Full on crashout over someone asking questions, lol. It's clear that you just have a vendetta against the mods that was fed to you by streamers you like, don't know what's more immature than that tbh.
FoxSnouts
Recent community posts
Pulling out insults because you have nothing left to say. How pleasant.
Sure, no one owes an explanation to anyone else, but when someone is whining and clearly trying to garner sympathy against the Big Bad Moderators, they're not gonna get it unless they actually explain what happened. This person didn't so why should they get the benefit of the doubt? Because they're your friend? Or because you want an excuse to hate evil moderators?
Rough English aside, they haven't explained anything. If they explained why they were banned then maybe they could get someone to actually listen to them. But if they were banned for, say, having something racist in their username or something like that, then it'd be silly to try to garner sympathy over that and would explain why they refuse to say what they got banned for.
There's nothing to "analyze" in stories, no meaningful "lore" to desire learning. Stories are about what they make you feel, what resonates with you most and how it does. What things jump out at you? What do you relate to and why? What captures your attention? What does it make you *feel*?
If you want an example, this game really articulates what it feels like to be a social outcast. To be someone who feels nostalgic for decades past that will never come to pass again. Lera is clearly nostalgic for the USSR, between her dream of creating brutalist, utopian megastructures, the propaganda posters throughout the apartments, her childhood dream to be a cosmonaut until the world deemed space travel "unprofitable" and moved on. You can also read it as Lera being a trans woman, outcast from the rest of society, treated coldly by everyone around her unless she abandons who she is and integrates herself into the flesh of everyone else, and detransitions.
It seems like the happy ending is just merging with the rest of society rather than sticking to your own identity. Being true to yourself isolates you from everyone else, makes everything feel cold and distant. It's a constant battle to stay alive and caring in such a cold existence, but it's the only way to be yourself and not what others want you to be.
You could extrapolate that to AI- how most of society now relies on it, has integrated with it, despite it being a facade, a crutch designed to deprive people of knowledge and skill. The tapes could represent how AI is corrupting the past, taking IPs and happy memories and distorting them until they're unrecognizable. About the allure AI has when everyone you know and love is enthralled with it, like with the piano scene at the end. It takes beautiful melodies and plays them perfectly, indistinctly, without a humans touch at all, and as generically as possible.
There are parts of this game that hint at Lera being a trans woman, though, which leads to a different interpretation of the game. Her tomboyish style, her experiencing social rejection from others that view her as "gross", her hating her own reflection, etc would make sense when combined with the theme. Or maybe it's related to her nostalgia for the USSR and the economic prosperity it brought, considering how all of the rooms are covered in propaganda posters of the time and her desire to build massive, brutalist, utopian megastructures common to the time. Even the offhand comment to the little girl that she couldn't be a cosmonaut because "space isn't profitable."
It could also just be about nostalgia as a concept, how it can feel like a warm retreat from everyday life and suck you in and make you want to bask in it forever, but you can't live in the past. You have to return to the present at some point, no matter how cold and lonely and depressing that present is.
All of these themes could be present in the story, whichever one resonates with you most is what you can assume it's about. All stories are about what we decide them to be about, after all, and that's dictated by the emotions we feel while playing it, not "logically decoding" the "real" meaning the author "intended" for people to take away from it.
The color pallete of the base still does have that level of grunginess and barreness, it's just an actual literal layer of grunge overtop the original design of the facility instead of being baked into the facility's design. It provides a more meaningful reason to clean the base other than out of habit between signals, rewarding a player with interesting murals and a fun look into what the facility was like decades prior. Not to mention that the game prior to the 0.9 builds still incentivized the player to make the facility colorful and comfortable with a variety of decorations, lights, building tools, appliances, collectible plushies and even the ability to add your own models and videos to the game world.
Also, if you don't like the new design, you can always just play the older versions. There's nothing stopping you from doing so.
There's a few events in ambience mode still, pretty sure it mostly removes story events and most of the forbidden entities. Guessing the creepier events that are still in it are there because they're hardcoded into the game in some form and therefore would take longer to remove safely, while other non-horror events are kept to keep things interesting.
Sounds like a skill issue if you need 10-20 hours to develop muscle memory, but if you're so terrified of changing your controls, why not just stick with picking up items being a single button press? Unless you're trying to hold multiple items at the same time, you're not going to need to make that action as fast as picking up items. And if a quarter-second delay in holding items every so often is enough to ruin the game for you, then that says a lot about you.
Seven people are involved which results in that revenue being barely equivalent to a part time job. One of those people is an actual 3d artist while three of them are coders (including Nose himself). Not to mention that 0.9 has a lot of work done outside of just content, namely concerning items. You as a consumer do not know what's happening development-side or what exactly has changed coding-wise. Bug fixes themselves can often be catastrophic and require entire reworks to various aspects of the game, but are rarely valued because of the perception that they don't add "content."
Your post reads as entitlement. You want changes made that you think matter most and are just complete reverts to 0.8.2. You then proceed to whine about the money a solo team gets when you aren't directly responded to out of thousands of random players, which is even sillier when you consider that Nose has dedicated testers on the team.
The release window for 0.9 never said the Halloween release would be THE stable release. It was always going to be a shadow test if it was going to release at all, which the team worked tirelessly to make happen in the first place. And Nose doesn't talk about solid release dates for versions because things take time and people like you would throw tantrums if they had to delay them. Why deal with that hassle before a major release, like the Steam version or 1.0?
You can just come back to the game some other time. You have a whole life to care about, surely VotV isn't more integral to your life than other people or hobbies.
Seven people are involved which results in that revenue being barely equivalent to a part time job. One of those people is an actual 3d artist while three of them are coders (including Nose himself). Not to mention that 0.9 has a lot of work done outside of just content, namely concerning items. You as a consumer do not know what's happening development-side or what exactly has changed coding-wise. Bug fixes themselves can often be catastrophic and require entire reworks to various aspects of the game, but are rarely valued because of the perception that they don't add "content."
Your post reads as entitlement. You want changes made that you think matter most and are just complete reverts to 0.8.2. You then proceed to whine about the money a solo team gets when you aren't directly responded to out of thousands of random players, which is even sillier when you consider that Nose has dedicated testers on the team.
The release window for 0.9 never said the Halloween release would be THE stable release. It was always going to be a shadow test if it was going to release at all, which the team worked tirelessly to make happen in the first place. And Nose doesn't talk about solid release dates for versions because things take time and people like you would throw tantrums if they had to delay them. Why deal with that hassle before a major release, like the Steam version or 1.0?
You can just come back to the game some other time. You have a whole life to care about, surely VotV isn't more integral to your life than other people or hobbies.
You can switch which actions require holding the button down, and you should because you're more likely to want to pick up an item rather than hold it at any given time. Doing so completely mitigates your main issue which isn't even a big issue in the first place. Not to mention that the new controls are much easier on your hand and breaks down the numerous actions you can do with items via the context and inventory menu into four main actions governed by only two buttons. It's so much simpler and easier to work with items programming-wise.
The battery shouldn't be going down that fast unless you're using turbo & headlights a lot. For hers, its only at ~80% after a week in-game. Plus if you sell the empty battery, it only costs 75 points for a new one, and the solar ATV module makes it a non-issue. Having the ability to upgrade the ATV and make it have new skills like air control is really fun because of how important it is for traversal.
Hers loves the new changes because being able to interact with the world in new ways is the fun of VotV. The added complexity was sorely missing from pre-0.9 and was the one thing the game was lacking in comparison to Signal Simulator.
You can skip the tutorial quite easily by just grabbing the keycard in the first area for the door, breaking the boxes in front of the second door, walking past the signal station, and then fixing the transformer. However the game in 0.9 has changed a LOT and you're going to be very confused if you don't do the tutorial to get acquanted with the controls, the new signal pinging system, the server & transformer minigames, the way upgrades for servers & the station work, the tapedeck machine, etc.
Maybe hers is just good at the game, but hers hasn't had an issue with running out of fuses, battery power, or even struggling with the new minigames. It's all rather simple and is intended to make the gameplay more involved, which it accomplishes when hers plays. And the controls are like this to make them more simple for new players and because the item interaction programming got massively overhauled. It's easier on the hands and more intuitive, with the option of toggling between what press & holding e do.