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(+2)

Loving the intro.

At the stat screen right now. I'm not sure if it's possible to code in the engine but it's a bit awkward that the only way to unselect a stat that's been selected for training is to go over to the "Select subjects to study this turn" tab. I really instinctively want to like right click or left click on the stat again to remove it from selection.

Also not sure if this has already been tested yet but under the info tab for each stat that describes the different mood bonuses I wonder if it'd improve readability if th text for each mood had the same colour coding in that tab as they do elsewhere in the game. Though that's a very minor thing.

Also regarding stats something I'm curious about. Is there planned to be any flavour text for the different levels you gain like there was in LLTQ1?

Also is there any way to see the name of the level of your current stat. Like a way to directly see that 10 points in empathy = "Basic" Empathy?

No skill flavour texts this time, they ended up not fitting the design for various reasons. 

Level name - not at the moment. Thinking about it. Would your current level display be the last level you've *completed* or the level you're currently working on? Basic is very clear, but with the other things, you can easily be at a point where you pass some Student-level tests but not others. 

I see. Thanks for the info.

Still would be nice to have some kind of reference sheet to look at to gleam what the point total in a stat equates to in skill level.

Experiencing that using ctrl to skip can cause different music between scenes to start overlapping each other. Closing and opening the game fixes it.

Also a bit curious, when it comes to knowledge stats. Are both Zorana's and her cabinet's member stats added together or does checks simply use whichever number is higher?

Whichever stat is higher. If Zorana's only got a 10 her very basic knowledge does not elevate her minister's expertise.

Thanks for the info.

I had the same issue with changing my mind about training skills—I'd automatically try to click to de-select a chosen skill (and accidentally double-select instead) before remembering to go over to the tab to remove it. 

(3 edits)

Something strange happened.

When I got the stats for an extra social action on turn 33 it didn't apply to turn 34
https://imgur.com/a/a7Ky579

I messed around  and  it turned out that if I got the stats for the extra social action on turn 32 it did apply to turn 33 and 34.
https://imgur.com/a/i6Bn6rQ

Is this possibly some kind of bug?

Also gosh this is just an off the cuff shower thought, but man would it be neat if there was a way to carry over unlocked outfits into new runs after you complete one.