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Stepnix

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A member registered Nov 18, 2021 · View creator page →

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o7

i did get assassinated at my birthday party one time. presumably i offended a faction i hadn't in other runs

The details we get about marriage/family/cloning in the Empire are so cool. There's no single infodump, but you accumulate information little by little until you have a distinct sci-fi scheme with a very clear logic to it

Dark Champion rules, I like the sentai-ish starship uniform and the Steampunk Daughter (Engineering) outfit really grew on me.
Haven't seen data visor yet! can someone rot13 the unlock condition for me?

oh these are exciting

got to 22

Empathy is huge for me, all future runs will include "must get Science" as a priority

Each pet also gives a small boost to two stats!
Viper gives +10 to Allure and Contortion, hawk gives +10 to Hunting and Repair, and I have not tested blob yet.

Base mechanics:
All your skills (except knowledge skills) are capped at 50 until you have 25 in every skill in a category and unlock that category's outfit. Wearing that outfit gives a +10 to every skill in the correspoding category

The Empathy skill lets you understand how people feel about you. Higher Empathy rating means more specific detail.


Knowledge skills give their own bonuses. Science increases the speed of the ship at 50, Bureaucracy gives an additional social  phase action at... either 50 or 75, unsure.  Probably more of these that I haven't seen yet. Gaining this skill from your advisor will still provide this bonus.

A cabinet member will usually give you a bonus to learning their associated knowledge skilll, but can stop giving that bonus or even impose a penalty if your knowledge exceeds theirs.

General advice:

First impressions are important

Low approval with an elector means more drastic measures are required to win their support

High approval with an elector doesn't mean absolute safety. They can still pledge their vote to a rival!

Game mechanics show up in Sideo's in-character speech on turn 24. log screenshot was easier sorry

(if anything it might be laying it on a little thick but i think that's fine here)

Much spookier, goes much further to suggest an "inside job" than the previous one did. I think it's a big improvement

Paid version has extra mushroom girls, extra events, and a lot more metaprogression

What's the name of the background track in the final battle?

Well said

Is there a form or something for reporting typos or other last-minute copyediting notices?

So excited!

I think about doujin/freeware scene a lot. Default RPG Maker assets everywhere, no real illusions about becoming the next big thing, just love of the game. Being able to appreciate the roughness and jankiness there has been good for me I think.

Bonnie's sister face reveal........................

Congrats!

I've been part of some recent discussions about how TTRPG creators feel their needs could be better served. One issue that was considered is how there's no easy way to filter TTRPG-focused game jams from the total mass of ongoing game jams.
With a way to filter option for ongoing game jams, creators would be able to find one another and collaborate more easily.

I played The Copper Knight the other day, a tight little dungeon crawler that really brings the feeling of cheating your way through a dungeon. Very cool experience

thank you!!!

I like this! The enemy art is weird and evocative, and the combat skills go a long way to characterize the different party members. I did get stuck on what I assume was the final boss, I think I had a poor team composition or spent my upgrades in the wrong place.

love love love the feeling of "cheating" your way through the dungeon. I leaned pretty hard on the default low-health build for my first run, but I'm intrigued at the hints of other strategies available. I was also pleased to see the final boss respond to a specific tactic I tried... there's a lot of little things that come together really well.

Hi! I'm giving this game a look after hearing good things about it. It looks like Chapter 1 is missing the sections on "what are angels" and "how does Mahoupunk work?" I like a lot of the other stuff I'm seeing here, but missing the angels section especially feels like a pretty major gap

Is there a way to find all the game jams hosted by a certain user?

Listening to the developer commentary, one of the notes talked about there being one secret in the game that might not have been discovered yet. I'm not familiar with a lot of the online conversation, so it might have been found out by now and I missed it, but I'm curious what that secret might be

I'd like to learn more about the other entries in the GameChef competition. How would I find out more?

The Cintimani-Bearer has five quests in a single quest set, not five quest sets. For each story, you'll use that quest set, rearranging its quests in the order appropriate for the type of Arc you want that story to be

As for writing your own quests and stories: Think of the premade character archetypes and storylines as a campaign module. Once you have a grasp of the pattern from the samples, you can write your own material for a more personalized campaign (and the descriptions of how quests and arcs work are there to help you with that!)

However! From my own experience playing the game, there's still plenty of surprise and improvisation. You can see that the premade quests and stories give you a lot of questions, but don't give you the answers. Finding the answers is where the real game is.

Gave this a try, playing as the Fortress! I found that keeping information hidden from yourself was an interesting texture and puzzle to figure out, but the Swords' various "move or shuffle and replace" effects felt superfluous. I didn't have any effects where the specific positions of their cards would be helpful to know, only the distributions of their revealed or hidden values.

Also: Is there a distinction between Fortress cards that "remain face up" vs "are discarded?"

mythic cycles and tokusatsu are like peanut butter and chocolate, huge fan of what you're doing here 

Rooftop Library Jam community · Created a new topic Wrap-up
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Thanks to all who participated! A few contributors have received an extension, but anyone who wants to submit a late entry can, as long as they

1) Link back to the jam on their project's page

2) Announce their late entry in this thread

I'm very happy with how the jam turned out. We have some very creative and inspiring projects here!

Magical girl game Sparkle Stars uses trick-taking for its basic scene rhythm

This is neat! Making it dependent on hero points for both offense and defense feels clever

Big fan of this kind of crossover/comparative work

Along with being a very cool streamline of the basic action system of Chuubo's is probably the best quick intro overview to miraculous powersets available. Very valuable resource!

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Three weeks remaining in the jam! Thank you to everyone who's joined.

What have you come up with so far? What do you still need to accomplish? How can we help?

I'm satisfied with Heart-Eater, but I have some ideas for extra PC archetypes that inspiration might strike for

incredibly hype to see it come back 🥳

This is a very clever way to pull threads from the preceding entries together, and an excellent demonstration of a main strength of trade chains (forces you to talk to a bunch of different freaks) (the freaks are a bunch of cute worms)