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Some Rule Clarifications

A topic by Witch Doll's Reliquary created Mar 02, 2025 Views: 220 Replies: 8
Viewing posts 1 to 2
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I started playing this game yesterday and I've been really loving it!! The different grids, the different roll tables, the vibes and all the rest of the game are really fun and unique. Making Home-Ships is a lot of fun.

I do however, have a few questions that I just can't find the answers for. I'm not sure if they're answered in the discord or in parts of the book I just missed, but I figure if I have these questions, others probably do too.

  • Exploration is on hex grids, construction is on square grids. The weapons all have ranges, but the Titan Edition rulebook doesn't say anything about what sort of map/grid combat takes place on. Is it a hex grid, or a square grid, either, or can you do combat gridless?
  • I love the factions and the standing system, but I'm curious how they interact with missions. Are we running mission For Factions (like a mercenary), are we running missions Against Factions (we don't like them so we attack them), or something else?
  • The Quick Mission Generation is neat! I'm curious about how it relates to the Hexflowers; does the quick mission method just "ignore" the exploration mechanics in favor of the players just doing an improv / vibes-based playthrough? (ie. you skip rolling on the Hexflowers and just decide what comes next).
  • Last question for now, when it comes to Doing Things during a mission outside of combat, how do you do an action? The book mentions Establish Details and Take Risky Actions. Last night when I was playing, I landed on the event "You find a ship (N) requesting assistance from you." This is not combat (by default), so I wouldn't need to do a combat encounter. But I'm curious how I would "do something" here. Would I be able to Establish Details to, for example, say "they have a broken part which can be replaced by something from my mech" and "just do that" so now it's fixed? Would I be able to use a Take Risky Action to establish some sort of danger to the scene, and then have to try to avoid the established risks? It seems like actions outside of combat mostly just Get Done, but sometimes they work and something bad happens.

Sorry for the question spam! I've been really enjoying playing through this and want to deepen my understanding of the game. Keep up the good work!!

These are all good questions! A lot of the answers to these are going to be because the game isn’t 100% complete. (The final edition is crowdfunding starting today!)

  • The intended combat map is a zone map, as described on page 20. You can do hexes or something if you want but if you do, keep maps a little small: like 10x10 at most, otherwise high speed is too much of an asset. We intend to include some sample zone maps in the Titanic Eclipse Edition .
  • This is something we intend to expand upon, but for now it’s a little unexplored. Maybe roll up your friendly/neutral/hostile factions and say that the mission is for the friendly one against the hostile one. Up to you really.
  • Yeah basically. It’s a little faster than the hexflower method, it’ll get you something close to Power Vacuum in the book.
  • We are intending to add a few more oracles to help with this kind of thing but yeah, if you feel there should be a detail, you can establish one and then decide how you want to act on it. (Some of those kinds of things have more valence in one kind of mission as opposed to another: if you’re here to meet a contact, a ship requesting assistance might be your goal!)
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Awesome, thank you so much for the clarifications!! And good luck on the crowdfunding too! C:

Thank you!

Hai. If you still reply to these comments: how exactly would that more direct map work? I have been trying to wrap my head around that 10x10 map, but as much as it makes movement and most ranged weapons work, it makes the ECM weapon confusing since I don't know how would more than one charcater fit on the square of the grid. Am I understanding things wrong and that zone supposed to be able to be filled with more than one character?

Yep, you can fit multiple characters per zone. A few weapons expect it, even!

how exactly does it work? Like, picture the 10x10 grid on like a grid paper. How do you fit two characters on that?
Or should I like "grab a photo" and overlay big square grid on it?
Cuz then it kinda (for me) makes the other gun rules hard to comprehend

Just put ‘em on the same grid cell! Make the grid bigger if they don’t both fit.

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K thx. And question, tho not about the movement. I am messing around with some Drone design and was wondering - can there be two processors of the same type, but connected to two different weapons? Like, I have one RC connected to the carabine and another one connected just to an SMG (mainly because I'm making some scuffed "boss drone" from modified MF Bandit I have not enough space for both car and smg to share the same processor)
Also- is the dual shooting from two of the same type of gun just a LF Gunslinger thing or can you akimbo any gun if you have two of them crammed into your mech? (as example, having dual ARs)