a move in the right direction.

(+7)

Yes! I would love more control customization moving forward. I think it'll clear up some of the frustration people have with the new control scheme.

(+9)(-31)

The controls are fine yall are just overreacting

(+1)(-7)

i learned the new controls instantly, it is a skill issue yet they are still bad, back to the drawing boards

(-8)

Easy to learn, more streamlined, more precise, therefore bad - makes sense.

(+6)(-29)

You can't. You're going to have to get used to the new way. But it's okay, because the new controls are objectively better. Having to press Alt as a modifier for anything in a first person game is actually unintuitive. I got annoyed with it enough that I rebound that to an extra button on my mouse. I love being able to either press or hold one of two buttons for different actions. It needs a little work to be more consistent across different objects, but it's much more comfortable than the old way. I know change is scary for some people, but you can get used to this better control scheme too.

(+17)(-3)

Ah, yes the quintessential modifier key for pc's is SO unintuitive.

(+1)(-8)

It actually is, and that's why you barely see it in games now. Don't know why I'm getting downvoted, I'm right. Ya'll need to curb your autism.

(1 edit) (-6)

It's a bit nuts to me in a world where "Alt-tabbing" out of games and using alt for third party software has been a thing for over 20 years, people will defend the use of ALT as a modifier key for super commonly used actions as the perfect or objectively better option.

I was very used to and attached to the old controls, but the new ones aren't bad.

(+17)(-1)

I think just even more proof that we should have the option to change between modifier / modifierless controls.

I for one cannot play nearly any game without the use of modifiers. Ctrl / Alt modifiers are so ubiqutous to me. using hold actions and "mouse button to use" to replace them is WILD.

(+14)(-1)

Something like Alt+R is indeed not ideal, but the solution is not to introduce stupid schemes that were only first born as a way to port PC games to console. The solution to rebind, and let players rebind Alt to a different modifier, or better yet rebind Alt+R as a whole to whatever single key or key combination players think works best. 

And Alt or not, there was no reason to do away with the action list menus on most items, nor hiding the few remaining menus behind holding E.

Dismissing people's concerns as just "haha you think change is scary" is nothing short of disingenuous, and serves only as a way to shut down discussion.

(+17)(-1)

There really needs to be a toggle for legacy controls. I cannot get the hang of the new controls, and the inventory change is also irritating.

(+1)

yeahh

(1 edit) (+3)

I like the new controls (in tutorial so far) but I recognize I haven't put nearly as many hours into the game as some of you have so I can see where it would be frustrating to relearn. I just really didn't like the scrollwheel context menu system before, seemed unnecessarily clunky for only a few available actions.

(-7)

I've supported and played the game for years, I have the old controls engraved into my brain, yet I still learned the new controls within 30 minutes of playing the game and found them a lot more streamlined than the old control scheme. I really think this is a case of "new = scary" for a lot of people, which is fair - I think a toggle between the new and legacy controls or just more customization would be great - but other than that, no idea what all the complaints are on about.

(+2)

I appreciate that you speak for the majority of people, but it seems like the majority of people tend to disagree. People do not like the controls, as simple as. Being able to switch back and forth would have been a far better solution, I agree,  than just throwing this outta nowhere. But all I've seen from you is talking down to people who are offering their criticisms and telling everyone that "so many more" people love the new controls, which is the opposite of what I've seen.

(+13)(-1)

maybe eternitydev doesn't like the grab controls anymore, since none of the new features in the 0.9 version use the usual "slide the thing into place by grabbing" mechanic most of everything used to use, instead using "hold click".

If i gotta be honest, the simplicity and clunkiness of slamming things toghether with the grab and it just working was part of the charm of the game. like sliding the drives into the main terminal or into the drive boxes, or refueling the atv by hitting it with a fuel can. It had so much charm man :c
it was absolutely it's own thing that nobody else did

(+5)

i agree, i liked that it was clunky and kind of stupid (affectionate). it made it funny and it definitely stood out.

(+5)

the first thing i tried when changing the tapes was slamming them both into the container and the recorder. none worked. I was heartbroken 💔

(+2)

I spent so long trying to get the floppy into the tower before realizing it just didn't work

(1 edit) (-1)

That's... Still a thing though. At least with all of the old stuff, you can still slap drives into their slots and so on.

i mean from here on out. maybe I should have been a little more clear 🥀🥀

(+6)(-1)

I'll probably wait for the stable version to come out before even looking at the new build. I've been hearing that the new controls are kinda bad :/

(+1)(-7)

You could just try it out and form your own opinion instead of just listening to other people. The controls are objectively better. People are just having autistic shitfits because change scares them.

(1 edit) (+2)(-5)

I'd give it a shot if I were you, the complaints are blown way out of proportion, and the majority of people I've watched have been entirely fine with it, if not actually more satisfied with it. Judge it for yourself.

(+1)

agreed about the controls but you should still try it out for yourself, a ton of new stuff got added and its pretty cool to look at

(1 edit) (+10)(-1)

bring back the old controls and my life is yours

(+11)(-1)

The pre-0.9 controls are honestly what made the game accessible so I'm kinda scared to see how much its gonna change that could possibly make it clunkier than it was. 

(+7)(-1)

к сожалению новое управление это буквально первое разочарование при запуске новой игры. наиграв 7+ дней, я пришёл к выводу что с меня хватит (это всего 8 часов игры, со всеми вылетами, перезагрузками и прочим). в прошлых версиях стоило только привыкнуть к управлению - и ты становился всемогущим в этой игре, вся карта была твоей игровой площадкой, выстраивать скульптуры из мусора и швырять диски через всю комнату чтобы попасть в слот было ВЕ СЕ ЛО. ВЕСЕЛО! ИГРА ПРИНОСИЛА ФАН АЛЛО! может ЭТО основное назначение игр - не быть скучным и затянутым процессом? управление начиная с туториала ДУШНОЕ, оно тратит моё время, оно бесит, потому что за два года ВСЕ привыкли к стандартному управлению.

я надеюсь в финальном релизе его можно будет отключить.

(+1)(-14)

I don't see any reason for changing controls back to old version. After 15h of playing I may say that current implementation is quite convenient, it is faster in one cases and slower in other. One may complain about long tap action which is slower that any key pressing with modifier, but on the other hand, it does not significantly reduce the pace of the game

Real problem here, and I believe it will be fixed soon, that there is near to zero possibility to order something to Kerfur while it moving lol. Another little nuance raising from new controls system is that you can't put in inventory a thing while having something in hand, it was useful when you, say, working with the shovel.

(+6)

TO be fair, the new controls completely Broke the microwave with me so i really miss the old controls, like a lot. 
Trying to start the microwave just picks it up, all i can do is change How long the microwave goes on for

That microwave is now proudly sitting in the Trash can in the base parking lot

(+6)

you press and hold E until the options pop up, then mousewheel up/down to the option you want to use, then release

its.. clunky

(+9)

Yeah Im with this guy, Don't like the new controls at al. Played for a few hours, definitely used to them by now, but like, I dunno maybe my pea brain can't handle the fact that it takes slightly longer to do everything then it used to and I hate it.

(1 edit) (+7)

new controls suck soooooo bad. holding down a button instead of using alt as a modifier is something i will never be able to muscle-memory my way into. doing actions used to take like a nano second, now i have to sit here trying to remember when i'm supposed to hold the fucking e or r button down and wishing to god i could just press the alt key. the old controls were fine. they weren't perfect, but they were really fast and once i got used to them i never even had to think about it.

edit: oh yeah, also i don't think the new controls should be shitcanned or anything, i just want to be able toggle on the old controls. just give me a CHOICE please.

Deleted 4 days ago
(+2)

haha, no. we love this game so we do our best to find bugs, send feedback, explain our own words and try to do something to make this game better.

and please don't insult autistic ppl. or gtfo.

(+5)(-3)

A toggle between the new / legacy controls, or some more customization would be fantastic — but I actually enjoy the new controls and found them more streamlined than before. People I've watched play the game also echo that sentiment.

(+6)

the controls are more "streamlined" in the way an iphone  is more "streamlined" than an android. Now I have to wait to do many things I could do in an instant as long as I held one key. Some of the changes are good though, like interacting with heavy objects, since the ambiguity of what you're doing until you start moving it has been taken away.

I think the new controls just have some kinks to work out, and they'll be fantastic. 
Keep in mind this is a test version, so most likely they'll improve upon the controls with future updates. And speaking of future updates...

I also think you can see the intention for some future updates in the new controls. Take the microwave, for example: With the new controls I think it would be better if the microwave had physical dials and buttons on the front that you can push to adjust the timer and start the cycle. Kinda like how you turn dials and push buttons on the download console.

I wonder if these new controls hint at the idea of making interactions more physically based, instead of scrolling through menu lists. Which would certainly be more immersive. And fun. Who doesn't love pushing buttons and twisting dials and pulling levers?

I think the new controls are fine. It's just that I'm too lazy to set them up myself on Steamdeck so hopefully someone else does it.

And if someone does. PLEASE upload the controls for others to use.