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Hanako Games

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A member registered Nov 07, 2015 · View creator page →

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just one patch, it should be up now. The two things often require being done on separate machines so depending on when and where Spiky's running around they can be offsynced slightly, but yes, do bug us if we forget.

new football rule: automatic goal scored if hit by a firework!

Fun fact - Starfall is, to a minor extent, inspired by a passing reference in a star trek novel to someone playing jai alai, with absolutely no description given other than that it was a fast-paced, highly dangerous sport that someone else was afraid of. This was long enough ago that it was not easy for child-me to look up a random reference (We didn't have the internet back then!) so I was left to imagine what kind of insanely dangerous sport someone might get up to and I somehow decided that this must involve throwing knives instead of balls. Just throw a knife to your teammate and hope they catch it! If not, sickbay can reattach their fingers!

.... obviously that is NOT what jai alai actually is.

Along the same lines, as a child I had some strange ideas of what "lawn darts" involved. (I mean, they are dangerous, but they're not QUITE as insane as I imagined based on the knowledge that people had been killed by them)

So all of these thoughts were involved in inventing The Worst Sport.

Terrain is a skill. It is one of the three skills under the Environment group. Those checks are specifically Terrain checks.

When you say "the rest of the campaign" do you mean it doesn't go away after the end of the quest? (Just clarifying because I'm not sure precisely what you mean by 'campaign'.)

Yes, the code is accidentally referring to the last elector you interacted with instead of the elector who ditched you. There's a fix in the pipeline but we're doing a few other things.

Mentioning lbhe zbgure does affect the math behind the scenes, yes. Not wickedness exactly but it makes him more suspicious of your supposed enthusiasm for his plan if you've been qrnyvat jvgu gur Abinaf oruvaq uvf onpx.

Zorana has to have at least an inkling of suspicion to even get the "Follow the Science?" question at all. Either Zorana needs to have heard from Esmarai that something funny was going on with her dad, or she needs to have been generally poking around suggesting that someone might have killed him  (and therefore annoying Korundi). Otherwise she's just so busy dealing with her own problems that she isn't interested in looking into it.

There are cheats but they're fiddly to use (Which is to say, they aren't designed as user-friendly Cheat Codes, so much as that you can type in stuff to directly edit all the variables if you know what they are in the first place, but some of them have long awkward names, so they aren't necessarily easy to edit)


I don't want to hand out directions yet because with the influx of players I want people to focus more on building up guides to how to get through the game without cheating :D

They'll come out eventually! 

Unfortunately there are no setting options AT ALL :( There's no 'lock forum', there's no 'only certain people can post', there's just free-for-all or nothing.

Itch doesn't provide any real moderation tools and spammers love to come in and post malware. Now that the game is fully live, we're a target. (And also, a lot of the threads are outdated now because of game changes since they were posted.)

So I MIGHT need to disable the forum eventually. I'm not doing it right now, but I'm keeping an eye on the situation.

It would be a good idea to back up any cool notes you've found here just in case.

There will be updates (not planning separate DLC other than the artbook) but I don't have a schedule for them and there's a lot to see already. Up to you, really! Nothing to be added later is critical, they're fun extras that were stretch goals in the kickstarter. 

Couple of minor adjustments but nothing really exciting. Closing up this thread now - see you on the other side.

You can get it during the game but if so you won't be able to give it away, so you can't get it FOR someone else like that :D

Itch forums don't have a spoiler function so we're using rot13 when we post secrets. You can cut and paste the text into various websites to decode it or get a browser plugin that lets you change things back and forth. For starters just go to rot13.com and paste text there so you get used to the idea.

Patch 0.9.13

More major:

Can now find out the political alignment of Electors with a History action (Analyse Voting Record) if you have the skills for it (upgrades to automatic at high levels)

Meeting Electors now unlocks a very basic Codex entry for them with their name, picture, and home sector, to help you keep track of where to find people.

Added a codex entry to remind about skill thresholds (Basic/Student/Etc) which should unlock the first time you complete a level while studying.

Changed the dossier display to make Allies and Enemies smaller in order to make room for Alignment

More minor:

Advanced text handling for epilogues to make long text fit into the rounded bottom of the window better.

Fixed a weird graphics thing when skipping through the Draug reception

Improving textbox focus when using a gamepad to make it easier to bring up the keyboard.

Roll back and roll forward can navigate through the Codex

(Obviously people can make fan stuff however they want - just stating, if I haven't before, that I am not running an OFFICIAL discord for anything, so if you do make a fan one it won't have my updates/input!)

..... of course now we've been fooling around with implementing it anyway just to see what people think :D but still kicking the bugs out at the moment!

I don't think we've ever yet done anything that made save games incompatible from version to version.

The only thing to look out for is that if you intend to play on Steam when it launches there, Steam cloud stuff and achievements will not kick in for things you've done previously. So if you've gone for a difficult achievement you might want to make a save right before that you can reload and replay later.

> getting faction information, with possibly some fun flavor text descriptions about how the factions formed, how they interact with each other, etc. would be amazing.

Unfortunately *that* is completely impossible, because that's not the kind of factions I'm talking about. They're not clubs. "People who like partying" isn't something that was founded by a specific person at a specific time, or that can be formally joined or has a membership list, or that has a specific beef with "people who want their leaders to be intellectual".  

They're factions in the sense that when something relevant comes up, programmatically I apply a bonus or penalty to everyone who has that trait. And because everyone has a different combination of traits, their approvals will go in different directions. So if you hold a really big party and do something extremely stupid at it, you can get a bonus from everyone in the Fun faction and a penalty from everyone in the Clever faction, and if someone's both they'll come out neutral.

Patch 0.9.8

Minor tweaks to gamepad support, clearer gamepad help messages, fixing a epilogues_unlock() crash

Patch 0.9.6

Minor tweaks to gamepad support

Patch 0.9.5

Gamepad now has a dedicated skip button

Gamepad help clarified

Fast Forward button in the dialog UI now can be navigated to with gamepad/keyboard

? help options for Knowledge skills rewritten to better explain how minister skill bonuses work

Backend autosave adjustments to try and prevent crashes with backup utilities

More backer names added

What is the Exception error?

Patch 0.9.4

NEW FEATURE: There is now a TINY hint during the "follow the science" scene (only if you've previously won the Election) to suggest that you need to find a clue in order to unlock another option

BUG FIX: Empress Zorana epilogue images should now unlock and display properly in epilogue gallery

MINOR FIX: Locked epilogue variant buttons now correctly greyed out

MINOR FIX: Some transitions in Heru III obstacle course smoothed

TYPO FIX: only a few splits' work

TYPO FIX: Voshkot

(2 edits)

.... did you finish the turn or did you stop at the very beginning of it because an opera was happening?

(I realise now I failed to answer the actual question)

Lrf, Rfznenv'f nffnffvangvba unf gb qb jvgu Qentbpra'f cerfrapr va gur cnynpr. Fur xarj gbb zhpu.

There isn't a specific missing event on a specific turn, that's not how this works. 

You just need to find some evidence, somehow, before you do the high-Science investigation. That investigation will only happen when you have enough Science so you can choose to delay it until you think you've found a clue.

He's a kickstarter backer character so I'm guessing the other one probably is too! 

Though feel free to imagine a secret connection between the universes (there's a fanfic seed...)

Patch 0.9.2

Preferences->Config on the title screen to match the in-game sidebar

Clicking an X skill (double penalty, 0 skill gain possible) should no longer schedule a class for it

Saved HTML logs now explicitly specify that they'll be UTF-8. Timed-wait tags in the log will be turned into emdashes in the saved HTML logs.

Now create a static icon map at the start of each social interaction, so card action icons that are unlocked in response to viewing the dossier don't pop up DURING the fade into the dossier. 

Credits speed adjusted (mostly for the giant list of backers - also, if there's any error inhow your name is displayed, let me know! We imported them as they were sent, generally, but sometimes things get mixed up)

Manually going to the credits should now play the same music as on the epilogue.

Planet and achievement artists added to credits 

Knowledge skills tutorial now honours the hide tutorials option

Skill test tutorial now honours the hide tutorials option

Strengthening spelled correctly in epilogue

Heru II: taken an alarm seriously - > take an alarm seriously

Inheritance reDIstribution line tweaked


KNOWN ISSUE: 

The final epilogue image doesn't seem to be unlocking correctly in the epilogue gallery. Looking at it now.

> I then backtracked to redo that conversation with higher Empathy so Zorana could get a sense for if he was lying in that thing he said

At a guess I think you may have failed to complete Krovos's quest before having that conversation again? Or else failed to have the 30 Galactic Relations necessary for Zorana to follow up on what happened there? Zorana will only ask about the subject if she's done the research. 

(If you want to know the answer for what happens if you successfully make the Deception/Empathy check after he says there's no such thing - bs pbhefr ur'f ylvat.)

With the rendezvous - Unlike holidays that's not set for one particular turn, that's just "we'll be waiting here UNTIL turn X" so yes, as soon as you get there, the meeting happens. It's got a few turns of wiggle room because it's completely unexpected, in-game, so she needs time to make it, but everyone wants to get it over with so once you're in position it will kick off. 

You could park yourself the next sector over to prepare though!

Patch 0.8.11


NEW FEATURE: Visible keyboard for use in pet name entry and save game naming if you're using a controller (click buttons to enter text)

NEW SCENE: Final epilogue image and credits now available. (People keep slowly sending in surveys so it's not always 100% up to date but this should be everyone as of a few days ago.)

BUG FIX: Crash checking Khdarr's loyalty in the Heru II reception fixed.

BUG FIX: Quickload now loads the newest quicksave instead of quicksave 1.

BUG FIX: Random now checks oberod_military_lesson instead of oberod_music_lesson.

MINOR EDIT: The new-save star now shows up on the newest quicksave and autosave on their respective pages.

BEHIND THE SCENES: Steam integration, updates, cloud saves (yes, we're actually trying that for once), automatic steam unlock of local achievements

On the main menu / title screen, but it won't appear on a fresh game. Getting an ending (including dying) should make it appear.

*I* don't even think about the factions most of the time unless I'm trying to do something tricky (like managing Khdarr's approval).

There is an incredibly complex web of relationships going on behind the scenes to juggle how Elector approval works. People get annoyed when you praise their enemies, pleased when you flatter their allies. Some will take offense if you are merciful, others if you are ruthless. Whole groups may be offended by the preferences you seem to show to Imperial races - or non-Imperial races. And a lot of this is intentionally kept hidden from the player because the intent is more to make the reactions interestingly complicated ("For some reason Character X likes me this run?") and NOT to make you pull out a nine-dimensional spreadsheet to try and calculate the effect of every decision.

Right now the only factional information visible to the player is in the Public Opinion option, which suggests which faction you have the highest standing with.

Would it be at all desirable to people to have a method - probably through high Imperial History - to find out the rough political allegiances of various Electors, or would this just burden you with even more information that you probably can't use very effectively? (Because even if you know, for example, that Elector X is in the faction that wants you to focus more on the current Empire and less on relations with alien powers, that may not let you figure out which choices boost that faction.)

This isn't something I will necessarily do. It's just something I'm thinking about and weighing pros/cons.

(1 edit)

(ACTUAL SPOILERS - you don't have to qvgpu Xkravn, fur unf nf zhpu TnyEry nf lbh arrq qrcraqvat ba juvpu ebhgr lbh'er gnxvat. The high score is only one possible angle!)

And yes, if Krovos doesn't like you, lbh fubhyq abg qevax uvf grn.

Well it certain'y entertains and informs ME and that's what matters, right? :D

Under the hood spoilers! - Nf jryy nf gur 'snpgvbaf' V'ir ersreraprq jurer fbzr Ryrpgbef nccebir be qvfnccebir bs pregnva trareny npgvbaf, rirel Ryrpgbe nyfb unf n onfvp nyyrtvnapr gb bar bs gur sbhe Vzcrevny enprf, naq gurer ner gvzrf jura lbhe npgvbaf znl gevttre nccebiny rssrpgf sebz rirelbar jubfr yblnygvrf yvr jvgu bar tebhc be nabgure. Fb lrnu, vs fbzrbar jvgu Zlexxna yblnygvrf jnf evtug ba gur phfc bs jnagvat lbh qrnq, gung pbhyq unccra. 

Now technically it doesn't *quite* make sense for it to change based on that event because normally you would need to hire an assassin ahead of time, but OTOH it's kind of funny so I don't feel a big need to write around it, unless it really bothers people. It's kind of fun having the option of such an easily-changeable trigger.


I don't remember exactly what patch that particular assassination possibility was added in but it wasn't in the first beta releases so yeah if you haven't played for a while it could be a surprise.

Lbh unir gb znxr rvgure gur Rgvdhrggr be gur Uvqvat purpx va beqre gb pubbfr gb nibvq ure - bgurejvfr lbh qba'g pybpx ure va gvzr gb unir nal qrpvfvba gb znxr. Gung jnf nyjnlf jevggra gung jnl.

There is (theoretically) nothing random in this game, just as there wasn't in LLTQ.


(I say theoretically because sometimes tiebreaks get funky. But there's not supposed to be anything random. It's all supposed to be based on your choices.)