Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+4)(-2)

Seven people are involved which results in that revenue being barely equivalent to a part time job. One of those people is an actual 3d artist while three of them are coders (including Nose himself). Not to mention that 0.9 has a lot of work done outside of just content, namely concerning items. You as a consumer do not know what's happening development-side or what exactly has changed coding-wise. Bug fixes themselves can often be catastrophic and require entire reworks to various aspects of the game, but are rarely valued because of the perception that they don't add "content."


Your post reads as entitlement. You want changes made that you think matter most and are just complete reverts to 0.8.2. You then proceed to whine about the money a solo team gets when you aren't directly responded to out of thousands of random players, which is even sillier when you consider that Nose has dedicated testers on the team.

The release window for 0.9 never said the Halloween release would be THE stable release. It was always going to be a shadow test if it was going to release at all, which the team worked tirelessly to make happen in the first place. And Nose doesn't talk about solid release dates for versions because things take time and people like you would throw tantrums if they had to delay them. Why deal with that hassle before a major release, like the Steam version or 1.0?

You can just come back to the game some other time. You have a whole life to care about, surely VotV isn't more integral to your life than other people or hobbies.