Game jams kind of do whatever the jam runner wants, so: go nuts, submit as many as you want. I’d personally focus on submitting one that’s been given a lot of thought over several less thoughtful things personally but that’s not a best practice so much as my advice to you. Good luck!
Binary Star Games
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A member registered Aug 08, 2021 · View creator page →
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A set of people living and working somewhere in space and some options for the same, designed for HARDCASE
A tuneup-and-drink pairing menu, designed for Celestial Bodies.
Resources for making Celestial Bodies content, as well as the Built on the Grid license.
An extremely normal residential registration form that definitely isn't MOSAIC Strict modern fantasy chargen.
A (quickstart for) a game about survival in space, powered by Total//Effect!
A series of Realms for Spencer Campbell's RUNE! And other related things.
The first season pass for APOCALYPSE FRAME. Explore a ruined world.
An expansive mission for APOCALYPSE FRAME!
Recent community posts
APOCALYPSE FRAME: The Infected World comments · Replied to kehty in APOCALYPSE FRAME: The Infected World comments
Sure, that probably falls under Framed by the Apocalypse: https://binary-star-games.itch.io/fbta
You Will Die In This Place (development preview) comments · Posted in You Will Die In This Place (development preview) comments
APOCALYPSE FRAME: The Infected World comments · Replied to thiagofealmeida in APOCALYPSE FRAME: The Infected World comments
APOCALYPSE FRAME: The Infected World comments · Replied to thiagofealmeida in APOCALYPSE FRAME: The Infected World comments
Valiant Horizon: Ages of Heroism comments · Replied to DioBrando616 in Valiant Horizon: Ages of Heroism comments
It’s an add-on to Valiant Horizon that includes 4 Ages to put into the past of your setting and guidance to help you do that, 3 classes per Age (so 12 total) that can either replace OR be used alongside the existing 12 classes, and a spread of new enemies for each Age. (I realized belatedly that I never actually put the description in so that’s fixed!)
Titanic Eclipse Edition Preview: Supplement Zine #4 comments · Replied to tsungihornplayer in Titanic Eclipse Edition Preview: Supplement Zine #4 comments
Celestial Bodies community » General · Replied to Witch Doll's Reliquary in Some Rule Clarifications
These are all good questions! A lot of the answers to these are going to be because the game isn’t 100% complete. (The final edition is crowdfunding starting today!)
- The intended combat map is a zone map, as described on page 20. You can do hexes or something if you want but if you do, keep maps a little small: like 10x10 at most, otherwise high speed is too much of an asset. We intend to include some sample zone maps in the Titanic Eclipse Edition .
- This is something we intend to expand upon, but for now it’s a little unexplored. Maybe roll up your friendly/neutral/hostile factions and say that the mission is for the friendly one against the hostile one. Up to you really.
- Yeah basically. It’s a little faster than the hexflower method, it’ll get you something close to Power Vacuum in the book.
- We are intending to add a few more oracles to help with this kind of thing but yeah, if you feel there should be a detail, you can establish one and then decide how you want to act on it. (Some of those kinds of things have more valence in one kind of mission as opposed to another: if you’re here to meet a contact, a ship requesting assistance might be your goal!)
Valiant Horizon: Ages of Heroism comments · Replied to CORESPRING in Valiant Horizon: Ages of Heroism comments
Minimalist TTRPG Jam 3 community · Posted in Should I add more? Or should this stay as small as possible