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(outdated) Welcome to the Beta Locked

A topic by Hanako Games created 51 days ago Views: 1,310 Replies: 78
This topic was locked by Hanako Games 40 days ago
Viewing posts 1 to 27
Developer (1 edit) (+6)

Thank you all for supporting this project! I hope you'll have fun exploring Zorana's world.

What IS available at this point - the main storylines and ability to play through the game from beginning to end (ish). Yes, it is possible to win the election. It'll probably take a while to get there though.

What is NOT available: the epilogue finale, credits, gallery/achievements for tracking your progress, almost any of the Kickstarter-specific content (the new planet art IS in, but any other stretch goals or rewards are not), codex entries, final art on the preferences screen, etc.

Right now while the beta is early it is probably better to keep feedback and questions in a single thread because the answers may become quickly outdated by updates if things get fixed. Feel free to ask questions about anything and everything - what does word X mean, how do you change moods, why is this character mad at me, can I set this character on fire, whatever - I won't always answer because I may want to see what people can figure out with some poking around, but knowing what you're curious about or confused by is also helpful.

At this exact point in time I would prefer that people not stream the beta publicly just because it's JUST launched and I'm still waiting for people to verify that it is running on their systems. Streaming it later during beta will be fine - you own it after all! I'd just prefer a little bit of quiet time first. Removing the block! I think we have enough playable game to make that okay now.

Anyway I'll try to stop rambling now! Welcome to our world - please let us know what you think about it!

(+2)

Loving the intro.

At the stat screen right now. I'm not sure if it's possible to code in the engine but it's a bit awkward that the only way to unselect a stat that's been selected for training is to go over to the "Select subjects to study this turn" tab. I really instinctively want to like right click or left click on the stat again to remove it from selection.

Also not sure if this has already been tested yet but under the info tab for each stat that describes the different mood bonuses I wonder if it'd improve readability if th text for each mood had the same colour coding in that tab as they do elsewhere in the game. Though that's a very minor thing.

Also regarding stats something I'm curious about. Is there planned to be any flavour text for the different levels you gain like there was in LLTQ1?

Also is there any way to see the name of the level of your current stat. Like a way to directly see that 10 points in empathy = "Basic" Empathy?

Developer

No skill flavour texts this time, they ended up not fitting the design for various reasons. 

Level name - not at the moment. Thinking about it. Would your current level display be the last level you've *completed* or the level you're currently working on? Basic is very clear, but with the other things, you can easily be at a point where you pass some Student-level tests but not others. 

I see. Thanks for the info.

Still would be nice to have some kind of reference sheet to look at to gleam what the point total in a stat equates to in skill level.

Experiencing that using ctrl to skip can cause different music between scenes to start overlapping each other. Closing and opening the game fixes it.

Also a bit curious, when it comes to knowledge stats. Are both Zorana's and her cabinet's member stats added together or does checks simply use whichever number is higher?

Developer

Whichever stat is higher. If Zorana's only got a 10 her very basic knowledge does not elevate her minister's expertise.

Thanks for the info.

I had the same issue with changing my mind about training skills—I'd automatically try to click to de-select a chosen skill (and accidentally double-select instead) before remembering to go over to the tab to remove it. 

(3 edits)

Something strange happened.

When I got the stats for an extra social action on turn 33 it didn't apply to turn 34
https://imgur.com/a/a7Ky579

I messed around  and  it turned out that if I got the stats for the extra social action on turn 32 it did apply to turn 33 and 34.
https://imgur.com/a/i6Bn6rQ

Is this possibly some kind of bug?

Also gosh this is just an off the cuff shower thought, but man would it be neat if there was a way to carry over unlocked outfits into new runs after you complete one.

Since it didnt say it anywhere, recording, uploading or streaming of the game in its current state is fine or is it prohibited atm?

(+1)

I am pretty sure it is prohibited atm but once more and more features, additions and improvements get added then we might get the permission to stream.

Developer(+2)

Top post of the thread actually does say!

At this exact point in time I would prefer that people not stream the beta publicly just because it's JUST launched and I'm still waiting for people to verify that it is running on their systems. Streaming it later during beta will be fine - you own it after all! I'd just prefer a little bit of quiet time first.

It's not, like, legally prohibited, I'm not gonna sue you or anything, but I'd prefer people wait just a little right now. Especially since not everyone even has their beta keys yet.

So I'd prefer people wait, I'll probably edit that in a week.

No worries just wanted like clear confirmation.

Since I have now confirmed that the Mac version is working and that I can access it without fear of getting it blocked for fear of malware, can players make a journal of their experiences with the beta, either in universe or just a general gameplay summary?

I am glad that all versions, Windows, Linux and Mac, are working and I hope that everyone gets the beta keys soon. 

(+3)

I seem to have a issue where if I open Moods, and then click to continue the dialogue, the mood screen just kind of stays there (clicking mood option again closes it, but otherwise it will just stay there awkwardly in the background)

I also got this error screen when trying to outmaneuver using the Military skill in the card game elector quest

(3 edits)

The game crashed on my third play though. Here is the traceback.txt log.

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/core.rpy", line 5311, in dossier_pageup
  File "game/core.rpy", line 5332, in dossier_page
  File "game/core.rpy", line 5308, in viewport_page
  File "renpy/common/00action_other.rpy", line 719, in __call__
    raise Exception("There is no displayable with the id {}.".format(self.id))
Exception: There is no displayable with the id enemies.
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpyc", line 4996, in script call
  File "game/core.rpyc", line 4665, in script call
  File "game/core.rpyc", line 5707, in script
  File "G:\itch.io\galaxy-princess-zorana\renpy\ast.py", line 1980, in execute
    self.call("execute")
  File "G:\itch.io\galaxy-princess-zorana\renpy\ast.py", line 1959, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "G:\itch.io\galaxy-princess-zorana\renpy\statements.py", line 374, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "G:\itch.io\galaxy-princess-zorana\renpy\exports\statementexports.py", line 345, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "G:\itch.io\galaxy-princess-zorana\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\core.py", line 3286, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\screen.py", line 791, in event
    rv = self.child.event(ev, x, y, st)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\behavior.py", line 554, in event
    rv = run(action)
  File "G:\itch.io\galaxy-princess-zorana\renpy\display\behavior.py", line 401, in run
    return action(*args, **kwargs)
  File "game/core.rpy", line 5311, in dossier_pageup
  File "game/core.rpy", line 5332, in dossier_page
  File "game/core.rpy", line 5308, in viewport_page
  File "renpy/common/00action_other.rpy", line 719, in __call__
    raise Exception("There is no displayable with the id {}.".format(self.id))
Exception: There is no displayable with the id enemies.
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.4.24120703+SPIKY
Galaxy Princess Zorana 0.7
Sat Jul 26 22:30:17 2025
Renderer: gl2 1920x1080
OS: Windows 10 10.0.19045 AMD64 AMD64 Family 23 Model 8 Stepping 2, AuthenticAMD
Turn: 31
(+1)

Can I get any tips or hints on surviving the election? I've done multiple runs by now and tried a few different approaches but I always end up dead immediately after the election, and there's no skill checks or anything so I'm not really sure how best to avoid it? 

What have you been doing? I've yet to see any cute death screen. D: I've never tried blackmailing anyone, so there's a lot I might be missing out on by not doing that?

In early runs I went to Myrkka II first for the safe vote and easy quest. Then Myrkka I with enough Etiquette and Empathy to not make a bad impression, then Draug for the expert science advisor and his warp speed movement. I've taken a few variations here, and I've always ended up with votes to spare, though without much revealed of the deeper plot.

There are a lot of really good advisors in the Tharkas sector, so it might be possible to start in that direction and pick up a talented cabinet. Opposition from Myrkka hits fast if you don't leave good impressions early, though, and it's hard to link up with Admiral Yakan's patrol from this angle.

There's a lot that happens if Esmarai doesn't have the space to explain herself, is allowed to live, and you don't adopt the prince. It probably makes the game much harder, so you could avoid that route to make it easier. I think there's a lot of information that's only available this way though, but I'm still trying to thread that needle myself. >_>

I've made some pretty detailed diagrams and notes if need be, but I'm worried about just dropping them here without being able to hide them in spoiler text.

I might have spoken too soon! My current run started out much the same way as my earliest runs, but the last several turns have been intense. One of my rivals was assassinated, almost every mood phase activity is fatal, from random garottes to dart guns to informal duels suddenly turning lethal with only a grandmaster skill check before failure. Even holing up privately in my bedroom to scribble notes is lethal. I'm not sure what I've done all that differently to the runs which were all completely peaceful. An imperial survey shows every elector almost universally having me as at least generally positive, with the exceptions being Zolot, Milan, and Radomil as hostile, and I've had them hostile before, too. Khdarr, Krovos, Ethexae, and even Lukomir only view me generally negative. I have Vahter, Lorkas, and Grojdana as advisors for the first time, but they've all been very friendly and previously didn't even need a personal quest to pledge their vote. I did open up Stoyan's personal quest out of curiosity before recruiting him as Science advisor, and so the elector child appears in the portrait while traveling this time around, but that didn't seem to have any effect otherwise. As far as delving into deeper plot, I only got as far as Zorana concluding it would be easier to become empress than steal away a certain large artifact, which I'm pretty sure I'd had happen previously, too. Not sure why I'm now dropping like I'm in OG LLTQ. Maybe I should compare the "winning" saves with Save Log in the History menu to try to work out what the heck might have happened!

(+1)

bless I appreciate your willingness to help!! I did finally get a winning run but even then I'm not quite sure what I did so differently, and I barely scraped by on votes. I think part of my problem may have definitely been that I was not taking enough advantage of cabinet seats, it took me a while to figure out that I should be offering them to be people and who is best to offer to lol. I have only tried adopting the baby once, the rest of the time I have either declined or I've had enough history knowledge to send the child to be raised by the church. 

My biggest issue I've run into is definitely the lethal mood phases, it can get you really boxed in as to what you can do. If you focus on physical stats then you can survive them and even have electors disqualified for trying to assassinate you, which could definitely be helpful in the final vote, but I haven't completed a full run this way yet as I prefer to focus on social and knowledge stats. The general strategy definitely seems to be focus on the votes you can get easily though, and offer seats to anyone who might be a little harder to convince/for the stats for future events. The main big kink I've noticed there is people's impressions of you can be very impacted by who you give seats to and associate with, so there's a lot of different factors to consider! I've taken a bit of a break since I finally got a completed run, but might do some more runs in the future to see if I can iron out some more solid strategies.

(+1)

im getting a seemingly unavoidable death during the election as well, its the first one ive seen where i genuinely have no idea whats killing me or how to get past it. nothing leading up to it that seems like i could have done differently, so im assuming its unfortunately something i would have had to set up for farther in advance.


or its just because im doing badly in the election (12 to 11 votes and two rounds so far). 

Developer(+3)

> or its just because im doing badly in the election

It's this. So I'm guessing the game over in this situation could use a little more hint of why it's happening.

(+1)

I died this way too and wasn't sure if something else was going on or if the loser in an Imperial Election just gets assassinated to clean up loose ends and secure the winner's position. 

As the developers said, it is related to this yes. it definitely seems like the death is unavoidable unless you specifically win the election with 17 votes. 

Developer(+1)

0.7.1 Changelog:

Fixed a crash in the epilogues if Zorana won the election on the first round

Fixed a crash in Grojdana's quest (the game mentioned above)

Fix crash scrolling dossier viewports if the current dossier hasn't created the last dossier widget scrolled.

Minor grammatical error in empathy skill check text for Muistis: "You sense that they has generally negative feelings about you."

(+1)

A few minor things. Zorana ended up looking indecent, perhaps after switching tabs from the closet too quickly? This is the only time it's happened, but Krovos' personal quest made it, uh, more disturbing.

Also, if you're looking at the starmap for too long, the stars image can briefly leave some of the background exposed before wrapping. This might be a problem only with higher screen resolutions?

I assume it's not a bug if you request Admiral Yakau to recall, and he silently ignores you to deploy to Draug instead? Over the next few turns he went to Myrkka I instead of going on the usual clockwise patrol. That's a pretty funny detail, especially if the implication is that he's asking your rival for instructions instead! :)

Developer

Were you at Myrkka I when you told him to report to the Palace? The fleet has to re-enter the map at Draug because that's the direction "offscreen" that they were but he should then head your way if you told him to, iirc.

I was at Tharkas III. Asking him to warp to the polar opposite of where he wanted to be stationed seemed like it might have annoyed him in hindsight, especially when he outright refused to initially talk to me when I finally caught up to the fleet on Turn 13?

ive been getting this bug with her outfit disappearing too, pretty consistently when im wearing the training gear.

I found it a little unintuitive that if you click away to another menu on the votes screen without hitting dismiss you can't do anything until you go back to that screen, I thought I had totally broken something and was only able to figure it out by going back steps. could pay to have some sort of notice on screen about what phase you are in maybe.

Loving the game so far, although I wish there was some sort of pronunciation guide for some of these names.

I am sorry if this was supposed to be a separate thread, but I am assuming that this is a problem on my end. Should there be a issue playing audio on the linux build?  I am running Linux Mint 22.1

(+1)

I'm running Debian 13 with Cinnamon DE. I got a note saying "Self-voicing disabled because espeak is not installed.", but all audio (music, effects, etc) seem to be working fine for me.

Maybe something starts playing inappropriately or doesn't play when expected if I'm flipping between tabs too quickly, or doing something funny by quickly rewinding time with the scroll wheel, but I think that was reported elsewhere.

I'm still using pulseaudio rather than pipewire, in case that matters?

Maybe I should of stuck with Debian 13 Cinnamon that I had installed before this LOL. I did end up getting it to work! I ran the game on lutris and then disabled the "Prefer System Libraries" option so it does seem to be a Linux Mint or Ubuntu specific issue?

(1 edit)


I got this while accessing quick save. I can no longer access to my save files 

Developer

Can you hit 'Upload Traceback' on that? That looks messy and it might help find the issue faster.

yup, I already did!

Developer

0.7.3 hopefully fixes this - please let us know!

Been loving the game so far! One issue I noticed:

I previously had my mood at Daredevil. During the social phase, it got switched to Determined. While in the mood picking phase, I went to check my skills to see what I wanted to do next. Despite being at determined, it's still displaying the stat changes for daredevil - that I'd get 15 skill points for it. This is a purely cosmetic issue, I think. Once I picked my mood and went onto my classes, the bonus's appeared properly. Still thought I should point it out!


I managed to create a bit of a continuity error. Since the context for it is spoilery, I'll put it in ROT 13.

V znantrq gb qb Mbybg'f crefbany dhrfg irel rneyl, naq tbg uvz ibgr sbe zr. Gura Rfznenv ragrerq gur ehaavat, naq ur tnir zr n zrffntr fnlvat gung ur jnf tbvat gb ibgr sbe ure. (V jnf fb znq ng uvz - cresrpgyl vashevngvat tnzr qrfvta.) Gura fur tbg nffnffvangrq ng gur cresbeznapr. V wrg onpx bire gb Zlexxn V naq frr gung uvf crefbany dhrfg vpba vf fgvyy npgvir. Vg gura nyybjf zr gb erqb uvf dhrfg, ohg jvgu ab npxabjyrqtrzrag bs gur snpg V'ir nyernql qbar guvf 'frperg qryvirel' sbe uvz.

Another glitch:
I have taken Krovos on as my advisor (publicly media, unofficially spiritual granting me a +50). I went to chat with Ethexae next, to see what flavor text I got from having a higher spirituality skill. For the first part of the interaction, Krovos was successfully acknowledged as my advisor. But at a later check, it displayed as if I had no spirituality bonus.

(successfully shown)


(not acknowledged) 

Found a glitch where a certain character's name is displayed incorrectly. The character's existence is decently spoilery, so I uploaded this one to imgur to avoid spoilers. https://imgur.com/a/j3bH8FY 

Developer(+1)

0.7.2.2 changelog:


Bug where the Training Gear outfit wouldn't be shown on Zorana's talker sprite fixed.
Dialog fades in Ozara's quest.
Allies list now uses the visible allies count instead of the total allies count, so we don't get Oberod having "Allies: 4" when Lukomir enters the race and is removed from normal Elector lists
Missing viewscreen sprite successfully blackmailing Sola fixed.
A crash re-negotiating with Ozara fixed.
Renpy Interactive Director removed (because it causes crashes with Zorana)
Improved debugging if Zorana's outfit has been set to something invalid.(Her talker will now show the nightgown and a "Prepare bug report" button instead of no outfit at all.),
met_voshkot crash fixed.

(+1)

Some lines with typos I've found (I know it's the most tedious thing but just in case you didn't have these noted already)

  • Not 'urgent', or someone would probably -  main sequence line, probably misspelled
  • Madam Elector, you and [I]  are both obligated - during negotiation with Eve, I is missing


Question/Feedback:

I understand why once I've stolen recruited someone for my council I can't negotiate with them or propose to them, but I think we should still be able to investigate their background and their connections while they're with us. I understand it's not a min-max game choice since you've already secured their vote in theory but it doesn't make much logical sense that we're not getting to know our council at least on a basic level and when I wind up with a 'free' social turn traveling through deep space it would give me something to do.

(1 edit)

oh that would be fun.

Yeah I second this, it’s a bit strange to not have bios for someone who’s on your team so having the ability to unlock them still would add some extra meat to chew on.

Another typo, "took up a research petition there," in the epilogues.

Agreed on the feedback! It also might be nice to have allure and proposals still available. I've run into a situation where one of my own council members tried to assassinate me, so there's still some benefit to raising opinions during this time. 

Developer (1 edit) (+2)

That's a risk you take by bringing in a minister you can't trust. It's actually (behind the scenes) easier for a minister to send assassins than a normal Elector. Hostile ministers are a bad idea!

(I'm thinking about this one and I can definitely see making the network investigation still available on someone loyal - it's RELEVANT to your ministers after all - but a lot of the other actions are all written from a perspective that would not make sense if they were your minister, so even without considering balance questions it would create problems.)

Just for fun, has anyone unlocked gur fxvyy yriry gb trg nhgb-onpxtebhaq-erirny?

(1 edit) (+1)

That makes sense. Still it's wonderful to hear that network investigations are up for consideration.

(+1)

A former elector can still be offered a cabinet position, engagement, or charm and flattery. So far they’ve all been so hostile they won’t return my calls (for some reason!), but it’s funny that the options are there.

V rkcyberq sne rabhtu gb yrnea Xbehaqv’f onpxtebhaq, ohg qvqa’g tb nal shegure. Gung fbhaqf rkpvgvat!

Lrf, gur yngrag ragrvthr fxvyyf ner irrrreeelll vagrerfgvat. V unira'g orra noyr gb cynl nebhaq jvgu gurz gbb zhpu va n shyy eha gubhtu orpnhfr V xrrc jnagvat gb orrs hc bgure fxvyyf

Another typo, “they’ll probably taken an alarm seriously”, looking for classified information.

Another minor suggestion to consider. Perhaps a better social organization order would be in columns instead of rows? That way the people you are most likely to interact with (undecided electors in the current location) are more likely to always be on the first page. This is obviously just an ordering opinion, the layout itself is great.

(+1)

Enjoying the game so far! Ever since I got the beta, it's basically all I've been thinking about. I like how much more involved it is compared to Long Live the Queen, what with Zorana having to travel on top of there being so many more moods.

Feedback wise, is it possible to add a text bubble or list somewhere of which moods boost/penalize which skills on the mood changing phase? The skills page have the ? button which tells you, so it would be nice for an equivalent of it on the mood changing phase if possible to reduce having to switch tabs to cross-reference which moods boost which skill. Otherwise, that's really my only biggest inconvenience so far.

Developer (1 edit) (+1)

0.7.3 update:

Improved music handling, hopefully fixing some of the overlap problems

moodchangebubble now recalculates class bonuses. This should lead to the correct bonuses being displayed immediately after we get a player-visible mood change bubble

Dragocen's former Logothete of Science now takes the position rather than petition

proabably probably spelled correctly now

Missing "I" in Eve negotiation added

Missing word in Chapadoc's dossier (might +have been) added

No longer try to (thus crashing) mark Yakau's quest succeeded when you get his loyalty in negotiation

Crash checking to see if we have something specific when stuck in an escape pod fixed

Clicking the right-pointing triangle while on the auto or quicksave page of the loadsave screen now sets the current save page to '9'

If your current file page is an int, stringify it so persistents affected by the precending bug don't block loadsave

I found a strange bug where the engagement video call with Fire will happen twice. After accepting the proposal, the event happened again in the next turn. I think it might be caused by first negotiating and then proposing to Eve (which was also the same event, but that made sense)

(SPOILERS) I think I found an inconsistency in the epilogues. I've redacted the other text to avoid spoilers. Zorana locks away Eternal Radiance, but then decides to incinerate the Grib with it. Maybe the Grib threat is just that serious and this is not an error, but it did seem kind of odd to me how her feelings suddenly switched like it was nothing.

thoughts:

1. I really enjoyed this game! I had high hopes from lltq, and this blew it out of the park! I especially liked the open world bit. this is my opinions after 2 full playthroughs so I might just be missing something instead of it being a problem

2 I second the previous suggestion that it would be nice for the mood page to give an indicator of which stats they're best at to prevent having to switch tabs. this wasn't a problem on my second playthrough because i kinda had them memorized at that point, but when I was at the beginning of my first playthrough it was a little irritating

3 i love how you can pick your pet to have different moods based on what type of character you're planning as playing as, and how it makes only having two mood selections slightly easier to deal with

4 i was a little disappointed that there wasn't flavor text for the different skill levels for lltq since i really liked how that would slowly reveal more the novan world's history and culture and stuff, but the idea of codexes are cool and makes up for that! It would be fun if you got more codexes with high imperial history and stuff but no pressure! Kinda related to that- I liked the little callback to lltq when Zorana was investigating the novans, it was fun how all the different legends could represent all the different paths you could take through the game.

5 trying to ask with out spoiling things for other people- after the events in turn 22, is there a way to get it without waiting until after you turned empress or is that option just not showing because of my intrigue stats being medium levels and not high? Or is that option related to another hidden plotline or something I haven't discovered yet?

6 i forgot to take a screenshot of this and i haven't been able to replicate it so I'm just resorting to describing as much as i can, but after completing the piloting challenge from the star admiral where i was only able to graze the target and bail out with contortion/body control it gave me dialogue that amounted to him not backing me but not being necessarily opposed to me either, then I got one of those error messages "an exception has occurred" that wouldn't let me rollback, I have a lot of save games so i couldn't figure out which one was from that playthrough so idk how much help this would be i think it was during turn 19 in deep space if that helps

7. I presumed to start a plotline where you try to figure out what happened to the emperor (before the epilogue) you have to have high science and intrigue then you'd be able to start investigating inside the palace, but I didn't see that pop up as an option. Is there something I'm missing?

Thank you so much for having a beta option for this game, I was really excited to play it early! Overall 5/5 stars, I had a lot of fun!

Developer

5 + 7 - You're onto something here. That's all I can say right now. (Some other people are investigating, I don't know if you guys want to make a separate splot spoiler thread all rot13'd where you try to work on these angles....)

Possible bug? Completed Ozara’s personal quest with a basic pass. The dialogue indicated she thought more of me, but would not pledge her vote. But, she actually did pledge her vote.

Also, an exception when trying to view the bonus detail of a knowledge skill after removing an advisor:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 462, in execute_pause
    renpy.pause()
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3690, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2727, in execute
  File "game/core.rpy", line 2732, in execute
  File "game/core.rpy", line 2752, in execute
  File "game/core.rpy", line 2752, in <module>
  File "game/core.rpy", line 2471, in skill_info_bonus_text
KeyError: 'Galactic Relations'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpyc", line 5233, in script call
  File "game/core.rpyc", line 4665, in script call
  File "game/core.rpyc", line 4621, in script
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/ast.py", line 1980, in execute
    self.call("execute")
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/ast.py", line 1959, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/statements.py", line 374, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 462, in execute_pause
    renpy.pause()
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/exports/statementexports.py", line 194, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3690, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2727, in execute
  File "game/core.rpy", line 2732, in execute
  File "game/core.rpy", line 2752, in execute
  File "game/core.rpy", line 2752, in <module>
  File "game/core.rpy", line 2471, in skill_info_bonus_text
KeyError: 'Galactic Relations'

Linux-6.12.35+deb13-amd64-x86_64-with-glibc2.41 x86_64
Ren'Py 8.3.4.24120703+SPIKY
Galaxy Princess Zorana 0.7.3
Fri Aug  1 16:05:58 2025
Renderer: gl2 1920x1080
OS: Linux 6.12.35+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.35-1 (2025-07-03) x86_64 
Turn: 34

Yeah I got that same thing although I can't remember if it was the same character, confused me a bit

What does 'fivim' mean? I think it means time, but I'm not sure. If anyone has idea, please help!

(English is not my first language. I don't have a problem playing the game, but I struggle sometimes. Despite the language barrier, Galaxy Princess Zorana is so fun and engaging that it’s been a real joy to play. Thank you so much for creating such a wonderful experience!)

There’s a codex entry for this! The word was made for the game. It is a unit of time, slightly less than five years.

Thank you so much! It was something I completely missed. and your help made a big difference. I'll have to read the codex.  :)

Developer

The codex is mostly unwritten at this point - that's the one thing I did fill in ahead of time because it's a weird word that comes up a lot so I wanted the explanation in there! Most of these entries I still need to write. But I'll get there! :D

(1 edit)

I understand!  Fivim is fantastic setting that fits the galaxy-themed game. I'm looking forward to more  attractive stories and world-building. Wishing you all the best!

Developer

0.7.4 update

There is now a marker showing what phase you're currently in (and need to complete) if you go over to another tab, and a tutorial popup explaining it

The scene that usually happens if you don't win the Election within two rounds has been significantly changed in the hopes of making it clearer that this is plot-relevant and not a random assassination (This may also suggest, for people who HAVE won the election, what you might need to do in order to lose the election and *not* get that scene...)

Ozara's quest outcomes hopefully fixed

Crash winning a drinking contest fixed

"you can you still" typo fixed.

Vertical alignment of items in survey results improved


I would appreciate it if people had a look at the post-election scene and let me know what you think in case it needs more tinkering. The implications of the new version are deliberately different.

Much spookier, goes much further to suggest an "inside job" than the previous one did. I think it's a big improvement

(if anything it might be laying it on a little thick but i think that's fine here)

I re-loaded an old save to have a look at the rewritten scene. I think this is a great improvement. The first one felt like a cheap death that came out of nowhere, but the new one feels more like a natural part of the plot puzzle and motivates you to try again instead.

Ooh that is not who I thought did it in the original version of the scene! 

Rot13:

Perrcl. (Mbenan'f qnq vf n ovg bs n fhcreivyynva, vfa'g ur?) V'q thrff ur'f "fgnegvat bire" jvgu nabgure pybar bs Zvynavn? Naq gur cynlre vf fgnegvat bire jvgu n arj tnzr, bs pbhefr. 

Sbe ceriragvat vg: qbrf Mbenan arrq gb ernyvmr gung Qentbpra vf fgvyy nyvir? 

(2 edits)

That's a lot better. I figured it was just another random elector assassination, but this makes a whole lot more sense! I'm very slow in unraveling everything going on so I have no clue how to avoid death without a win but this is a much clearer ending.

Developer

Thanks for the feedback! I'm going to close this topic and open another one with just update info so it's easier to see what's been added - the interesting nesting structure of itch's replies makes it potentially tricky to find things as more comments get into a thread. (My first time using itch communities so there are surprises for me!) So I'm going to try and open up some new ones a little more organised.

Developer locked this topic