Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FoxSnouts

13
Posts
1
Following
A member registered Jun 06, 2020 · View creator page →

Recent community posts

You can configure the controls to make picking up objects a single button press. Also your username is so cringe.

So much cope.

Sounds like a skill issue if you need 10-20 hours to develop muscle memory, but if you're so terrified of changing your controls, why not just stick with picking up items being a single button press? Unless you're trying to hold multiple items at the same time, you're not going to need to make that action as fast as picking up items. And if a quarter-second delay in holding items every so often is enough to ruin the game for you, then that says a lot about you.

Seven people are involved which results in that revenue being barely equivalent to a part time job. One of those people is an actual 3d artist while three of them are coders (including Nose himself). Not to mention that 0.9 has a lot of work done outside of just content, namely concerning items. You as a consumer do not know what's happening development-side or what exactly has changed coding-wise. Bug fixes themselves can often be catastrophic and require entire reworks to various aspects of the game, but are rarely valued because of the perception that they don't add "content."


Your post reads as entitlement. You want changes made that you think matter most and are just complete reverts to 0.8.2. You then proceed to whine about the money a solo team gets when you aren't directly responded to out of thousands of random players, which is even sillier when you consider that Nose has dedicated testers on the team.

The release window for 0.9 never said the Halloween release would be THE stable release. It was always going to be a shadow test if it was going to release at all, which the team worked tirelessly to make happen in the first place. And Nose doesn't talk about solid release dates for versions because things take time and people like you would throw tantrums if they had to delay them. Why deal with that hassle before a major release, like the Steam version or 1.0?

You can just come back to the game some other time. You have a whole life to care about, surely VotV isn't more integral to your life than other people or hobbies.

Seven people are involved which results in that revenue being barely equivalent to a part time job. One of those people is an actual 3d artist while three of them are coders (including Nose himself). Not to mention that 0.9 has a lot of work done outside of just content, namely concerning items. You as a consumer do not know what's happening development-side or what exactly has changed coding-wise. Bug fixes themselves can often be catastrophic and require entire reworks to various aspects of the game, but are rarely valued because of the perception that they don't add "content."


Your post reads as entitlement. You want changes made that you think matter most and are just complete reverts to 0.8.2. You then proceed to whine about the money a solo team gets when you aren't directly responded to out of thousands of random players, which is even sillier when you consider that Nose has dedicated testers on the team.

The release window for 0.9 never said the Halloween release would be THE stable release. It was always going to be a shadow test if it was going to release at all, which the team worked tirelessly to make happen in the first place. And Nose doesn't talk about solid release dates for versions because things take time and people like you would throw tantrums if they had to delay them. Why deal with that hassle before a major release, like the Steam version or 1.0?

You can just come back to the game some other time. You have a whole life to care about, surely VotV isn't more integral to your life than other people or hobbies.

Toxic levels of cope. Just say you hate good horror games.

Figure out which thing you try to do most and make that the press action, then when you want to do the other action, you can just hold it easily. It isn't bad. Hers played 0.8.2 a lot and got used to 0.9b's controls really quick. 

Oh boo-hoo, a free video game that is being worked on by a small team with like, 3? people coding it put out a TEST build that's buggy. Cope!

Everyone is so quick to hate new things. It's asinine.

One, you can switch the controls such that tapping puts an item into your inventory or makes you hold it. Second, you can bind a different button to be throw that's instantaneous, and considering how little you throw things in general, it's such a minor change.

You can switch which actions require holding the button down, and you should because you're more likely to want to pick up an item rather than hold it at any given time. Doing so completely mitigates your main issue which isn't even a big issue in the first place. Not to mention that the new controls are much easier on your hand and breaks down the numerous actions you can do with items via the context and inventory menu into four main actions governed by only two buttons. It's so much simpler and easier to work with items programming-wise. 

The battery shouldn't be going down that fast unless you're using turbo & headlights a lot. For hers, its only at ~80% after a week in-game. Plus if you sell the empty battery, it only costs 75 points for a new one, and the solar ATV module makes it a non-issue. Having the ability to upgrade the ATV and make it have new skills like air control is really fun because of how important it is for traversal. 

Hers loves the new changes because being able to interact with the world in new ways is the fun of VotV. The added complexity was sorely missing from pre-0.9 and was the one thing the game was lacking in comparison to Signal Simulator.

You can skip the tutorial quite easily by just grabbing the keycard in the first area for the door, breaking the boxes in front of the second door, walking past the signal station, and then fixing the transformer. However the game in 0.9 has changed a LOT and you're going to be very confused if you don't do the tutorial to get acquanted with the controls, the new signal pinging system, the server & transformer minigames, the way upgrades for servers & the station work, the tapedeck machine, etc. 

Maybe hers is just good at the game, but hers hasn't had an issue with running out of fuses, battery power, or even struggling with the new minigames. It's all rather simple and is intended to make the gameplay more involved, which it accomplishes when hers plays. And the controls are like this to make them more simple for new players and because the item interaction programming got massively overhauled. It's easier on the hands and more intuitive, with the option of toggling between what press & holding e do.