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Rules clarification questions

A topic by Stepnix created Nov 06, 2023 Views: 324 Replies: 3
Viewing posts 1 to 2
(+2)

Very excited for this game, already sharing it with interested servers. A couple questions!

On page 53 it says that shields protect all squares orthogonally adjacent, while p66 says all adjacent squares. Unless otherwise specified, does "adjacent" in this book mean "orthogonally adjacent?"

H ow does splash damage from weapons like the grenade launcher and flak cannon affect mech HP?  Is that also subtracted, or does that damage only serve to damage parts?

Does shifting hit locations have to be applied in straight lines? For example, if I have +2 accuracy, could a hit location of  34 be changed to a 45?

Congrats to the authors, I'm happy the game turned out so well!

  • Yes.
  • Yep, that’s also subtracted from HP. Getting hit by explosives sucks!
  • Nope, you basically get to increase or decrease one of those two dice, orthogonal movement only.

And thank you!

(1 edit) (+1)

Just regarding the last point, if it's only changing one dice then some bits of the examples listed under accuracy aren't correct:

/// Example: In the example above, pistols have +2 Accuracy. If Adebayo's mech has no Evasion, the attacker could choose to turn that 46 into a 35. Instead of missing, it hits the bottom right square of their Carbine. (Should it be 26, not 35?)

/// Example: In the example above, Adebayo has 1 Evasion from having moved last turn. This means that the attacker has 1 Accuracy instead of 2 Accuracy with their two attacks: they can’t change the 46 enough for it to hit (as 36, 45, and 56 are all outside the mech’s parts grid), but they could change the 23 to a 22, 24, 31, or 33 (going for the mech’s Reactor, Long Range Processor, Thrusters, or the middle of the Virus Probe). (Should it be 23 to a 22, 24, 13, or 33?)


I just read another post pointing this out, no worries

Loving the game btw, very excited to try it out ^_^

Thank you! Yeah we’ll fix these along the way.