I'm a night driver, I find it more fun!
DaveKap
Creator of
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I do have to comment on this because it irks me as a game designer: The new controls are not bad but they also aren't an end-all be-all for how this game should control. "Hold vs Tap" is a large part of accessibility control bindings as much as "Use modifier key" is. What we're really doing here is swapping from one system to another in a world where both systems should be optional because it boils down to what the player is able to do within their physical limitations; aka accessibility.
There is an argument to be made about those of us who have played for hundreds of hours and are used to one system over the other but we need to set that aside and understand that there are simply people who have an easier time separating actions based on "Use modifier" instead of "Hold vs tap." If I played 500 hours of the game using the new hold controls and then was forced into changing to the modifier control, I would be elated because I personally prefer *never* having to hold a key down if I don't have to, as keeping a muscle engaged that is typically not engaged is how some people get inflammation. This is why I'll be on the forefront of complaining when any game doesn't have a toggle crouch, toggle ADS, or toggle sprint option. BTW, where's toggle sprint in VotV? ;)
In any case, I know a modder is already likely going to look into this, so hold your breath and keep an eye on the Thunderstore.
Yeah the buckets in the game are all buggy as heck. I think Nose acknowledged that he doesn't know what's up with them but has received the reports. I actually had a bucket get lodged into my computer console in 0.6.3 that caused audio issues for an hour until it successfully dislodged itself. Now, all buckets are kill-on-sight for me.
Anyway, the roaches do need some kind of bug fix (ha) when anything over 100 roaches is causing framerate issues, even when not in sight and being rendered. I have to believe it's something to do with their AI calculations but I do not know.
I've just released the Windows/Mac/Linux version of my game, IncrediMarble, to itch.io!
IncrediMarble is a fairly straight-forward, physics-based idle/incremental game. You build plastic slides, earn money rolling marbles through them, then spend the money upgrading and building more slides! Creativity can lead to better earnings but it's really just nice to sit back and be mesmerized by the marbles rolling around. The game is technically still in Early Access, as I have been fixing bugs and adding features while trying to ensure all three desktop platforms are running smoothly. The game also has Twitch integration, allowing your stream audience to place their names on marbles set up for racing.
I missed most of the Summer Sale (I don't think I'm even listed in the search correctly yet) so I decided to launch with a discount that will last until July 8th. You can find the game here: https://davekap.itch.io/incredimarble
There is also a sandbox DLC which allows you to play a version of the game without any earnings or upgrades, allowing you to treat the game purely as a toy, or construction kit, while also making it easier to build wacky stuff for marble racing on livestreams. You can find that here: https://davekap.itch.io/incredimarble-sandbox-mode
I'm still trying to build up better marketing for the game, meaning this is a slightly outdated video showing the game off. The only major difference is there are now more slides and a slightly better UI.
There's also an old prototype of the game here, if that interests you: https://davekap.itch.io/incredimarble-demo
Let me know what you think and thanks for checking it out!
This is amazing. Allow me to list what I love:
- I LOVE that I can make the trains go so fast they fly off the rails.
- I LOVE causing collisions. Let's face it, that's what we always really wanted to do with our train sets.
- I LOVE that you can first person the trains.
- I LOVE that you can make them launch off the rails and do jumps.
- I LOVE the basic premise of this game!
Things I want in order of high priority to low priority:
- I need the ability to have more than one train controller. Let me just duplicate them like I can duplicate everything else?
- I want the ability to link cars behind the train engine.
- I want a track that is a ramp with the end of it is going up at a 30 or 45 degree angle with the proper connecting tracks for the other side, one which holds the angle and one which puts it back to a flat angle.
- I want to set the gravity (the low gravity is fun but I want to make it heavier.)
- I want a window out the front of the blue engine.
- Maybe the ability to have the train magnetize to the track so it can't fly off the rails no matter what gets in its way.
- I want the ability to re-center myself or move around the area so I can play from my seat without having to use the full play space to get around the table.
- Different tables?
- How about a chair? Plop the chair down and you can first person into it for an unobstructed view of the train set from the point of view of a tiny person on the table.
- Get rid of the "battery" thing. No need for perfect simulation here!

