oh this looks sick
Stepnix
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I made a rough VTT to help my group play online! Maybe it'll be useful for others too.
So, I've found a couple different options for getting Itch into RSS feeds, like this one for getting notified of new games:
Which can be modified into this feed for getting new games from a specific creator:
https://itch.io/games/newest/by-stepnix.xml
or this format for a single game's devlogs:
https://stepnix.itch.io/dragonslayer/devlog.rss
But I'm not sure if I've found all the possibilities yet. Is there a full RSS guide anywhere that can be easily referenced?
heyo your posts are good so I'm linking you as a curator on my site's page for free games. If you want me to link to a slightly different page or something lemme know and I can do that, the important part is getting people to see your recs
https://stepnix.neocities.org/freeware
wooooo hype for the new preview
I think there's a typo in the STRATCOM tech tree. The "Archontic Longinomechanical Pneuma-Engineering Bay" isn't mentioned in the tree, but its expected space is filled by the "ACHAMOTH Training Facilities" in the tree chart and text describing it.
keep up the great work! This game is oozing with flavor and strong mechanics
Really liking what I'm seeing here so far! I'm having a little trouble with the Action list. There's a lot of mixing narrative and combat actions in proximity to each other, which makes sense because some of them can be used in either section, but it makes it a little harder to tell which are "standard" combat options and I feel like there's some organizational logic that I'm not catching on to. Any tips?
Very excited for this game, already sharing it with interested servers. A couple questions!
On page 53 it says that shields protect all squares orthogonally adjacent, while p66 says all adjacent squares. Unless otherwise specified, does "adjacent" in this book mean "orthogonally adjacent?"
H ow does splash damage from weapons like the grenade launcher and flak cannon affect mech HP? Is that also subtracted, or does that damage only serve to damage parts?
Does shifting hit locations have to be applied in straight lines? For example, if I have +2 accuracy, could a hit location of 34 be changed to a 45?
Congrats to the authors, I'm happy the game turned out so well!