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This is the "UNSTABLE SHADOW SUPER TEST" build so we just need to give them constructive feedback on how the new control scheme is a miss. It becomes more problematic when it's pushed out in full. 

My main gripe with the controls is holding to interact, I never like that in games at all. Second is the throwing held items. You have to hold R + right click before you drop the item, because dropping items require you to hold R now. It's just a control contradiction. Alt + right click would make sense to toss a held item.

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I'm guessing this release is just a way for the dev to hit the promised release date (Halloween), not to gather feedback. The real source of feedback the developer actively listens to must be the patrons who get access to the Patreon builds. The problem is, gathering feedback from the Patreon members isn't the most viable strategy, as those people who pay for the locked builds are psychologically more biased towards supporting the dev's decisions ("I'm paying for this from my wallet, so I might as well justify my spendings") instead of giving valid criticism. The result is us ending up waiting a year for the build that was subtly sabotaged by the dev's suboptimal way of engaging with the community instead of delivering shorter release cycles for the public builds for everyone to voice their concerns, vote in opinion polls, etc and gathering diverse, uncontaminated data.

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Probably right but even so there's a lot of people on their patreon, so that's a lot to listen to. Have you been on their discord? They have forums open for specific aspects that people can discuss in length. One of them is the likes and dislikes regarding the update. One of the things I've been seeing mostly in a lot of these discussions, one even with a poll, was the controls. There is a push to having a wider range of custom controls, which in my opinion would fix a fair amount of complaints. The other one to address would be the mandatory tutorial which people are also expressing some annoyance on the discord. 

I don't think they're getting their feedback ONLY from their Patreons, but it would make sense to prioritize them until it's released to the public.

Regardless, we'll all have to wait and see what they'll do with everybody's response.

nah. If I pay for something, its 100% honest feedback because its no longer a free thing. If I didnt care, I would just stop my sub.

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You saying that like you wouldnt do the same. Right?
Yeah, Of course he gotta appease the patrons they are literally funding his project. But youre kinda projecting something thats kinda toxic?
Like you are implying that DrNose doesnt give a crap about the ''Freebies'' opinions while literally he has a Forum just for bug reporting. THe problem is the community that doesnt give concise feedback? Between the cesspool of bullcrap they send in the forums you sometimes found a really good Bug Reports and some good ideas.. But you gotta waddle thru all that thrash to find something good. Between swears, insults, tantrums and complaints.
If you dont know what Im talking about GO right now into the VoTV forums and spend 30 mins checking the Bug Reports and Ideas.

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One, you can switch the controls such that tapping puts an item into your inventory or makes you hold it. Second, you can bind a different button to be throw that's instantaneous, and considering how little you throw things in general, it's such a minor change.